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luka475

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About luka475

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  1. luka475

    Base Camp Building

    Of course players will start something like this ... but i mean for example, that you can find bags that can be filled with sand - and with them you can build a wall (players should not be able to jump over them) - well there will be many sandbags need to get a real protection for a base camp - but there are many ways to build up wall (logs - you will have to cut trees), cyclone fence ... etc. But the most important is, that you have to be able to close up the base with a gate and a lock ... things that also can be found (combination lock would be perfect) you know nobody can be online all the time - so you can not protect your base ... but in real live you would allways protect your base camp - after you built it up sometimes you eat and sleep but you are always aware to take care about your stuff that keeps you alive - and if you are a group of persons there would always somebody stay in a base to protect it - thats online not possible - and its just annoying to have tents with collected stuff (you know how much time you can spend with this) and then you are working or going to school etc. and somebody takes all the things out of your tent - just because he is online while you are not ... sorry for the english :)
  2. luka475

    Base Camp Building

    maybe it is possible that a group of players can build a base camp. There you can place tents , cars, all the loot, etc. (maybe even sink a well there) It should be possible to build something like a fence around it and can be locked up with a padlock or combination lock, that not everybody can easily enter the base camp. All the things, that are needed to build the fence, gate and lock etc. can be found somewhere (it should need a long time to build up a base camp). This maybe can cause, that some players estblish an alliance against other players ... so you frist start to survive in a world full of zombies an by time you build up a "enclave" that you need to protect from enemy-alliance and zombies .
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