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Everything posted by exwoll
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I would be all-in for this. The problem with Brazilian servers is not only the language barrier (as OP stated, only Brazil people speak Portuguese in SA), but also that Brazil has a separate optic fiber network that connects directly to EU and US, while the rest of the continent routes through US. This makes BR servers have the same ping as EU servers, since it's almost the same distance (in optic fiber): Rest of South America - US - Brazil. PS. I would suggest Chile, Argentina or Colombia as the server locations. Avoid Peru at all costs, they have the worst gaming community in this continent due to the mass internet access their street kids have to games, so you have there a clusterfuck of childish behavior, illiteracy, shared steam accounts (50 people can play from the same account), cheating and toxicity.
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That´s exactly the one I want to use, with the twd intro XD
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People should have the right to see their asses. I would just get rid with the exploit problem making people unable to see other players in 3pp that wouldn't be visible in 1pp.
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Same as for your comments I guess ;)
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Q&A with Lead Animator Viktor Kostik
exwoll replied to Baty Alquawen's topic in News & Announcements
Thanks for the opportunity! Will we have in the game an advanced particle animation for blood, bullet impact and damage caused by meelee weapons? (cuts, holes, etc, you know the "gory" things) -
I haven't managed to find any "official" info regarding the gamma issue so far. There's a lot of info around, some potential solutions (one was already taken by Rust), but no statements coming from the devs regarding if they even see this as an exploit or as a "feature" of the game lol. Is there a remote chance to get an inside opinion on this matter? :) Because you guys are making a great job with the lighting to just throw it to the bin :/ Thanks in advance!
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I see no sense in having swords in the game when there are no cut animations, nor deaths related to those
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all in for it
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Any official opinion regarding a gamma exploit fix?
exwoll replied to exwoll's topic in General Discussion
Well, I tried to navigate with stars once, they lead me in circles till I noticed that the nightsky moves way too fast and it's not of much use..... And still, there isn't any comment from the devs regarding this issue. Not even a "yeah dude we know, and will fix it later, we're in alpha, relax" -.- -
Any official opinion regarding a gamma exploit fix?
exwoll replied to exwoll's topic in General Discussion
If a good solution is implemented (a nice shader that makes every texture without light black), there´s no 3rd party tool that can help -
Any official opinion regarding a gamma exploit fix?
exwoll replied to exwoll's topic in General Discussion
Totally agree with it. There is a big clusterfuck with the bugs and other issues that are being steadly (and quite quickly as for the last month) fixed. The difference is that some things are mentioned and commented in status reports, forums, etc. But the gamma thing wasn't mentioned at all, so there's nothing that could signal about how the devs are seeing this (if they see it as a problem and will fix it in the future, or just leave it as it is, etc). It would make a great difference to have Brian or Peter mention here or in the status reports that "Yeah guys, we are well aware of the unimerssive experience that players have to face during nighttime, but for now we have to give priority to more urgent matters. Have patience, it will all fit together at the end ;)" :D -
Why devs haven't commented a thing about this? :/ Or you guys have a possible solution and just don't want hackers to start thinking how to break it before it's even implemented? :P
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Broken/Trash items as new feature and maybe improve loot distribution/rarity
exwoll replied to gaweu's topic in Suggestions
You didn't understood me. Trash items would be only rendered in the client side. Each player would see their own "garbage" lying around (in their individual effective range), since it wouldn't have any practical use, they wouldn't need to be in the CLE. So basically it would be 1 player running around cherno with different garbage around a lets say 50m radius. -
Apple in trees should be limited at a random quantity or none at all per tree. Once that a player checks a tree, if he found nothing there, it means that the tree is empty. If he manages to find something, it means that there are X apples in a tree that can be gathered till he find none. Apples spawns should be limited per area, and slowly accumulate if no one takes them for a loong time
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Should last till persistence is restarted IMHO, there a re a lot of areas/towns where people never travel trough
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Thats a good idea too. Also would be cool if you could get sick from only eating apples XD
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Also an animation for silent walking (sneaking).
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Injuries: Chipped leg (barely walking, maybe with a stick), broken leg (only one), arm injuries, etc) Climbing trees Playing guitar (pleaseee) Low damage physical attacks (slaps, punches in stomach, etc) and torture for RP servers. Military hand signals Suicide joking (like blowing your head with your hand in form of a pistol, hanging yourself) Faking zombie movements (walk, run, etc) Stop hand signal (for roadblocks) Hostage grabbing from behind with pistol in head or knife
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Broken/Trash items as new feature and maybe improve loot distribution/rarity
exwoll replied to gaweu's topic in Suggestions
If the rendering is limited, it shouldnt affect performance in a perceivable degree. At least for people who have a decent GPU, The rest can get a new one or just lower the number of items in the settings file. -
I support the idea 100%. Hope at least a modder adds it :)
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Broken/Trash items as new feature and maybe improve loot distribution/rarity
exwoll replied to gaweu's topic in Suggestions
Actually I don´t think they would affect graphics a lot. I mean, they can make them spawn just on an area around your character, so it wouldn´t have the same impact as normal loot has on the server, since it spawns millions of them in the whole map. -
Guy wants balance and minimal loot. First example: Asks for more guns. Logic is strong with this one lol
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Well, if they decide to add a real infection to the game, that would make you run as crazy from town to town in search of medicine, or even have to visit specific places where the medicine could be (for example Tisy base for some experimental drug that rumors say would possibly help you), that would add a cool incentive to be alive. I really liked the idea of spawning with the infection too (or sick) so that you have another thing to worry about before thinking of going pew pew other players lol
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Weight isn't only a bag limitation, if fact I believe it should be more about the one that's carrying it. A person can't carry 20L vol. of gold, anything more than a couple of kg should start affecting the speed, tiredness and even health factor.
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They mentioned inertia and stamina in previous posts. What that means, is that (1) Players will be unable to run at full speed for a long time, (2)they will be unable to instantly turn when running. Also they're slowly decreasing the players speed. 0.61 run speed is 20% lower than the stable patch. So we're heading towards the right direction :)