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exwoll

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Everything posted by exwoll

  1. DayZ offers a great realistic sandbox world for every playing style out there, be it hostile or friendly. And that's awesome. But I think that players that have an unfriendly game style have an advantage over the friendly ones, and that advantage is Anonymity: They're 100% anonymous at this stage (well you can recognize them by the outfit and bandages very rarely) and no matter if one see them before they try to kill you (or kill you), in 5 min you will have your doubts. This little factor contributes to the overall paranoia and the golden age of KOS even by players who would otherwise play a more friendly playstyle. Friendly interactions on the otherside are currently very limited: you can't recognize a friend you met a couple of sessions before, you can't form lasting relationships between characters, you can't differentiate between allies or foes. Thinking about this stuff, I came up with a little system that could balance the game a little-bit more improving the social (more than friendly) side: Dynamic Player Tagging This system would work as follow: Every player will have a tag(nick/name) with his current character. He will be able to give away his tag to other players voluntarily (if hostile players would like to know it, they would have to pressure him or torture, etc). Players will be able to also tag on their own people that they "met" (clearly saw their face). Once a player gives away his tag, the receiver will be able to see it either above (less realism tho) or in front (chest area) of that player up to around 130-150 feet, only if he's able to see the other player face (around 40-50m), which is the distance where a person can recognize another person (this will also apply if the receiver uses magnified vision that simulates that distance). The Tag info will only have server persistence and will last as long as the character is alive. If someone dies, he receive a new random tag that no one else has in that server. This info can be stored in the player files. The Tags that weren't used for a long time, will be deleted to simulate the human memory and to free up the tags of the deceased. Tags will be only available to the direct receivers of them, other people will not see them. If a person receives a tag, he can or not give away his. Masks and bandanas that cover the face will disable the player tag. Tags could be made active by default or hidden with a hotkey to activate them temporally or till you press the key again. This will help the gaming community by: Simulating the human social interactions Add realism to the game letting you recognize players in other outfits at a realistic range Decrease KOS and overall paranoia Create a good environment for the development of player relationships Add bandit victim interactions and goals for torture (for example, tortured players could give away friends tags, etc) Decrease friendly fire deaths. (full geared players use almost always the same kind/color of outfit which in confusing situations lead to friendly fire, even if a player see's the other guy face) Newspawns would be less confused when teamed with other players (since everyone has almost the same outfit and equipment) I only see positive changes with this at this point. So would be glad to hear from you! :)
  2. 1.you met a player before, he gave you his nick or you gave him a tag, now you are hunting each other in an area with trees and buildings. That's the risk you take of saying who you are to anyone. So you would keep it to the people that you do somehow already trust in the game (he helped you, you are with him since you spawned, etc). 2.What would happen if you came within 50 meters of the other guy who is hiding in a building or foliage, you would see his tag disclose his position? You would only be able to see it if you see the player and his face. Something like this: A non-intrusive layout that would use a dark transparent text background with a light text of the lightest color of your outfit. 3. I think would be cool to be able to edit the tags or add comments to them that could appear in a "friend list", like exwoll (guy from forum suggesting stupid shit) xD
  3. Yesterday I went hiking for a couple of hours, and there was one thing that was present and Dayz dont have: Wind blowing into your ears. It would be really cool to run in the fields and streets with that sizzling sound in the ears. Obviously implemented well so it dont become annoying to players if it´s too loud or unreal. Also in winter mods it would be great to be inside a house and hear the wind going through the broken windows :)
  4. Environment noise is quite controllable if a player wants to be serious about it (I mean anyone above 10yo can ask people to be quiet if he's playing, or just close the door with a note) and as I said, the voice detection technology at this point can pretty much differentiate a person voice from other sounds. In TS f.e. I play guitar sometimes and the mic does not recognize the music :). The no-mic or bad mic is a thing of pressure. If the need for a good mic is more than the laziness to go buy a new one, he will buy one (a 1$ Chinese mic headset is enough for a couple of years) . We already have the KOS if no-mic rule that almost every player has, and a lot of people bought a mic just because of this :D I haven't met anyone yet that would agree to use the ingame comms. Everyone is just "join this ts channel, etC" -.-. I sometimes go to transmission towers and try to find another survivors, or near towns with my walkie talkie. I try every frequency, and the only thing I get is static... but its quite fun hahaha so i'll keep on that.
  5. It would let you call the other player by his nick, a fact that the other player will take in count and not shoot you. Because if you call him like "yo, the guy who killed 3 infected", he might not even remember that and shoot you anyway (if you didn't gave him yours). The friendly/hostile would work too I believe. And yes, above the head would be too much. I think in the chest will be ok, that way you have to see the face of the player to see his tag. This also would help a lot with our current friendly fire issue, because even if you see a players face, you don't recognize him and sometimes kill you own team members lol The thing with facial details, is that they will be quite limited (i think someone said around 40), which will lead to a lot of repeated stuff among players
  6. The thing with the WANTED stuff, is that there is no authority in Cherno. So nobody could tell to others whos wanted, nor there are laws to break. Plus no one knows who's good or who's bad :/. And I'm afraid that the devs will not want this because they told that they will not introduce any "karma" system in the vanilla game. The system looks cool tho, hope a modder implements it! I just suggested something to make Cherno a friendlier place (or more social at least) with a Dynamic Player Tag system
  7. exwoll

    Wind sound in open places (fields, streets)

    Didn´t knew about that game, just checked and yesss, that´s what I´m referring to. Having those sounds around it´s just epically immersive :3
  8. Hi! I would like to report an OP exploit that's ez to fix, but I don't want to post it in open forums nor the feedback tracker for the moment because everyone would use it and it will ruin the game for a lot of people.
  9. Cool. Thanks I sent a report and you already knew the exploit. I´ll now use it till I you fix it :D
  10. The icon would work too, it could only be visible from close range so people watching from afar wouldnt know if you´re talking to someone else or not. Btw, I didn´t said that mic should always be on. I suggested to change the button mode to voice detection (as you can set in TS btw), this will have a threshold to avoid background noise and interference and only work when you´re speaking close enough to the mic. I think it would be enough to let modders or servers to change the option for hardcore servers :)
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