Jump to content

exwoll

Members
  • Content Count

    386
  • Joined

  • Last visited

Everything posted by exwoll

  1. exwoll

    Exp Update 0.61.137076

    Yeah, they´re supposed to be infected human. I´m all in to make them more dangerous (even adding some types, etc), but I believe that any boost to the threat they represent should be within human possibilities, and currently on stable that´s not the case. They can see you from 50-100m standing still with full camouflage and crouched or just laying in the ground. I had players running a couple of meters away from me and not seeing me, let alone the distance from which infected are activated now. They run 3X faster than players in their initial aggro ¨boost¨. Some of them have Xray vision lol. I don´t know what´s the plan the devs have for them tho, but if they´re intending to make them more dangerous, at least there should be some logic behind it (like only some infected can run really fast, and they should be clearly distinguishable from others, etc). Or if they indeed want infected to spot players from such big ranges, then make them not recognize players that are behaving as infected (walking slowly), or not seeing them crouched. Because seriously, how can an infected distinguish between another infected and a player from that range?
  2. exwoll

    Stable Branch 0.61.136960

    Yaeah their night vision should be limited, but balanced with noise detection, since theres less ambien sounds at night. Also 100% agree with raincoats, people should get waterproof boots too, and wet footwear should wear out faster than dry one :3
  3. exwoll

    Stable Branch 0.61.136960

    Infected are broken this update. To the unreal side of things Looks like they see trough walls/textures, even when walking crouched, is that or they are way too sensitive to sounds which means that steps sounds should be improved to the stealth side. I mean one walks crouched to avoid noice, but it still sounds like you´re trying to kill roaches with coconuts on your feet... They have now an enormous sight, they aggro from a really big distance, even when crouched and fully camouflaged. Also they have like a 3x speed boost when they see you, like if someone pressed fast forward on their animation :/ Guys if these changes are intended, please info people about that, because it´s almost impossible to sneak through a town full of infected and players because infected see you through walls and start screaming -.- I´m all in for more difficult infected, but not in an unreal way where they have super human abilities
  4. Apple in trees should be limited at a random quantity or none at all per tree. Once that a player checks a tree, if he found nothing there, it means that the tree is empty. If he manages to find something, it means that there are X apples in a tree that can be gathered till he find none. Apples spawns should be limited per area, and slowly accumulate if no one takes them for a loong time
  5. exwoll

    How apple/berries should work

    Should last till persistence is restarted IMHO, there a re a lot of areas/towns where people never travel trough
  6. exwoll

    How apple/berries should work

    Thats a good idea too. Also would be cool if you could get sick from only eating apples XD
  7. exwoll

    Exp Update 0.61.136845

    Now imagine 20 people walking by an apple tree and taking out everything they can find of them.
  8. exwoll

    Let's talk about new animations

    Also an animation for silent walking (sneaking).
  9. exwoll

    Let's talk about new animations

    Injuries: Chipped leg (barely walking, maybe with a stick), broken leg (only one), arm injuries, etc) Climbing trees Playing guitar (pleaseee) Low damage physical attacks (slaps, punches in stomach, etc) and torture for RP servers. Military hand signals Suicide joking (like blowing your head with your hand in form of a pistol, hanging yourself) Faking zombie movements (walk, run, etc) Stop hand signal (for roadblocks) Hostage grabbing from behind with pistol in head or knife
  10. If the rendering is limited, it shouldnt affect performance in a perceivable degree. At least for people who have a decent GPU, The rest can get a new one or just lower the number of items in the settings file.
  11. exwoll

    Let's talk about Learning

    I support the idea 100%. Hope at least a modder adds it :)
  12. exwoll

    Exp Update 0.61.136468

    Can anyone confirm if the Shadows exploit has been fixed? I rolled back to 0.60 yesterday, too lazy to go back now -.-
  13. Actually I don´t think they would affect graphics a lot. I mean, they can make them spawn just on an area around your character, so it wouldn´t have the same impact as normal loot has on the server, since it spawns millions of them in the whole map.
  14. exwoll

    Exp Update 0.61.136468

    Yeah, would be nice to know if it will be worth to go back to 0.60 or just wait a little bit more for the fix
  15. exwoll

    Exp Update 0.61.136297

    Sorry for my ignorance, but what gonna be the difference with the x64 client?. Because I´ve a x64 system :3
  16. exwoll

    0.61 Stable Loot

    Guy wants balance and minimal loot. First example: Asks for more guns. Logic is strong with this one lol
  17. exwoll

    [Game Mode] All players spawn infected

    Well, if they decide to add a real infection to the game, that would make you run as crazy from town to town in search of medicine, or even have to visit specific places where the medicine could be (for example Tisy base for some experimental drug that rumors say would possibly help you), that would add a cool incentive to be alive. I really liked the idea of spawning with the infection too (or sick) so that you have another thing to worry about before thinking of going pew pew other players lol
  18. exwoll

    Inventory overhaul

    Weight isn't only a bag limitation, if fact I believe it should be more about the one that's carrying it. A person can't carry 20L vol. of gold, anything more than a couple of kg should start affecting the speed, tiredness and even health factor.
  19. exwoll

    Close Quarters Ballistic Combat: How?

    They mentioned inertia and stamina in previous posts. What that means, is that (1) Players will be unable to run at full speed for a long time, (2)they will be unable to instantly turn when running. Also they're slowly decreasing the players speed. 0.61 run speed is 20% lower than the stable patch. So we're heading towards the right direction :)
  20. exwoll

    [Game Mode] All players spawn infected

    wow that environment is pretty good! side note: The infection idea is pretty cool. Still I think people should be able to die due to hunger.
  21. exwoll

    No more sucker punches

    Yeah, I completely agree on the raincoats. As a 100% hunting jacket user, I want it to have at least 50% of waterproof protection for the character, since the label reads "resists any weather" lol. But the deal with the helmets, is that they're totally useless atm. Just another hat. Even motorbike helmets that offer full head coverage offer 0 protection against a fist. Sure there should be weapons that would knock you down with one hit (hammers, bat, wrench, pipe, etc) I would really like to know what are BI plans towards these items. They already said that there will be some work on the current damage system, and some reconfiguration with the player hitbox. IMHO helmets should be a MUST when going into a city to protect oneself from zombie hits and offer serious protection with a realistic hierarchy (hat>cowboy hat>construction helmet>skate helmet>Motorbike helmet>Ballistic helmet>tank helmet>gorka helmet) Hats already offer some pros over helmets: less bulky, don't shine, sometimes give camo (bandanas). That should have a price to pay in protection degree, and for some those pros would be decisive at the moment of choosing their option (I for example always wear camo bandanas, I know they offer no protection, but the stealth value is more important for me). One can always have a hat AND a helmet to put on in case it is needed :D
  22. exwoll

    No more sucker punches

    it's not :D I like the idea with the dizziness and disorientation when one gets punched in the face. But helmets are a must if you know that somebody can throw a rock at you, or come with a bat or another non cutting meelee weapon.
  23. exwoll

    Future basebuilding suggestion and benefit.

    Yup. If you love Battlefield 2 Mod Project Reality. Well, play Battlefield 2 Mod Project Reality LOL don´t try to transform DayZ into some casual mainstream EA game
  24. exwoll

    No more sucker punches

    I will add my 2 cents here. The problem aren't the punches. You're supposed to be able to knock down a guy with that. Fine The issue lies here with 3 moments: Head protection not working. If you have a helmet on, there should be no punch damages to the head whatsoever. Period. No matter if the player hitting you has a rock or a can, or whatever other melee weapon. Helmets should neutralize almost any damage, or protect you enough to endure a couple of good hits. Arms health. If a player is punching everyone around, his arms should go broken at some point, making him unable to grab stuff later. With this in place, people will think twice before going into their roky balboa rampage Player movement speed. At this point it is ridiculously fast. In real life you can knock out a guy with a punch, but if he has a weapon, by the moment you make your second step you gonna be lying in the ground with a couple of bullets in your chest! They reduced it a little in 61 (like 20%) but it's still way too fast.
  25. exwoll

    Infected grabbing players

    Don't think that it's hard. Just add a contact point with the player and make only the infected animation + add a slow % to the player, which is the main point of them grabbing one
×