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TikTactical

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Posts posted by TikTactical


  1. @ColdAtrophy and @BCBasher Try to delete the .cfg file for DayZ in the documents folder, if you haven't done that already. That should definitely help with the stuttering.. :)

    EDIT: Infact delete the entire "DayZ" folder in documents (perhaps move it to the desktop) and then let DayZ generate a new one when you launch the game. All your video settings and keybindings will be reset, if you don't know. :)

     


  2. Hello there survivors!

    So I've been playing a lot of DayZ as per usual, but ever since the .60 stable update to the current .61 experimental, I've had quite a lot of FPS problems when using scopes. The frame-rate when running around is amazing, don't get me wrong, It's a major improvement of the former legacy rendering tech. But when I aim into lots of foliage with a scope, I get very low frame-rate. I thought it was related to my PC not being powerful enough, but when thinking about it it doesn't really make sense I run with 70-150 FPS without using scopes/binocs etc., and as soon as I aim into to trees my FPS drops by 2/3's. This occurs when using scopes, but I can feel it even without using scopes in areas up around Tisy where there's a lot of the orange "birch" broad leaf trees. I have a theory that the new forests, grass, roads etc. coming in .62 has both something to do with the visual fidelity of Chernarus (obviously), but also the "optimization" of those trees and the way they're being rendered? I could easily be wrong,but I think the current issue is related to the way the renderer interprets the trees and how it loads the textures over distances (LODs). I was kinda hoping someone could enlighten me on this "issue" as It seems like it's a very common issue, but not spoken/written of much. I've posted my issue on the feedback tracker but I'm not really getting any response or anything, so I'm assuming the devs haven't gotten around to checking it out yet, or maybe a similar report has already been made. I'm posting this now (fairly late) because I'm super stoked about the .62 visual overhaul, but if there's going to be lots more trees and foliage without my problem being "fixed" (if it's game related and not client related), I'm very worried that the game will be near unplayable for me.

     

    - TikTac'tical 

     

    • Like 2

  3. Since .61 will feature the new sounds/eden audio tech, I would like to throw out an idea that I've had related to running. I thought perhaps since there's several animations for running being added at some point during development (as read in the latest SR) what about having "dynamic" changes in sound the more stuff you're carrying? So if you have a full pack and lots of items on you, it would sound a little more "clunky" and such from all the different items hitting each other etc. Nothing major and it shouldn't be so that a guy carrying a lot of stuff is at a serious disadvantage because you can hear him halfway across the town, but I think it could add a nice bit of immersion to the game even though It's a small thing.

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