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INomadZ
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Everything posted by INomadZ
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RAMBLIN in KAMbIWOBO - DayZ 0.63 Melee Combat Survivial
INomadZ replied to INomadZ's topic in Gallery
I really don't know. Some kind of bug that I was triggering unintentionally. This video is from Stress Test weeks ago. I'm trying to figure out what is causing it but now I'm getting hurt and limping from melee fight now on Experimental branch. I think it got fixed. -
Thank you! :)
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DayZ 0.63 Gameplay Moments & Clips
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DayZ used to have butterflies and dragonflies, wonder what happened to them. I also would like to see some random birds, crows, insects, etc. I'm sure they'll add these later on after major things are completed.
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DayZ 0.63 New Features WIP (Unofficial Offline Single Player Mode)
INomadZ posted a topic in Gallery
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DayZ 0.63 New Features WIP (Unofficial Offline Single Player Mode)
INomadZ replied to INomadZ's topic in Gallery
The breathing seems to be a bit too much for me right now, and it could be tuned down a bit, but it's all WIP so we'll see how things will be in the stable. -
DAYZ is a NUTSHELL + Two Important Rules to Rememeber!
INomadZ replied to INomadZ's topic in Gallery
Yes! Make sure your gun is loaded ;P He started yelling "It's EMPTYYY!" when he knew I could shoot. Oh well. Lesson learned! :D I barely heard him saying that and kept shooting. After he died, I thought why I didn't stop shooting? My first instinct was to eliminate the threat and ask questions later! :D -
Does it give characters more stamina if fed and stayed healthy in the current 0.63 though? It probably does, I just didn't pay attention to that much.
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Good idea. What if they add an "Energy Drink" or some other "thing" that gives you a boost of energy or high adrenaline rush? ;P
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"Find a car battery. Put it in your hands and start licking. 2 times. Put it back in your pocket. And keep moving." :D
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I'll try that next Stress Test time!
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Thanks! Yeah, I don't know if I can call myself an melee enthusiast, but I like Melee PVP in DayZ atm, maybe because the gun pvp is not very reliable yet. I enjoy melee but it may change when DayZ is finished. Also, I know that gun PVP is fun when it comes to tactics and strategies (solo, teamwork, comms, etc.), but at the same killing players with bullets seem to be too easy and boring for me currently, and melee fights are more challenging and rewarding. I played Stress Test 2-3 times so far and haven't had enough melee fights to come to a conclusion on which hits do how much damage yet. I have to experiment and test more to find out what's going on. I don't look into scripts and programming behind them so no clue what devs are doing. But so far, I think that Shift & Stuns should be more damaging than simple jabs. But since the game is WIP it's hard to pinpoint exactly what's happening and at times I get random results because of many reasons like desync, glitches, bugs, etc. plus the health levels of player characters. As far as the infected, I get mixed results as well, sometimes the Shift Stun hits work better, sometimes the simple jabs work better. That's how much I assume about the melee system so far, but different players have different experiences. Maybe it will be more accurate when it releases to Beta Experimental or Stable.