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exwoll

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Everything posted by exwoll

  1. exwoll

    To the Devs. Love, The Village.

    I would move the village to the Lopatino castele, and fortify it there with military tents, AFAIK you can totally isolate it from inside!
  2. Didn't found any other section for this, so will post here (sorry if the wrong place)! With all this 0.62 movement I decided to man-up and finish a small project for the community that we began with /u/Cobblest0ne a couple of months ago. And well, here it is! DAYZ AMBIENT LAUNCHER 1.1 (updated) This small program will enable you to add ambient music to the game, creating a haunting atmosphere which will help a lot with the immersion in the post-apocalyptic world of Dayz! It does everything automatically to save you some troubles. If you used to manually add it through Youtube or a media player before launching the game. Use as recommended settings! What does it do? Basically, the program enables you to launch the game (with x64 and/or high priority modes) at the time that it plays an intro theme of your like (my favorites are included), and after that it activates the mod OST playlist randomly, which is played constantly with the given settings till you finish playing the game and close the program. FEATURES Sound Personalized intro theme song (you select a folder with the files you want to play) that randomly selects one of the songs you added every time, or a single one of your liking (the pack comes with the intro themes from The Walking Dead and 28 Days Later in the */Launcher/Intro folder). Adjustable volume and delay for the intro playback (in case your game takes a long time to load and you want the song to last till you connect to the server) Personalized game OST (the pack comes with the mod soundtrack, but you can change it for what you want just swapping the files in the */Launcher/OST foler) Adjustable volume and delay between tracks for the OST playlist** (it plays randomly only) Launch Options High Priority Mode - Launches the game with high priority in your tasks list, which assigns more CPU resources to the game. It helps with some FPS issues. 64 bits Mode - Launches the game in x64. Download Link Special thanks to /u/Cobblest0ne for his help with the first half of the coding, and /u/TailorMachine for his OGG files! :D
  3. exwoll

    Ambient Launcher for the game :)

    Version 1.1 Is out which should fix the issues people had in W10! https://www.dropbox.com/s/q5n3kko83iinxtp/DayZ Ambient Launcher 1.1 [eXWoLL%2CCobblest0ne].rar?dl=0
  4. Since once modding is out with the server files, I guess there gonna be a lot of different settings for them and it will be quite hard to find a server that meets your needs. One of my biggest concerns gonna be the info regarding the season in which the server is currently, so I think that the following info should be available when choosing a server: Current Season Permanent or Dynamic (settings of the last one) Environmental Variables (Max and Min allowed Temperatures, Days with rain, snow, etc) Time Up or Current Cycle (In case of Dynamic Seasons)
  5. What are you talking about?. I said that a person can´t run and FOCUS on the SURROUNDINGS while he´s at it. Sure you can run and focus on 1 thing that you´re after, not for long times since you need to watch your path every now and then, but running at full speed on a rough terrain and just marvel with the surroundings like if you´re walking or jogging at slow pace? To SEE something and FOCUS on it are different things ffs. Damn triggered folk lol. Can´t wait for a detailed post or SR about the changes in beta :3
  6. Try it. Go to the nearest park and start sprinting while trying to focus things that are around you. Tell me how long you last before you have one of the greatest falls of your life lol
  7. Yeah, those little changes are fully welcomed by me. Scan the surroundings while you are running shouldnt be allowed because of realism, same as running with the weapon out!
  8. I'm totally PRO eye zoom. I can barely endure games without it because of the pixel hunting one has to do to see something that would be clearly visible in real life through "focusing". It's totally realistic, and helps a lot while running in the middle of nowhere to check the surroundings. Adds some dynamism to the game in other words. I have been playing TLD a lot lately, and this is the feature I would like to see there most! Now I'm all it for removing it from the iron sights, since it somehow makes some scopes obsolete. But i'm against removing it totally from the game.
  9. Dude, just go play EZ mode.
  10. Dude, there will always be an easy mode for you :). Let other people search for a difficulty that goes with their capabilities.
  11. exwoll

    Spraypaint

    This. It could be cool to allow people to choose between a preset amount of symbols and phrases. Maybe make it that "older" characters have access to more things to write :3
  12. exwoll

    Graves for our dearest.

    cool idea
  13. Hardcore servers as DUG, ProphecyRP, RedZone will certainly implement stuff like that once that the server files are available, or even mods are up. Heard from some admins that they would really like to try perma-deaths experiments to see how things go.
  14. In that case it would be great, I see it as a 1-3 times a year tournament with cool prizes !:3
  15. No not forever (well that would be neat and really hardcore XD), but for a good amount of time (lets say a couple of weeks or a month) The thing with a seasonal system is that you limit the playability and just cut the experience at a certain point. Which will make people take it as a battleroyale mod and just play it for the sake of points given (which means pvp ftw) and it will kinda of waste all the potential of the realistic things suggested there. In other words: the first time people will just play it and enjoy as it is, but after they see how points work, the second and next times they will just focus on the most effective way of getting it, which would just be like a PUBG with a longer timeframe. I really like the idea tho, and I'm sure someone will make a mod or a server that works like this, it has a lot of stuff people had been asking for the game in the last years!
  16. I would like all of that inside a separate permadeath mod with no limited time :)
  17. exwoll

    Realistic Log-Off System.

    I would like to suggest a log-off system that would enhance the realism of the game: Basically when you log off, your character receives the weather effects that happen in the place every time weather changes to harsh. So if you log off in the middle of nowhere without any cover , you risk to login the next day and find out that your character is sick or died of hypothermia. NOTES: 1. YOUR CHARACTER DOESN'T PHYSICALLY STAY IN THE GAME 2. THE STATUS UPDATES ONLY APPLY ONCE (THEY DON´T ADD UP, BE IT 1 DAY OR 20 WITHOUT LOGGING IN, IT WOULD NOT MATTER) 3. THIS IS A REALISTIC SUGGESTION THAT WOULD MOSTLY FIT HARDCORE/REALISTIC SERVERS AND MODS The main goal it's to make people have a realistic reason to search for cover to rest (logging off) from environmental dangers: cold rain uncomfortable sleeping conditions predators mosquitoes (?) etc This simulates a real situation when you have to find a place to spend the night in the wild (a cave, a cliff to protect from wind, a tent, etc) penalizing you after X hours with environmental status updates (maybe one or more depending on the realism setting of the server/mod), depending on what happened in the server in that area. This statuses would be both positive and negative (for example): Body temperature (with some % chance of getting hypothermia or directly dying from it) Wet (you log in and you are wet, and cold for example) Diseases (influenza, flu, etc) Morale stress, fear (if implemented in some mod) maybe some low random probability (like idk 2%) of getting eaten by wolves or bears while sleeping body confort/discomfort (maybe a % of getting a pain in the back and moving slowly the next hour or so) Hunger and thirst (so when you "wake up" you eat before departing) (great suggestion guys!) Stamina level And as some people mentioned here, maybe take something from TLD and add bonuses for taking care of your character before going to sleep (like eating hot food, having a fire, a confortable bet, etc) :D. All of this is really realistic, and most is the logical thing to do. The status updates can be both fixed depending on the environmental conditions and random probabilities for bad stuff happening: FIXED STATUS UPDATES (depends on the amounts you have of some stats, the environmental variables, etC) Body temperature Body humidity Morale Stamina level (or other indicator that should refresh while your character is "resting" Hunger and Thirst SEMI-RANDOM STATUS UPDATES TRIGGERED BY THE ENVIRONMENTAL CONDITIONS OR WHERE YOU ARE Predator attacks (low %, read below details, but also can be mortal) Diseases (% depending on Body temperature, humidity) Hypothermia (% depending on environment temperature, season, body temperature, humidity) Body discomfort (% of getting a pain in the back and other stuff you get for sleeping in the middle of the forest) etc RANDOM EVENTS THAT AFFECT YOUR CHARACTER (AND MAYBE ADD SOME STATUSES), y Wolves/bears attacks Bitten by spiders, snakes, etc Character heard some people and run away etc An example of these events could be that you log in in the forest, and you receive a message "I was attacked by wolves tonight, had to fight with them". As result you have: Your character isnt rested at all (since he didn't slept at all) You lose some ammo (he fired some shots to scare them away) Maybe he has some ruined clothes. Stolen food Lost some blood fighting Morale effect because of the scared he got etc -------------------------------------------------------------------------------- So for example: You're walking in the forest and decided to log off in the middle of nowhere, you log off, after lets say 8-10hrs being offline you get a status update depending of what happened (This would simulate that while you were sleeping outside it rained, and you got wet, of if it was winter you got buried in snow, etc). The next day (or 4 days later) you log in and your statuses are: You're damp You're cold You're hungry You want to take a crap (we have poo models) Your stamina haven't recovered fully (because of the shitty and uncomfortable conditions) Your morale lowered (due to the fear of sleeping in the dark in the middle of a forest) and so on. Since it wasn't winter, and temperatures outside were fine, and it didn't rained that day you got what was realistic. Now in case that it was winter, then you have a high % of dying when logging in again, because you know it's winter -20c outside and you just slept a night in the snow without any cover :V. This will make people to search some cover for logging off, be it a building, or a shed or a tent. During summer this could have almost no effect on gameplay, but once rains start or winter hits, searching for a refuge for sleeping (logging off) gonna be vital, and will add a lot of realism having a small extra side mission every time you want to log-out. edit: Updated info, since a lot of people didn't got the idea :)
  18. exwoll

    Realistic Log-Off System.

    yeah my bad :) edited the first post to clarify everything anyways.
  19. Sorry but I don't think there's a place for this in the game. The whole idea behind the game is that you lose all your gear if you die. Why giving people the ability to buy all their gear and just keep it if something happens? It would kill all the fun having bambis running around with custom stuff.
  20. exwoll

    [Lighting] Reflective eyes in the dark.

    The animals would be great. With the infected, maybe only a slight "spark" with a red tone so they´re differenced from players, but in no way in the same intensity that with animals.
  21. exwoll

    Realistic Log-Off System.

    Ok updated the first post :) I believe that now it should be clear :D
  22. exwoll

    DayZ FB hate

    they don't manage their FB page for what I saw. Usually the troll comments should be deleted and all drama stopped from the beginning. I would suggest to join the FB group instead, the place is thriving, and Rob their admin is great taking out the toxic stuff out as soon as he notices it.
  23. exwoll

    Realistic Log-Off System.

    Yup. Vanilla and ez servers are out of the idea. I believe that any "realistic" suggestion is focused on hardcore/1pp servers or mods. I still disagree with the immersion break, since you would be dead in real life. I mean you connect, you die, next time you will know, same as with every other realistic feature this game has (cholera, hypothermia, etc) and will have in the future. Also it shouldn't be a penalty for not being logged it. It just penalizes the bad decision of spending the night on a winter outside, same as IRL. If you logged out in a house, you can be 1 month away, the game should count it as 1 night only!
  24. exwoll

    Realistic Log-Off System.

    I believe both ideas can work together. I actually see the contrary to an immersion break with the search of a place to logout, since that's what you would do in real life, planning your route taking in count places to rest (log-out) etc
  25. exwoll

    Realistic Log-Off System.

    No, re-read my post lol. I just said that weather changes in the place you log off should affect the character, not that he should physically stay there (which would suck pretty hard). :) But having some hunger thirst effects in place would be fun too! This actually is what happens when people log-off. Your character is relocated to an X location in the map and it just stays there till you respawn. When you see the "bug" of a player spawning dead (or receiving damage) its because a hacker found the place where the characters are "stored" and started killing them. This happened to me a couple of months ago, so I had to research a little this issue :/. There was a video showing this, but cant remember the name . So if the characters are already "in-game", it would be possible to manage the statuses they have based on their locations (theoretically at least o.O?) You can relog after a couple of hours and move your character to a safe location. EZ :) It´s not a "log off" punishment. It´s all about bad and good decisions during a survival situation. And you might be surprised how many people die IRL because they didnt found a shelter to spend the night (or even insulated their bodies from the ground). It´s logic to find a shelter to sleep during bad weather conditions. And yes, this is a suggestion that wouldn´t fit EZ servers. I only play in hardcore ones, so all my suggestions go that way XD
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