Thanks for your reply :). While I agree that implementation of more zombies in towns and an increase of wildlife will lead to better cause for, and access to the survival mechanics, I still see no reason for food to be so plentiful, at least in this current iteration of the game.
I'm not saying canned goods should be completely absent from the loot tables, but at the moment it's almost a non issue. But you make an interesting point, if I cannot get to the food, it might as well not exist.
Now for the other replies. I don't think a slightly greater challenge would lead to people being unable to test other elements of the game. A huge amount of people played over the first few days of the patch, so loot was scarce as fuck, but for the most part everyone got through it, had a blast and had time to fix cars often enough to discover they were respawning, for example.
While I understand that the devs aren't trying to create a simulator, and neither are they creating h1z1, I've been under the impression that the devs have been trying to create a challenging, authentic survival experience. Reducing the food spawns would absolutely not put us into 'press 'e' to wipe your ass' territory, but would rather make it so that at least one of our basic needs as human beings isn't being met effortlessly.
I'm not gonna even talk about mods. Oce has a much smaller community, so there will be little choice when it comes to mods unless I want 300 ping.
Edit - sorry for the formatting, my phone's a nightmare.