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Everything posted by exwoll
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I was thinking about a way that you could show your knowledge to other people. But the problem there, is that it would take some interactions out of the table (for example you wouldn´t be able to lie about a skill you know to save your life from bandits that are searching a medic to patch them up everytime xD).
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Even with an hour, if know-hows/hard-skills take generally much more than an hour to find/get, people will just wait that hour to kill themselves lol.
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Yup, like an option, characters could spawn with a random skill/know-how. The problem there, is that people would start to suicide till they get the one they want lol. So if that variable is implemented, there should be a range of know-hows that would be available for that and that don´t help the character in the first steps of his survival journey (like knowing how to install power systems in bases, or something else that could be obtainable through another way by that time), or just an impossibility to kill yourself (however they could make themselves kill by another player, so this would be futile anyway lol).
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All what you wrote will be fixed in 0.63 with the release of the new player controller + new animation system :).
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I was trying to avoid "classes" since they limit a player, and I would agree with Brian here, that´s not what DayZ is about. I don´t believe that a characters previous profession should limit his development as character in the post-apocalyptic world. That´s not realistic. And I would add here in real life too, because personally I´ve been professionally trained in 2 branches (with a master degree in one), I got bored of them, tried 3 other things, and through the years ended up in a totally different sphere lol. Of course they could have some effect on players (like for example give random knowledges to bambis to simulate some residual training from the good days) , but I´m against them limiting things that directly depend on player actions and experience in the game (as marksmanship, etc), which would be perfectly controlled by the soft skills system introduced by the devs. Regarding books: They would be the only source of knowledge in a post apocalyptic world. You will barely have any solar powered PC to access digital info (if you manage to find any useful), internet would be dead, etc. The only real way someone could learn advanced things would be through books (The Last Man on Earth and Earth 2032 come to mind that used this concept). It will not work as achievements you unlock in an arcadish game. It would simulate the gained knowledge (maybe with some real info text added to them) and what it would enable your character to do. For example if you are aimlessly lost in the jungle, dying from starvation and dehydration, and suddenly you find a crashed plane with a survival book on it, it automatically (well with some time IRL) enables you to find food, start fires with available materials, build traps, etc. You just extrapolate that system to a graphical tree system that can be enhanced a little to work in the context of the gameplay. In the end everyone will know everything and will only need books as tokens to unlock the way they want to go with the character, but thats inevitable with any game mechanic. People are like this. Edit: It would work somehow as the workshop in This War of Mine, where you needed something to get something better.
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Hello survivors! I'm looking for a hardcore or/and rp server with: Good professional/competent admins (threating fairly everyone according their own rules, and not going into a ban rampage when something goes wrong in their RL or they just dislike someone) 1pp US based preferably TS not allowed (preferably) Realistic KOS rules (context dictates killings) that stop PVP-only players from KOSng without reason but let the game keep the danger of some encounters. I believe KOS is relatively realistic in some contexts/situations, and don't want an apocalypse themed Second Life. Permadeath (optional). It reduces KOS and YOLOs Day/Night cycles RP isn't limited to your character first description, and for example a doctor can evolve into a crazy farmer, etc High pop-up (don't like playing on half full/empty servers) Mature player base (in terms of behavior mostly, I think there are lots of adequate 15-18yo players out there too) Whitelisted As for now I'm playing in DUG, but I find that they at first glance nice pov towards KOS, is way too open and allow a good number of PVP-only players that just roam the map KOS in a CS way + they allow TS and their application review process just a black box. I heard about AsylumRP, their site looks cool, they don't allow TS. But for the little info I managed to get from other players, they say that admins are REALLY against any violence/KOS and you can get banned even for killing in concordance with their rules (in context/rp, in self defense, etc). If anyone can give me more info about this server I would gladly change of mind. But as for today I had the impression that there is a lot of abuse of power there. DayZRP also seems nice, they allow TS tho. Don't have any other info regarding that one. Is there any other server that I could take in count to play? :) I would be grateful for any information! Thanks in advance, and stay safe!
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I sugested something like this, but it wasnt so much for groups as for friendly players you already met.
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So, was on a discussion on reddit about the state of the graphic engine of the game, and my opinion was that Enfusion is a new engine and that there's still a lot of work left with this side of Dayz (fix old textures, add shaders, filters, differential focusing, lights, etc). To what he replied that I did know nothing of graphic engines, and that the current state of the game is here to stay, and that basically Enfusion was outdated the moment it came out. Would like to know if you guys plan to continue the work and tweaking of the graphic side of the game or should I just shut up and stop defending this point?
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Dead :( I checked it and it looked cool, but the administration just left the server drifting while I was there, so people left and it died.... A waste of so much potential... I found another one that somehow shared the same principles as Asylum - ProphecyRP, but after a couple of months I didn´t managed to take it seriously, everytime I bumped into people in a city, they were just fooling around in the middle of the street, with random RP/interactions that where totally out of context of a post-apocalyptic scenario, and everyone just doing their own stuff disregarding each other (in other words the "acting" was bad and, and I just quited it). Although to be fair I bumped into good RP too, but the random/context-lacking thing of big cities just frustrated me there. Still looking for a decent place :(
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Would be hard to get an idea about this. I suggested a similar thing for trash and useless items , aswell as hoses interiors, but there wasn´t any reply from the devs about how would this work out. I only hope they are reading these suggestions and taking in count. The only thing you get from them in this subforum is a like from time time XD
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By removing them from the CLE you will cause a disbalance in the spawning rate of the items, and the loot economy could be rendered useless :/
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Woohoo login problems are fixed :D NowI don´t have to re-log every 10 min :D
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Added the Server Load to the limitations in my post (which for some reason was added here, but hell with it). When the devs wrote about the limitations on the map size, they didn´t mentioned the server load as one of the main problems. Doubt they would forget an aspect that would automatically came to mind when talking about more AI and items in the game. Maybe we could get some dev input here later to clarify this point.
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But these CLE zones are interpolated in the existing map. We don't know if they could apply to bigger areas (keeping the same 256 number). Last time I saw they had hand drawn zones (with different zones) around the map, something like a heat map.
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almost for sure, they stated themselves that aren't planning to expand the map :/. So this thread will be focused mainly on discussing the idea with the people that are really interested in it, gathering all the info possible on the project, and (i hope) once the tools are out: have a base of players/modders and info/solutions ready to start working on the map :). Personally i'm not familiar with modding, but if a modder appears that can guide us, I'll certainly offer some of my free time to help creating the map!
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Just updated the post with the idea of a Redditor that suggested the checkpoints to control people that have access to the map (via DLC or just in files). Hope he jumps in here and details a little bit more his idea
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There has been a lot of talk about the topic of expanding the Chernarus to the full country map some of us have seen in the game (shcool and radar tower, see Pic. 1). Most of the people believe that having such a big map would be impossible and just a futile task. But there are people that think otherwise, and this thread would be a nice place to gather the few of the last ones! :). I'll try to organize here the ideas and concepts that I encounter, so new people with the same Idea can have a quicker snapshot of the whole thing, and could contribute to it faster and more efficiently. Note: I will update this post with all the ideas and discussion that result further. 1. The Vision Many of you think that the current map is the whole Chernarus. But actually we're playing in a small region of the country, called South Zagoria (correct me if I'm wrong), which capital is Chernogorsk. The complete Chernarus has a total of 6 big cities : Chernogorsk Miroslavl Belozersk Kirovograd Primorks Novigrad (capital) In a map that is approx. 7-8 times the size of the current map. Actually a scaled map of the country can be found in schools and in tisy radar tower in-game: Pic. 1 Chernarus Map found in-game The idea behind this thread is to end up having (as the best outcome possible) this whole map to play. Be it as a whole, or as separate maps that one could access through a "loading" screen. 2. Feasibility 2.1. Developers Opinion We had some glimpses into the opinion of the developers regarding this issue, which is that: It's possible to do, but it would need a tremendous amount of work and the implementations of solutions for the limits the current map/system presents and that they will not take the job on themselves. Pic. 2 Rocket's post in reddit Pic. 3 Eugen's reply to the possibilities that the new renderer offers towards the expansion of the map 2.2. Arma 3 Experience Everyone thought that a map of such a massive size would be impossible to do, but then the Arma 3 modding community introduced the Australia map (1600 km2) which proved that it can be done! Australia map is 8 times bigger than our current map, so it's around the size of the complete Chernarus map and it shows that what we dream here is possible! Detailed link:http://www.armaholic.com/page.php?id=28882 Pic.4 Arma 3 Australia map (and yes, they managed to create rivers :D 2.3. Previous concepts The idea of expanding the map came up through the years a couple of times, but only in words, until in 2015 a youtuber named Game in Theory made a video where he explained the concept as he saw it, and he not only talked about it, but he actually worked on a concept map that engulfed about half of the original complete map Pic 5. Size of the GIT concept map. Pic. 6 GIT concept of the extended Chernarus map. GIT even provided a high resolution map, that you can download here: https://drive.google.com/file/d/0B8xM41lgRhleRGx5SDh3S3pfMzg/view?usp=sharing&pageId=107346643066222125225 The original video: Now, his concept came before the Australia map was launched for Arma 3. So he didn't had an example of the scale that can be achieved with Bohemia map creation tools. He didn't commented anymore on the issue, so I don't know if he revised his concept after the A3 map came to life. 3. Idea Development 3.1. The limitations A map of this size would certainly offer difficulties, I will list here the ones I've seen so far: The size itself - It would require a huge effort to design and build the map. Server performance - The would certainly be a good amount of load in any server that would try to manage such a map with millions of new spawn points, persistence saving, etc. Positioning - "The map is broken up into parts on two scales, one is used by terrain (how far between verts for the terrain points). The other one is used for the generation of materials and how the different land classes overlap. The hard part is not adjusting the scale, so much as reconciling the two values, since they have an interdependent relationship and only specific combinations can be used". Reworking of the current data - "It would require everything to be reworked. The current data would have to be artificially inflated somehow, repackaged, redeveloped" Server load - A 4x larger map also needs more slots, more animals, more infected, all this needs immensely more power from the server. 3.2. Possible Solutions 3.2.1 The size itself Increase the amount of people working in the map. Create a dedicated team for the task and use volunteers to accelerate the process. Crowdfunding can help here to support the dedicated team (programmers, designers, and world creators) 3.2.2 Server performance At the current point it would be certainly very difficult to make a map of this size to work in-game, but we don't know yet how well devs gonna improve server performance for the release of the game. But in case that the whole map would become impossible to manage as a whole, there's an option to separate it in smaller regions and have different servers to manage each chunk, acting like public servers where you can spawn from 0, or run from another server, you would have to pass though a loading screen every time you cross a border. A reddit user Dr_akula13 and @Asmondian noted that the implementation of zones could end up breaking the community, and that to somehow avoid that and also the break of immersion while going from one zone to another, people who have the map (or DLC) could have to pass through a checkpoint (pic 7), that would work as an artificial barrier placed by the government to stop the infection. pic 8. Map section checkpoint to control DLC players. Although this would have some issues that should be discussed, like for example what would happen in areas where there is no way of controlling players? or what to do with campers waiting for players that cross through the checkpoint to kill them?. Because if the access is open, this problem would be a lot smaller since less people will take the time to patrol the whole map border. 3.2.3 Positioning 3.2.3 Reworking of the current data Same as with the size case. But here a brainstorm could come up with some workarounds to avoid redoing existing things. 3.2. Possible plan to work this thing out I came up with a roadmap for the development of this idea: Form a team with likeminded people that have the same desire as you for this to happen, so you're not the only one taking the next steps alone Get in contact with a couple of people that had worked in map creation (modders or devs themselves) and evaluate what are the barriers that we're having right now to make this possible, and how much time it would take to come up with something. Create a crowdfunding campaign (kickstarter,etc) to collect some $ to sustain the project for the time of it happening (because if it takes a lot of time, it would be difficult to have everyone working on it for free). For example if everyone of the people that liked the GIT video (462 currently) donated at least 10$, that would be almost 5k$ that would add some incentive to the work. I actually believe that this number can greatly increase once the team evaluates everything and makes a good plan to post on kickstarter. Create a platform where to centralize all the work (forum, discord, fb group, etc). Make a brainstorm on the possible solutions for the points you get in (2). List all the features that have to be added and worked on besides (5) Create a roadmap/chronogram of everythying and separate the tasks between programming, map design, world building. Separate those tasks among the team and see what can be accelerated with more people that could contribute with only a limited amount of time and will not need a great knowledge on things (for example world building or design). Call for volunteers that would like to help with (8) Once there's a real scale version of the map, start testing the solutions that the team came up with in (5). Once that theres a solution for (5), add the rest of things, and test again. Release the map, or sell it as a mod, or to bohemia itself for a DLC. So, I believe it's a good starting point :) What are your thoughts? Edit history: 13.3.17 - Added Dr_Akula13 and Asmondian idea about the checkpoints. 16.3.17 - Added Sqeezorz note about possible server load issues
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You know how to read right? lol So, devs confirmed that an expansion would be possible to create, but that it would be a lot of work. At the same time they added that they're not willing to work on it for X reason (probably they already have a lot of work with the current map lol). ps. i think ill create another thread with all of the ideas so far in this topic.
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as far as i know it was just implemented like imput delay, no animations or physics and people just thought that it was dumb that way
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Devs: Should suggestions be made in the forum or via Feedback Tracker?
exwoll posted a topic in General Discussion
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I'm pretty much tired of always using external software/programs/youtube videos to play the old OST when in-game. Could you guys please add a game folder where we could drop our sound files (wav,mp3,m4a,etc)? Also would like a way to put a song for when I log in into a server :3
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Totally aggree with that, but I also believe that music is a very powerful immersion tool, and having an intro theme that cuts out all your links to the real world, and just dumps you into a post apocalyptic scenario is vital to "disconnect" yourself from your surroundings and enjoy the in-game sounds/atmosphere. I also always play with the mod OST with barely noticeable volume, just to have the low freq sounds adding some fear, and experience an uncomfortable atmosphere while i'm playing.
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I believe this should be where we're heading to.
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Devs: Should suggestions be made in the forum or via Feedback Tracker?
exwoll replied to exwoll's topic in General Discussion
I just seen that theres an option for "feature requests" in the feedback tracker. -
I've been playing in RP/Semi-RP servers with an imaginary infection lately that has the following rules: Infection spreads via AIR. When I'm in towns or densely affected by infected places I always wear a gas mask or some other kind of protection to avoid contagion. Infection spreads via CONTACT also. If I get hit by infected without open wounds (bleeding) I alway have to use alcohol in my wounds to remove any possibility of contagion. Infection kills in 1 hour without proper treatment. If I get an open wound I have to clean wound, apply disinfectant or alcohol to bandage. Epinephrine delays infection for 2 hours. I always carry with me some sticks in case I get hit by an infected. Injection Viale is the only cure for the infection. This is my end game if I get infected. This way I have to avoid contact with infected and move very carefully among them, also I always try to visit hospitals in towns to get "the cure", and have cool interactions based on all of this (like for example taking a hostage that was infected by a zombie for a trip searching for a cure, and executing him because we didn't managed to find any XD)