-
Content Count
386 -
Joined
-
Last visited
Everything posted by exwoll
-
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll posted a topic in General Discussion
I find it frustrating that the new update took these options out. What before was a quite cool POV that added a lot of immersion for me, now its just another FPS pov with a drone like POV with no bob in 1pp (for some reason 3pp has it...). So, is there any way of tweaking the config fiiles to get this settings back? Or will they be back in game in the future? -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
I honestly don't understand why they even removed the option from the game , when the engine is completely capable of having it (and more). I have checked the sVisuals mod on a local test server and it works quite well when set correctly, but hosting a server only to have a single visual option that should be available with the game by default is kinda anti-economical lol. I really wish the devs just add back the visual options to the game menu. Its basically 2 lines of code in the config file. -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
UE5 achieves its realism in part thanks to motion blur and the headbob settings as example 🙂 -
The glitch with lights disappearing with optics/zoom https://feedback.bistudio.com/T141577 was marked as solved a couple weeks ago, yet its not in the changelong. Was it fixed? @Kyiara
-
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
Cant delete a post for some reason. -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
But it wouldnt use more than a handful of minutes of coding, probably a lot less than that since its practically just adding back some lines to the CFG files so BattleEye doesn't punish people doing that themselves. The graphic engine has the capability, it doesn't affect servers in any way, it's literally just player individual settings. I mean, any modern FPS has like 34563453 settings that a player can tune according to their taste. For some reason DayZ went the other way around lol. A lot more than the people with motion sickness turning head bob off for example 🙂 -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
Hi there! So after not being able to add back the visual settings to the game I pretty much stopped playing, given that the game aesthetics lost its "cinematic" flavor with the remotion of the motion blur, bloom and head bob configs. I pretty much wasn't enjoying the CSGO-like visuals where the sharp object texture edges weren't hidden by the blur, I had quite some troubles getting back the immersion I felt before the changes. Now with the supposed comeback of the old volumetric skybox, are there any plans on giving us the visual settings back? I saw that there's a mod in the workshop that pretty much "unlocks" what you guys for some reason took away (I suspect console porting incompatibility, don't know why the settings weren't just hidden for console users only via code), and it works quite well as far as I've seen: https://steamcommunity.com/workshop/filedetails/?id=2469448088 (don't mind the extreme examples from the slideshow, it looks quite good once you tone down the settings in the game). So I for sure know that its technically possible to have this back 🙂 This is how the game looked for me before 0.63: IMO it looks a lot better than what the current game shows, which honestly for some reason feels actually older than what we had before. -
Will there be a way to control the number of plates spawning on heavy soldiers to control their availability in the CLE?
-
Any chance of getting animal hitboxes fixed this update? :(
-
Catering to everyone will just make the product disappear among the competitors and turn mediocre. There are people in every single survivalish / zombie/whatever mmo game out there that want something more realistic that the arcadey stuff every single other game has ATM. And there is not a single game offering that. DayZ was that game, but looks like they are going the mediocre non visionary way of the average product for the average consumer. Which is sad. DUG is a good case example inside the game. They decided to go HC even when no one wanted that at the time, but it was the only opportunity to be "different" from every other server out there. Now look at them, planing on launching extra servers because they cant cope with the people that want to play the game and the new players attracted by a harsher experience. One need balls to climb up the stair and be something, otherwise you just merge with the formless average.
-
But there will still be a paid DLC lol
-
There will be a paid DLC at the end of the year.
-
Thats exactly how I interpreted that. That the engine will never be able to reproduce the features. Not that it will not be able to reproduce the old way the features were implemented. If they indeed meant the last one, parity isn't the word they should had used in the SR, nor presented it in that way.
-
They are a fast and cheap working force, you really should try them for simple but cumbersome tasks :3
-
@Tom_48_97 Thanks for the update . The status report was really poorly written in terms of what you wanted to convey, and as someone in reddit stated, instead of telling people "we are keeping up with the development, bringing new stuff", you ended up telling everyone "we can't have what we had in 0.62, we're stopping working on long awaited features (health system), and we will only do bugfixing and tuning from now on, oh, and a bunch of key people left, lel", in other words, we're just dropping the ball on the development of the game. You provided a good reply to some concerns, and explained some points that were repeatedly covered before by the now gone devs. However, I think you really should explain in more detail about the following concerns, which as I believe are shared by all the community: What do you guys understand by "parity with 0.62". Which are the features that are either impossible to realize and which ones have a low priority atm?. If the old engine had limitations that made the features it had impossible to implement as you wanted, what does stop you now from implementing them in a placeholder state as it was done before? (for example RNG based fishing) Taking in count that the previous limitations are now gone. It's sincerely really hard to understand how a proprietary engine built specifically to address some issues, isn't actually capable of addressing them?. Because here is where the main issue is. Was the revamp of the health/injury system totally dropped off? Or being lowered in priority and postponed for future work? This is/was one of the main future features this game had for a significant portion of the player base, and we just can't get behind the reason explained in the SR. Because the current HS is really basic and pairing to the medical knowledge an average 12yo kid has. I would say that the coherent thing to do would to offer server based difficulty tiers for the medical system, so each community can control how complex they want their health system to be. And let them figure out how to make their player base understand it. (not mentioning that a simple tutorial and ingame info about the medical system would just do as well in the vanilla game). A simple list of considered features would be really enough, no timelines, no goals. Just a list and maybe the status of each (Testing, Planned, Considered, Implemented, Postponed, Non-Possible). It's an extra effort, but everything would be transparent and no one would complain about stuff being missed, it can really be made and programmed by some indian freelancer for like 15$.
-
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
Thanks for the reply! Great to hear that this will change in the future!. Can't there be just an option to turn that headbob ON (with a Warning about the potential motion sickness)?. Just for the players that are sure that they never had this issue with any 1PP game? Oh, and what about the Motion Blur? This was one of my favorite things about DayZ's 1PP in comparison with other shooters! -
I dont see any "persistence fixes" there sadly :(. Hope they tweaked night tho.
-
Headed towards a console focused pseudo-hardcore moneygrab survival experience. I already saw the warning signs last year in some of their SR, when Brian left, that was the sealing moment that confirmed my fears. They lied a lot to defend themselves, and now that they shown their cards it was no surprise at all. A lot of folk wasn't expecting that, they had (some still have) their pink glasses on,, the rest is already tired from warning about that since a long time ago. What disgust me at this point, is that they dare to come here and openly spread corporate PR bs to calm the masses. (last line just killed me, specially contrasting with the shady smoking businessuit avatar pic lol)
-
Oh, common, don´t tell me a company managing several titles with a multimillon budget operates through love and the desire to make the world a better place, while also planting a bunch of flowers in the streets to make kids in the hood happy! :D LOL Most people here are 20+ for christ sake, we know how stuff work. The best option is to label the build what it is, a BETA. And keep working on that. Labeling it 1.0 isn´t "essential", it wont magically make the game more "stable", it´s just a number, and a psychologically important number form the consumer point of view. The decision was/is purely commercial and has nothing to do with development itself. It is bad for the game image, as well as for the poor souls coming back after 5 years to find that the "released" "complete" game has 80% of the weapons missing, 2/3 of the survival mechanics gone and half of the announced features broken. There is even no fishing in the game, like wtf is so hard of creating an rng event with a fish as a prize? This isn´t an "unpopular" option, its one which basically everyone is opposed to, which is quite different. Go open the game´s sub. Downvoted to hell SR, almost 1k negative comments (and totally well structured), most posts are about the same , even not counting the ones you are deleting or shadowbaning. Downplaying the community opinion on this is quite offensive I must say. Unless what you are trying to subtly imply, is that there is pressure to release 1.0 this year, otherwise the company will cut the project dry and abandon it in a worse state than planned. That indeed would be "essential" So, you are throwing out the window all that stuff about the pc and consoles builds being the same, which would "not draw any sources from PC" , which is the "main focus"?.
-
We all had that moment: You are walking around, looting, getting some ammo from the floor, dropping some useless .22 rounds, organizing your inventory in some roon, and then suddenly out of nowhere one hears someone running outside. You hold your breath, crouch and hope the person just goes away, but then, while you were looking around with the ALT key, for some reason you unpressed the button and your character moved a little, a step was made, an atomic bomb exploded under your feet and the steps outside suddenly stopped. 20 seconds later a full squad surrounded you and soon you are ded. The issue is HUGE for a game like Dayz, every step you give ingame sound as if you're marching in a military parade with coconuts in place of shoes. As result people had to adapt, exploit animation bugs, moving crouched multiply pressing the arrow keys, totally avoiding moving with players in a radius of 10m, avoiding loud wooden floors. Which also came with some of the map locations totally deserted, like the apartment buildings, that just turned into giant death traps where people can know you are present from a quite significant distance, instead of a preferred place to hide. So, With BETA coming forward and things getting A LOT better with time, one of the things I haven't noticed, was any mention about the player stealth features, things like: An extra button for stealthy slow walking Variable sound levels for different shoes, some of them being really quiet (like sport shoes, that would be almost silent) Taking in count the walls for sound dispersion Variable VOIP volume, with whispering for silent communication with strangers, instead of risking being heard from 20 m for interacting Anyone knows anything about any of those?
-
Well, seems that what I was afraid of since I posted about his strange disappearance from the Dayz arena was indeed happening... :( Just hope he didn't left because of some creative disagreement and the game isnt going to drift towards some casual pubg like thing just to grab some more 12yo $$$ :(
-
Yeah, let me guess, you also think Russia is behind Trump because thats what the news papers say right? lol Brian words in the SR (if they were actually his), were written under NDA and still as a subordinate of BI. And anything as significan as the departure of the CD would get a lot of edition and approvals before being allowed to get to the public.
-
Maybe Brian was defending the floating crosshair to the last. If that's what it is, he should receive a couple of monuments in-game like a soldier holding a big cross above him. lol But seriously, last changes to the game, starting with the change of colors of the game after 0.62, were all Peter's ideas and he quite defended them as "planned" (yeah sure, lets make Chernarus a cheerful place! /s), the arcadey changes to recoil, crosshair, characters movement. I really think that Peter got really into PUBG the last couple of years and now wants everything like he seen that "works" in that game.....
-
I mean, we all read what he wrote. However, as far as I know, the Creative Director role is quite important sometimes even well beyond the release of the game, since they have to curate the marketing of the game, new additions, merchandising, etc. And Dayz still has a long road to walk in those aspects, I sincerely find it weird to go through it without a CD..
-
Some questions to the devs regarding the content shown in the stream
exwoll posted a topic in General Discussion
I posted this first on reddit, forgot about the forum, sorry -.- First let me say that I'm very excited about the new update and the upcoming changes (all the whole lote of them :D), and that I'm very happy that the devs finally took a more transparent and visual approach to showing the new stuff. That being said, a couple of things worried me about what I had seen: Movement/animations Speed - I don't know if it's only me, or the characters movements was too "arcadey". Like the movements/animations were too fast, and that the game is leaning now more towards the arcade side, and emulating stuff from other BR titles. I know that these things in those games are great, however, Dayz is cool because it's different to them, I don't think that emulating them is a good idea, and I hope that if they're doing it, this will be moddable. Making a separate mention, or question about the jogging speed, 20km/h is quite fast and I remember that the idea was to gradually decrease it, was that canceled and will the speed remain the same? Light - Everything looked so.... bright, and....plastic???... I don't know, there was a LOT of light EVERYWHERE, with bloom all over the place, which seemed kinda of low quality/cheap to me... There was no sign of the characters being tired after running - No strong breath, no slowing down, no "please I need a rest after that 1km jog at full speed" moment, was really arcadey and rust-like. Where is the recoil? - They shoot quite a lot of stuff in the game, and there was virtually NO RECOIL at all!!! I mean, look at the recoil of 9mm and 0.45ACP rounds https://www.youtube.com/watch?v=HmBu0Q9nH0k , Dayz is supposed to be "realistic"??? (or was supposed??). Another arcadey change? Time amounts to do stuff - How is that cutting down a thick tree takes 4 times less than drinking a bottle of water? FALLING - I didn't understood if the character will still receive damage and fractures after falling from considerable height? Because in the stream they jumped from the roof of a building with only a slight leg injury as result (????), I personally have seen people braking legs/arms/face jumping from that height IRL. I'm really worried about this one, since this is one of the main attributes of ARCADEY titles, just jump from whenever you are, nothing will happen...... There was no inertia - Or it was virtually no noticeable at all (?) Where is Brian? - And last but not least,He's been missing in the last reports, as well as from the last appearances (he wasnt in Gamescom nor appeared in other videos, he was absent from the last SR's, and now he is missing from like the main introduction to 0.63)????? Is he still working with you guys? And does his absence has something to do with the points I mentioned, and the change of direction of the game design towards the arcadey style? I fully understand that what was shown was "work in progress" and that some stuff wasnt present due to reasons. But I would like to know what are the devs plans for these points, since some of them are really significant in the current and past Dayz experience, I'm really hope to get relieved of these worries as just temporary alpha issues :) Thanks in advance for the reply!