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Everything posted by exwoll
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Silenced MPK/Skorpion (suppressed fire for infected, confuse targets, almost invisible when on your back, can be carried in a backpack to make as you aren´t fully geared) + R527 Carbine (small, can be painted in camo, 5 highly damaging shots, can carry several magazines, and can use a hunting scope). I play lone wolf and never engage at long ranges. Have a good camo outfit for mid/close ranges, so I´m barely sighted even if someone runs around me several times lol
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Yup agree with all. Players should fall unconscious only due to shock damage done by an object directly in the head, or due to loss of blood over X time (not instantly due a shot somewhere in the leg). Its stupid to have different animations for unconscious and dead people, one should check the pulse to be sure of that (and also take out the player name out of the pulse check, just show something like "I feel a strong pulse")
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There's a thread in reddit about the total removal of the aiming reticle (for hipfire mostly) from the game. https://www.reddit.com/r/dayz/comments/5ch92h/thoughts_on_the_aiming_reticle/ I believe that the guy has reason. It's really unreal to be able to shot random guns from your hip without practicing years your accuracy, and that doesn't even apply to a model, you get used to individal guns with that western style pew pew. Think that removing it would help with KOS too, since people will have to aim to shot you and that will give enough time to escape. At the same time kos people will be more cautious since they will not be able to just go with the classic "im friendly, double carrying" and hip shoting you 2 secs later lol
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Broken/Trash items as new feature and maybe improve loot distribution/rarity
exwoll replied to gaweu's topic in Suggestions
Yeah, like papers, plastic bottles, and industrial tape right now lol. I like entering rooms with a lot of papers lying around, it's pretty cool to have a feeling that people was there before. Right now it just feels like you're entering some model town in a construction expo with a couple of infected walking around. All those "junk items" should spawn on the client side only (or partially). Imagine the difference that gonna have for the game atmosphere finding something useful among a lot of stuff you don't need, but should be there! I.E. You need a knife, you go to a kitchen, open a drawer: 1. You have an empty drawer with a knife. Great who the hell have only a knife there? Minus 10 points to immersion 2. You have a drawer full of garbage stuff (spoons, plastic stuff, rat shit, dead insects, etc) AND a knife! You even have simulated look into a real drawer while you check all the things are there! Option 2 is far more realistic and immersive. -
DayZ: Preview of reworked NWAF and military installations
exwoll replied to igor-vk's topic in General Discussion
Liked the idea till this point. It's a post-apocalyptic country (civil disorder, crowd control stuff, more barricades and temporary walls around cities,etc), not a post-war scenario with military stuff everywhere (the infected were supposed to be shooting down choppers and blowing up tanks?)! I would change that with A LOT of more abandoned cars in the roads, specially in the city. There should be some roads totally packed with abandoned cars, crushed ones, stuff that people left behind after the horde got out of control. -
Devs already told in the last report that they're adding 9 military locations to the map dude, why u want more? XD
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I think there should be a little tweak to the lighting system regarding the visual range different colors of light have. Which would affect the distances at which different light colors would be seen from. This would create a hierarchy among the different light sources that we can currently find in the game, and allow people to search for specific colors before raiding a city or military base at night, since their survival would be directly affected by this! Also this will lead to another suggestion: Add military-like color filters to flashlights which would allow to change the colors depending on the needs a player has! As far as I know the uses are: Red and green are used to avoid detection since both colors have a short wave length. Green is typically the choice hunters go for during the night. Blue is mainly used to add some range for night vision since it doesn´t interfere with it
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I was speaking to some guys from an RP server, and they where saying that their policing capabilities where quite limited ATM and that their log data only gives them a little info about what happen in the game. I would like to know what does the log tell you? I've seen a couple of screenshots some time ago that showed damage taken and some actions taken by players. But does the log give more than that?
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Yeah, I saw that issue in the past patches, seems they haven´t fixed it. Happened to me twice while I was just stalking people from the top of a police station.
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I believe that the current amount of logged data that server admins can access is really limited and can´t help a lot with the policing of different server rules. As far as I´ve seen, the game currently has the position of a player in the map in real time. Can´t that data be added to the server log? At least when a player dies! This way, if someone is KOSed in a zone where that´s forbidden, there´s a log that could help admins to verify the place of the shooting!
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Are there any plans to release more information? Because we were talking about zoning in our server, and without the coordinates in the logs that would be pretty difficult to policy :/
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1st person perspective only (Message to devs)
exwoll replied to cs_wolf's topic in General Discussion
Noticed that they made a good change towards the 1pp immersion: The character sounds are a little bit less noisy than in 3pp, which allows to hear better what's happening around you! -
1st person perspective only (Message to devs)
exwoll replied to cs_wolf's topic in General Discussion
Guys I think that you're moving the thread off-topic. If you see no hope on this, why even bother to take your time and wasting it posting here? lol -
The bug with the "craft stone knife" resulting in searching another stone is still there
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Can someone explain this phenomenon to me ?
exwoll replied to General Zod's topic in General Discussion
"public server problems" -
Would you play in a very realistic hardcore survival DayZ server (or mod) (once both tools are available)? What I mean by realistic hardcore (among other things): Permadeath (a really long/or permanent respawn timer for individual servers Scarce weapons and ammo Scarce food Unique character soft skills that can be learned by books Realistic health system (wound treatment, infections, sicknesses, effects on gameplay, etc) Morale/psychological system (Not to confuse with "moral") Lot of craftable items Realistic basebuilding (some thing would be only buildable by large groups) More dangerous infected, and also more numerous Stamina Weight system Realistic inventory management
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I'm so happy that I'm only playing private at this point (besides EXP, but that doesn't matter).
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The random opening doors bug is back in EXP. Was in dolina today, everything looked as in poltergeist with all the doors opening and closing around me lol
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I don´t know if it would be ever possible to achieve this, but I´ll still give the idea: Permadeath Sub-servers/Universes for HARDCORE private Servers The Server (let´s say DUGEU f.e.) which is on a private hive, has a subset of servers (let´s say 10) which are the different DUGEU "universes". Each subserver has the same main rules and configuration of the main server and only have different CLE, climate config (probably town names if possible in modding). How would it work? The subservers/universes are not visible to players. Once someone decide to join DUGEU, he spawns in a random universe and is assigned internally to that server so each time he logs-in he will play the same universe. When the player dies in his universe/subserver, he respawns again, but in a different random universe/subserver to which he is assigned by the Server and will log-in from now on (till he dies again). He loses all his stuff, all his allies and foes, everything, and start from scratch in a universe with different factions, groups, and rules of life (CLE, infected hotspots, wildlife quantity, weather, etC). Pros Real hardcore immersion and value for your character life Suicides will be really rare, because no one would ever know in which Solnichnyi he spawned Each "life" will be different. New people, different environmental variables (weather, infected, predators, probably slightly different maps with inaccesible towns,etc once modding is available), different available weapons, etc. In-game communication will be more valuable since it will be complex to get to know in which universe are you and. So communicating outside the game will have a limited effect. Players that don´t play with friends would be happy with this Servers would be able to host a lot more players (which would help a lot once the game is released and the playerbase grow) Extreme experiences, literally your life gonna depend of your actions In-game friends will cost their weight in gold lol. Gonna be VERY painful to see them die. Cons If you play with friends, and one of them dies, it would be very difficult to reunite again (but again, some will find this a pro for a more exciting experience) Server maintenance would be more expensive (however, once the game is released, and more servers will appear it would be feasible to make groups and unite efforts to create better places) You will get stressed
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I understand that feeling. But I wouldn't get frustrated with them at this point. The aspects you mentioned (skills, health system, etc) can be put into what Hicks mentioned as a blurry "enormous backlog" of things that should'd been implemented a long time ago, in their last status report. I believe that's the easy/fast part of the development, and all the "modded" stand alone versions out there have been messing with this for years, achieving cool things even with the legacy stuff they managed to "find". As the devs many times stated: The Audio,Video and Animation engines are bottlenecking the development of the game (and they're pretty conscious about the fact they made a though decision rewriting it) since a lot of the things they need to put into the game are tied to them and writing any code without getting them finished first would be a waste of time (a thing they don't have, if we were to believe with their tight schedule to move the game for beta in .62-.63). Apart from that, they'd stated (also several times) that they can't implement all the PVE aspects they would like to due the demand they're seeing from pvp people, so they'll try to make a "balanced" vanilla experience. I remember in one of the QnA videos (I believe with the lead designer), they stated that they have a lot of hopes in the modding community to develp the PVE aspects they're unable to put in there. This can be confirmed by some admins from different Dayz communities (DUG, Asylum, DayzRP) that have been working with the devs since the beginning, and share with them that vision we have here about a hardcore unforgiving survival experience. And are really eager to see some of that coming for their servers to implement asap :). P.S. It would be great to read more about your civil uses for electricity, and other PVE things you have in mind. I believe that it would be good to have them in a suggestion. I've seen Hicks around there a couple of times, so they're still reading them, and even if they don't implement it, future modders will probably read it and use in their mods :D
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1st person perspective only (Message to devs)
exwoll replied to cs_wolf's topic in General Discussion
Just ignore him. What made people abandon the game is listening/reading this kind of people lol -
Modding 1.0?. File format. Mod approval.
exwoll replied to ShaneRetter's topic in General Discussion
You can actually make a REALLY GOOD extreme hardcore mod, offer for free, and then charge 1$ for every respawn XD -
Modding 1.0?. File format. Mod approval.
exwoll replied to ShaneRetter's topic in General Discussion
Doubt you'll end up being the only one playing your mod if it's true hardcore. At least check me in too lol. As long as you add permadeath with like a month of respawn timer and a system to kill the TS exploit, and and, a lot of stuff suggested around by hardcore gamers :3 Also, devs gonna introduce the approval system to avoid having people coming up with mods where you have granade launcher in the coast and 500 cars parked in cherno. Regading the sounds, i've read somewhere that they gonna add more sounds to infected, because the current one are quite old. -
I would like to know what gonna be the scale and reach of the basebuilding in the game. I mean, it will be somehow limited by resources and maintenance (decaying wook/other materials that need to be regularly replaced, amount of people/time needed for building, etc) or there's a risk of seeing the map overwhelmed by thousands bases and skyscrapers in the middle of nowhere or cities. Just worrying about immersion/realism taken away by that.
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This would be great! You could dress a hostage as one of your team, ductape his mouth and cover the face with a bandana or a mask, and let him loose on battles lol