TheGreatBrowie
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On the Coast
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Your wishes for DayZ standalone?
TheGreatBrowie replied to TheMachine's topic in DayZ Mod General Discussion
A system that doesn't render tents and vehicles useless per sever resets. -
It can't? Tell that to me and the thirty other people on some server were on earlier. We all got turned to fucking sheep and chopped to death.
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Can't get rid of my tents!
TheGreatBrowie replied to nogert@gmail.com's topic in DayZ Mod General Discussion
Looks like someone discovered sarcasm. Before that, my friend, try discovering grammar. OT: Yeah. It's a problem; they'll fix it. -
Thanks for the help.
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Hello. I have a fer questions about the draw distance about DayZ, or more accurately Arma 2. Does it depend on the server you're on? Is it adjustable? If so, how? Thanks!
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No. However, if you find a camping tent that you originally placed down, you may move that one.
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Sleeping: A Solution to Ending D/Cing
TheGreatBrowie replied to TheGreatBrowie's topic in DayZ Mod Suggestions
Well, the connection isn't terminated until the animation is completed. Sorry. Didn't make that clear before. In regards to your latter concern, it just fits the realistic atmosphere of DayZ better. -
Hello, fellow survivors... and bandits, I suppose. I believe the most jarring predicament with DayZ, presently, is the issue of those that avoid death via disconnecting. It takes away from the ambiance and, moreover, is just plain frustrating. It's such an easy exploit that it's hard not to do it when your cornered with your ghillie suit and AKM. Just Alt F4. Bam. Done. I just saved all my precious loot. The ability to disconnect pulls away from any sort of entertainment in the game. It goes against the whole "risk/reward" factor DayZ creates. Why tactically attempt to murder this bandit if I can just flank him then D/C? Why try to rob someone if they're just going to disconnect on sight? It needs to be fixed. So, an easy way to fix this, while adhering to the atmosphere of the game, is sleeping. When one decides to leave a game, they press ESC, per usual, and instead of the standard "abort" button, there would be a "sleep" button, or something of the sort. The player then enters a fifteen second animation of them laying down to sleep, before being disconnected from the game. If they take any damage in the animation, they get back up. This would eliminate any issues associated with disconnecting.
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20 words or less: Spawning without a weapon
TheGreatBrowie replied to rocket's topic in DayZ Mod General Discussion
I'm fine with the current spawning conditions, but the zombie's perception needs to be tuned down to compensate. YES, partially.