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Your DayZ Team
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Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
I honestly don't understand why they even removed the option from the game , when the engine is completely capable of having it (and more). I have checked the sVisuals mod on a local test server and it works quite well when set correctly, but hosting a server only to have a single visual option that should be available with the game by default is kinda anti-economical lol. I really wish the devs just add back the visual options to the game menu. Its basically 2 lines of code in the config file. -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
UE5 achieves its realism in part thanks to motion blur and the headbob settings as example 🙂 -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
Cant delete a post for some reason. -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
But it wouldnt use more than a handful of minutes of coding, probably a lot less than that since its practically just adding back some lines to the CFG files so BattleEye doesn't punish people doing that themselves. The graphic engine has the capability, it doesn't affect servers in any way, it's literally just player individual settings. I mean, any modern FPS has like 34563453 settings that a player can tune according to their taste. For some reason DayZ went the other way around lol. A lot more than the people with motion sickness turning head bob off for example 🙂 -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
Hi there! So after not being able to add back the visual settings to the game I pretty much stopped playing, given that the game aesthetics lost its "cinematic" flavor with the remotion of the motion blur, bloom and head bob configs. I pretty much wasn't enjoying the CSGO-like visuals where the sharp object texture edges weren't hidden by the blur, I had quite some troubles getting back the immersion I felt before the changes. Now with the supposed comeback of the old volumetric skybox, are there any plans on giving us the visual settings back? I saw that there's a mod in the workshop that pretty much "unlocks" what you guys for some reason took away (I suspect console porting incompatibility, don't know why the settings weren't just hidden for console users only via code), and it works quite well as far as I've seen: https://steamcommunity.com/workshop/filedetails/?id=2469448088 (don't mind the extreme examples from the slideshow, it looks quite good once you tone down the settings in the game). So I for sure know that its technically possible to have this back 🙂 This is how the game looked for me before 0.63: IMO it looks a lot better than what the current game shows, which honestly for some reason feels actually older than what we had before. -
Catering to everyone will just make the product disappear among the competitors and turn mediocre. There are people in every single survivalish / zombie/whatever mmo game out there that want something more realistic that the arcadey stuff every single other game has ATM. And there is not a single game offering that. DayZ was that game, but looks like they are going the mediocre non visionary way of the average product for the average consumer. Which is sad. DUG is a good case example inside the game. They decided to go HC even when no one wanted that at the time, but it was the only opportunity to be "different" from every other server out there. Now look at them, planing on launching extra servers because they cant cope with the people that want to play the game and the new players attracted by a harsher experience. One need balls to climb up the stair and be something, otherwise you just merge with the formless average.
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But there will still be a paid DLC lol
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There will be a paid DLC at the end of the year.
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Thats exactly how I interpreted that. That the engine will never be able to reproduce the features. Not that it will not be able to reproduce the old way the features were implemented. If they indeed meant the last one, parity isn't the word they should had used in the SR, nor presented it in that way.
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They are a fast and cheap working force, you really should try them for simple but cumbersome tasks :3
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@Tom_48_97 Thanks for the update . The status report was really poorly written in terms of what you wanted to convey, and as someone in reddit stated, instead of telling people "we are keeping up with the development, bringing new stuff", you ended up telling everyone "we can't have what we had in 0.62, we're stopping working on long awaited features (health system), and we will only do bugfixing and tuning from now on, oh, and a bunch of key people left, lel", in other words, we're just dropping the ball on the development of the game. You provided a good reply to some concerns, and explained some points that were repeatedly covered before by the now gone devs. However, I think you really should explain in more detail about the following concerns, which as I believe are shared by all the community: What do you guys understand by "parity with 0.62". Which are the features that are either impossible to realize and which ones have a low priority atm?. If the old engine had limitations that made the features it had impossible to implement as you wanted, what does stop you now from implementing them in a placeholder state as it was done before? (for example RNG based fishing) Taking in count that the previous limitations are now gone. It's sincerely really hard to understand how a proprietary engine built specifically to address some issues, isn't actually capable of addressing them?. Because here is where the main issue is. Was the revamp of the health/injury system totally dropped off? Or being lowered in priority and postponed for future work? This is/was one of the main future features this game had for a significant portion of the player base, and we just can't get behind the reason explained in the SR. Because the current HS is really basic and pairing to the medical knowledge an average 12yo kid has. I would say that the coherent thing to do would to offer server based difficulty tiers for the medical system, so each community can control how complex they want their health system to be. And let them figure out how to make their player base understand it. (not mentioning that a simple tutorial and ingame info about the medical system would just do as well in the vanilla game). A simple list of considered features would be really enough, no timelines, no goals. Just a list and maybe the status of each (Testing, Planned, Considered, Implemented, Postponed, Non-Possible). It's an extra effort, but everything would be transparent and no one would complain about stuff being missed, it can really be made and programmed by some indian freelancer for like 15$.
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Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll replied to exwoll's topic in General Discussion
Thanks for the reply! Great to hear that this will change in the future!. Can't there be just an option to turn that headbob ON (with a Warning about the potential motion sickness)?. Just for the players that are sure that they never had this issue with any 1PP game? Oh, and what about the Motion Blur? This was one of my favorite things about DayZ's 1PP in comparison with other shooters! -
Anyone knows if it´s possible to add headbob and motion blur to the game?
exwoll posted a topic in General Discussion
I find it frustrating that the new update took these options out. What before was a quite cool POV that added a lot of immersion for me, now its just another FPS pov with a drone like POV with no bob in 1pp (for some reason 3pp has it...). So, is there any way of tweaking the config fiiles to get this settings back? Or will they be back in game in the future? -
Headed towards a console focused pseudo-hardcore moneygrab survival experience. I already saw the warning signs last year in some of their SR, when Brian left, that was the sealing moment that confirmed my fears. They lied a lot to defend themselves, and now that they shown their cards it was no surprise at all. A lot of folk wasn't expecting that, they had (some still have) their pink glasses on,, the rest is already tired from warning about that since a long time ago. What disgust me at this point, is that they dare to come here and openly spread corporate PR bs to calm the masses. (last line just killed me, specially contrasting with the shady smoking businessuit avatar pic lol)
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Oh, common, don´t tell me a company managing several titles with a multimillon budget operates through love and the desire to make the world a better place, while also planting a bunch of flowers in the streets to make kids in the hood happy! :D LOL Most people here are 20+ for christ sake, we know how stuff work. The best option is to label the build what it is, a BETA. And keep working on that. Labeling it 1.0 isn´t "essential", it wont magically make the game more "stable", it´s just a number, and a psychologically important number form the consumer point of view. The decision was/is purely commercial and has nothing to do with development itself. It is bad for the game image, as well as for the poor souls coming back after 5 years to find that the "released" "complete" game has 80% of the weapons missing, 2/3 of the survival mechanics gone and half of the announced features broken. There is even no fishing in the game, like wtf is so hard of creating an rng event with a fish as a prize? This isn´t an "unpopular" option, its one which basically everyone is opposed to, which is quite different. Go open the game´s sub. Downvoted to hell SR, almost 1k negative comments (and totally well structured), most posts are about the same , even not counting the ones you are deleting or shadowbaning. Downplaying the community opinion on this is quite offensive I must say. Unless what you are trying to subtly imply, is that there is pressure to release 1.0 this year, otherwise the company will cut the project dry and abandon it in a worse state than planned. That indeed would be "essential" So, you are throwing out the window all that stuff about the pc and consoles builds being the same, which would "not draw any sources from PC" , which is the "main focus"?.