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exwoll

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Everything posted by exwoll

  1. exwoll

    Stable Update 0.61.138957

    cool!
  2. exwoll

    Q&A with Map Designer Adam Franců

    Hi and thanks for giving humanity such a wonderful map to play ! :D I believe my questions would be the same as everyone else: Are there any map extensions planned in the future? We've seen the possibilities of BI map creation tools with the A3 Australia map and its mindblowing 1600 sq. km (7x the size of Chernarus+) :D What are your thoughts on the seasonal changes of the map. So far we've seen that your team is approaching this really carefully and with every detail step by step (vegetation changes,etc) What would you dream to see in the maps created by future modders? Would you adventure yourself to create a map?
  3. exwoll

    The Promise and Fear of .62

    I don't believe that they gonna miss 1.0 by a year. This time they already have everything in place and it's just matter of building the backlog lego and polishing all the features so it looks somehow enjoyable. I'm actually more hyped about .63, since they're now working on both paths at the same time, I would expect .63 to come really fast after all the feedback from .62 bugs is done. And we don't have a lot of info about what's gonna be implemented on .63, since they really have A LOT of stuff they promised in the game features :3
  4. exwoll

    Character Value: A discussion.

    Yeah. I would say that the whole discussion is useless, as we only have to check PZ to see what works with character value. I just saw the game after your post, and it's really amazing how detailed and realistic is everything there! Even the skill system I would dream to have in DayZ. Even if Dayz just takes 50% of what PZ has would make it the best survival game out there.
  5. exwoll

    Crafted raincoats

    We should be able to craft raincoats, from leafs or woven. Sometimes it's really difficult to find one, and when the climate gets colder, or it rains more often. Some examples: Leafs/woven raincoats Leather Poncho (Wolf of Thorns suggestion) Animal Gut raincoat Tarp Poncho (Game in Theory + Amondian suggestion) Even a plastic bag Or even umbrellas should be available too :)
  6. exwoll

    Crafted raincoats

    yeah, also tarps and plastic bags could be used to craft weapon protection against rain. That would be really useful once devs implement weapon decay and water starts affecting them!
  7. exwoll

    Crafted raincoats

    Added your variable too
  8. exwoll

    Future of public hive servers

    basically everyone will just go to the official ones. Public is public.
  9. exwoll

    Future of public hive servers

    I think that BI should be the only one able to run public servers. As a lot mentioned here, the only reason a person might want a private public servers is for loot (and duping it) and that´s an unfair advantage over other players, it´s almost a Pay2Win scheme. If they´re completely removed would be better (the ability to hop from server to server I mean, or at least limit it for like 1 per week).
  10. exwoll

    DayZ Realism Help - Advice From Experts

    Don´t know about the hand drill fire, the first times its nearly impossible to get something from it, but once you get the right woods it´s pretty easy and as long as it isn´t raining you have a guaranteed way of starting a fire :) First time I find another player checking comms before entering a location lol. I always turn my radio on while i´m scouting the place from a high location to see if the voices are loud and clear (the player is really near, possibly in my location) or not! offtop: why that poor eagle has 3 eyes (and none of them looking friendly hahaha)?
  11. exwoll

    DayZ Realism Help - Advice From Experts

    Yeah, but charcoal tabs are a pain to get once you have the sickness. However I believe that the charcoal from the fireplaces is more effective that just the ashes, since it has more absorptive qualities . It also should help with some kind of poisonings.
  12. exwoll

    Bring the Night back

    pitch black nights aren't so common as to make every single one as dark. I believe we should watch and see what devs are planning to fix that shit. Hope is something like rust implemented.
  13. exwoll

    Dayz Suggestions Part #3 [With pictures]

    Nice to see more suggestions :). #1 is already scheduled for the game as far as I know I would note as sqeezor that a dimming light would be more realistic (and scary sometimes xD) The rest of the suggestions are really good, and natural for the game, just minor details that would add a lot to game immersion! :) But I don't know about bloodbags, because players themselves fill them, it's for their will if they mark them or not
  14. exwoll

    Character Value: A discussion.

    I proposed the largest amount for fresh-spawns because they're usually the most suicidal ones. They have no loot, will have no soft skills, nothing to value their life, so they just gonna jump on anyone with more stuff. That and the usual suicides to get a better spawn..... I believe that deaths by campers are far less common than the two cases mentioned above.
  15. exwoll

    Character Value: A discussion.

    Yup. I would gladly play in servers that have very long respawn timers (even days). As Idea there could be a "decreasing timer" with the highest point when you're a fresh-spawn and decreasing a minute with every hour ingame.
  16. exwoll

    No barrels to be found

    Private servers spawn the same barrel quantity that public ones, but that quantity is for ALL the players, so there are like 1 barrel per 200 players or so lol. If they haven't done their persistence wipe in a long time, just forget about finding a barrel in his spawn location, go search for bases (2-3 pinetree groups, rock formations), check around military locations, since the pvp crowd always has their stashes near to the action. The other option is just to forget about them, and ask admins for the planned persistence wipe, and then connect the first day and find like 4 barrels in electro lol
  17. exwoll

    Bow and gun both on the shoulder

    I hope they add that feature. Oh, and the ability to carry sub-machine guns in your chest as normal people.
  18. exwoll

    No mag guns spawning without ammo

    Weird :/. Because I'm totally sure a couple of those were right after server restarts. However I can't be sure if someone was there a couple of minutes before me
  19. exwoll

    No mag guns spawning without ammo

    It weren't mag weapons. As far as I remember it was a sporter with no mag, an izh rifle, and a mosin with 1 shot. Got myself killed with the last one. Since then I quited testing the weapons for internal rounds and just click on empty when I find one
  20. exwoll

    Open Fields "OVERHAUL"

    I can't wait for rats and crows :3
  21. exwoll

    No mag guns spawning without ammo

    Nope, certain cases where just after a server restart in a town that I lived by.
  22. exwoll

    No mag guns spawning without ammo

    Wait. As far as I remember (don't know if that was .60 or .61 tho), you can find chambered weapons in the game! I always check the weapons I find, and there were times when they had ammo in them. Now the thing is that the reason the Chernarus populace left the weapon behind is because they didn't had any ammo for it. So finding weapons with ammo would be unrealistic unless you find their previous owner lying aside :) (or in infected)
  23. exwoll

    Character Value: A discussion.

    Yeah congrats! What a great achievement for a lifetime lol, you're already burnt out if you see my listing of the info I've seen in the forum already or had in my mind as "annoying". I'm not educating you (doubt I will be able, if your "more than a thousand posts" haven't placed you in a normal mood towards an online board from an alpha game), just responding to your negative post. Just stay in topic dude, keep toxicity away.
  24. exwoll

    Character Value: A discussion.

    That's exactly why we're discussing that. You see, 8 out of 10 people try to kill you because: You don't risk much doing so . The game at this point is too forgiving with the running speed that enables people to escape from bullets, and the hitbox system makes people safe from a couple of bulllets by having a couple of cloth layers, etc Death has no value other than the loot you have on you, so if you have more of that loot in your base, or your loot is ez to get, you can take the risks The environment is too forgiving for your aggressive actions. A couple of shots in a big city pass unnoticed if there are no players in the are. Infected reaction radius is too small and there's little changes of you getting caught in surrounded by trying to kill a player. Also related to 3 and 1. Escaping from infected is way too easy. They don't grab you slowing you down or stopping you, you just have to know how to run to escape form 10+ infected. Ammo is too common. People don't lose anything by trying to shot you. They know that they can find 200+ rounds in the next hour of playing. Self-defense is really easy right now. The only way of somehow limiting that is to affect the Risk/Reward equation for any decision a player has to take when encountering other players or dealing with the environment. Any addition to the value of your character or the loot he has will influence that ratio. And at this point we have: Ammo/Weapons quantity: The less of them, the more valuable every bullet becomes and the risk taken in using it against random friendly players and having nothing for defense from infected/enemies will make everyone think twice Food availability: The less food in a server, the longer it will take to a player to change his game objectives from keeping him alive, to searching some fun Environment reaction to shots: The more infected/other players are attracted to each shot, the more risky becomes the use of your weapons for direct reason. Skill systems that would add the things your character can do, to what he carries to your perceived value for the character (and for others in case of hard-skills) Players per server: the more players in a server, the more you risk being detected by heavily armed players when trying to shot a bambi (for example) Death penalties: We are afraid of death, because it means that we can't be alive. In game language it would translates with the limitation of your access to the game. A long respawn timer (there are a lot of suggestion about how to implement that depending on the time being alive, etc) or even the permanent ban from the server if you die, would add A LOT of value to your life. Incentives for being alive longer: In real life, you have the biggest incentive to survive you could have - your own life. In-game we can't have that, but there are ways to simulate an attachment to your character which would make you care more for him. (visual things, scoreboards, skills,etc)
  25. exwoll

    Character Value: A discussion.

    pls delete, wrongly posted
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