Jump to content

TikTactical

Members
  • Content Count

    70
  • Joined

  • Last visited

Everything posted by TikTactical

  1. TikTactical

    The Road - Ep.5

    I'm finally back with a new video for the continuation of The Road! Hope you enjoy
  2. TikTactical

    The Road - Ep.4

    The 4th episode in my one life mini-series
  3. TikTactical

    Make containers useful again

    I agree with you, but that's not what you wrote you wrote "make the containers useful again" which they are.
  4. TikTactical

    Make containers useful again

    I see what you're getting at here but there's one major thing you forget... The containers work as "protective cases" and they're extremely good at it. I usually have my first aid kit with medical supplies and then a cooking pot for spare mags/ammo and another cooking pot for my pistol to take out zombies. + I now have 4 liters of water on me to drink from. :) Containers are by far useless mate. They save stuff from being ruined. So if you have an MP5K perhaps, put it to your hotbar and place the MP5 in the bag. Then the MP5 won't be ruined if you get shot and ruins the container. :) EDIT: When i write "bag" I mean the 12 slot waterproof bags that you can find in a variety of colors.. :)
  5. TikTactical

    Stable Branch 0.61.137076

    Can you tell me why it's not acceptable to pull the alpha card? Do you think 3 years and 1 month of development time on a big game is enough? Simply put; it's not! And the devs are not only making a game, they're also creating a new game-engine for the game at the same time. YOU... My friend.... Is the the one that have misread/not understood the statement on the store page when you sat down and wanted to buy the game. YOU are the one that has misunderstood the term "Early Access". Now sit down.
  6. TikTactical

    The Road - Ep. 3

    The newest episode of my onelife mini-series, hope you guys enjoy! take care! :)
  7. TikTactical

    Candles, Lanterns, and Window Barricades.

    I like the idea you're having here, I really do. But I think there's one major downside to this very thing and it's map size. I mean Chernarus+ is huge don't get me wrong but with 60+ (and they're planning on having even more than 60 players on servers) the servers will quickly become crowded with random houses being boarded up and players starting work on a house but never finishes it etc. I think the map simply isn't large enough for this unfortunately.
  8. TikTactical

    Fast Crawl "Sprint"

    There's already 2 different speeds of crawling in the game. There's just normal "press W to go forward" crawl and then there crawl with the sprint button held down too. Unless you're referring to the fact that It's too slow at the moment?
  9. TikTactical

    DayZ Soft Skills Alternative Plan?

    I like the idea you're having here but I'm seeing several flaws with this system if you think about what the devs mentioned. Firs thin is, as you're saying yourself, It's a "grinding system" even though It's not as bad as some of the previous mentioned things It's still "grind" to get the most benefits. Which is exactly what the devs don't want. They just want you to play the game just like you would before, and then you get better at the things that you just so happen to be doing. So for example the "Explosives soft skill" that you mentioned would cause a lot of players to start throwing around grenades to get that perk up because they had some grenades laying around. If the system wasn't implemented they would never even have touched the grenade in the first place. Catch my drift? And I don't know if many of these perks are just "dummies" but quite a few of these also go against the rule, that the devs set out for, on the soft skill system. They whole plan of the soft skill system isn't to make a player "better" (which the Endurance, Scoping, Close Quarters and Driving perks go directly against) because they do so that a player have an easier time killing another player because they have been alive for longer and done certain things. The driving perk doesn't make it easier to kill someone, but it just doesn't make any sense at all. Why would you be able to go faster because you've been driving for a longer amount of time? I could see it work implemented into a system such as "Mechanics" where, if you find the right parts, you would be able to install certain types of vehicle parts that would give the engine a little bit of a boost and therefore increase top speed, acceleration etc. a tiny amount. This also makes it so that a player that doesn't have any "skill" within mechanics can find a car with it already installed in the wild. and therefore make it a bit more dynamic.
  10. TikTactical

    Returning player after 1 year

    Glad you're back man, yeah DayZ is really getting into the time now where all the major systems are being introduced and we're seeing huge changes in how the game works and plays (for the better). Now I think the "weather warning" you're referring to is the fact that you can't start fires properly in some buildings in the current stable version of .61, and getting wet/rain is really dangerous now as you get hypothermia quickly when drenched. So It's basically just a heads up :) (This is my guess on what that is because I don't have server messages on my self for immersion)
  11. TikTactical

    The Road - Ep. 2

    Hello there survivors the new episode of "The Road" is now out, I hope you enjoy! Have a very happy new year folks! :)
  12. TikTactical

    The Road [Mini-Series]

    The beginning of my new one life mini-series. Hope you guys enjoy the subtle beginning of "The Road":
  13. TikTactical

    Firing Blanks?

    Now there is some issues on .61 with hit registration at the moment, but I think what happened with the first few magnum shots was that the "bulletproof bush" saved the guy which has been an "issue" on DayZ for a very long time. So I think what happened there was simply the bush being bulletproof, and not hit registration however It is a problem as I said. :)
  14. TikTactical

    Exp Update 0.61.136541

    Other than the issues (as to be expected on experiemental, unfortunately) that sounded like a really cool play session you had there, bud.
  15. TikTactical

    CR 550: Discussion

    It is a carbine, it's just the model 550 rather than the model 527 that is in the game right now :)
  16. TikTactical

    CR 550: Discussion

    Beautiful looking rifle, that. All-in-all a general "specifications chart" so to speak for the weapon would be great like: ammo type, mag size, rarity/availability, "supported" attachments, effective range etc. Second question(perhaps not completely related): Weapons like the Scout, is planned for DayZ. I was thinking about different "military grade" sniper rifles? Is there plans on adding a NATO (for example) sniper rifle that supports extreme long range sniping? Perhaps a new "top-of-the-line" round such as the .338? Or do you guys think you have reached the "top" in how powerful you want the rounds to be? I understand it might not be a question that can be answered as of right now, but is it something that has been talked about?
  17. TikTactical

    Foliage and FPS in DayZ

    Hello there survivors! So I've been playing a lot of DayZ as per usual, but ever since the .60 stable update to the current .61 experimental, I've had quite a lot of FPS problems when using scopes. The frame-rate when running around is amazing, don't get me wrong, It's a major improvement of the former legacy rendering tech. But when I aim into lots of foliage with a scope, I get very low frame-rate. I thought it was related to my PC not being powerful enough, but when thinking about it it doesn't really make sense I run with 70-150 FPS without using scopes/binocs etc., and as soon as I aim into to trees my FPS drops by 2/3's. This occurs when using scopes, but I can feel it even without using scopes in areas up around Tisy where there's a lot of the orange "birch" broad leaf trees. I have a theory that the new forests, grass, roads etc. coming in .62 has both something to do with the visual fidelity of Chernarus (obviously), but also the "optimization" of those trees and the way they're being rendered? I could easily be wrong,but I think the current issue is related to the way the renderer interprets the trees and how it loads the textures over distances (LODs). I was kinda hoping someone could enlighten me on this "issue" as It seems like it's a very common issue, but not spoken/written of much. I've posted my issue on the feedback tracker but I'm not really getting any response or anything, so I'm assuming the devs haven't gotten around to checking it out yet, or maybe a similar report has already been made. I'm posting this now (fairly late) because I'm super stoked about the .62 visual overhaul, but if there's going to be lots more trees and foliage without my problem being "fixed" (if it's game related and not client related), I'm very worried that the game will be near unplayable for me. - TikTac'tical
  18. TikTactical

    Foliage and FPS in DayZ

    I think that issue you're having there will be fixed if you delete your .60 .cfg file (documents folder) It did for me anyway, as I had a similar problem when I installed .61
  19. TikTactical

    Foliage and FPS in DayZ

    Yes the hunting scope on the blaze is just fine, also binocs, PSO-1 etc. Basically all "fullscreen scopes" seems to have the issue, the further the zoom the worse.
  20. TikTactical

    Foliage and FPS in DayZ

    It cannot be it though dude as I have said turning my settings to low doesn't help me, what is it that people don't understand? I've said it a billion times, I have tried going to the lowest possible settings and to the highest, same result when using the scope. And also I shouldn't really run my game at 1920x1080 when I use a 1440p monitor. CHANING MY SETTINGS DOES NOT WORK, PLEASE
  21. TikTactical

    Foliage and FPS in DayZ

    Here's a video showing my issue, this is after deleting my .cfg file and all that good stuff, just put some medium settings in there and this is the FPS i get when using the scope, as I said changing graphical settings doesn't affect the FPS by much in the scope, changing my resolution to 1920x1080 gives me about 25% higher frame-rate or so (I don't have a video of this sorry).. My FPS in this video is not my average FPS (as It has set fairly weird settings because I've reset and just put some random stuff on) my normal FPS lays between 65-150 or so. Except for when aiming, like shown.. then my FPS is trash.
  22. TikTactical

    Foliage and FPS in DayZ

    I've played DayZ since the mod and SA since launch I have 2500 hours in the game, and I know quite a bit about the different "weird" issues that it could have in terms of graphical settings, so I would expect that my problem isn't an easy task, but as I have stated before, I could've missed something potentially.
  23. TikTactical

    Foliage and FPS in DayZ

    I'm not sure which generation of the card it is exactly.. But our systems are very similar, I have tried everything. This specific type of problem I'm having happened in .60 (and .61), or at least I feel it a lot now. It may have happened before .60 because of the low frame-rate already, but I doubt as I did have decent FPS in the wooded areas and that's where the main issue is now, or well it doesn't need to be forest areas, just as soon as there's a few birch trees. And my settings are specifically set, and even - as I've said about 23 times now - changing ANY graphical settings other than the screen resolution affects the FPS, perhaps there's a little gain when turning AA off completely. My FPS outside scope is ofc. impacted by graphical changes, but in the scope, near none..
  24. TikTactical

    Foliage and FPS in DayZ

    My specs of my PC is Nvidia GTX Titan 6GB GDDR5, Intel Core i7 4770k overclocked to 4.2 ghz (watercooled), 16 gb of HyperX Beast RAM, 500 gb samsung 850 pro SSD. The problem you're describing is not my issue. My issue is low frame-rate no matter how long I stay zoomed in for, and the especially bad ones are orange broad leaf "birch" trees. Even running the game on the lowest possible settings, I have the same effect where as on the problem you're talking about, lowering the texture detail and texture filtering will sort out the issue. This is NOT, my issue though.
  25. TikTactical

    Foliage and FPS in DayZ

    @Zing Freelancer Yeah, I get that, but I don't really understand how the performance is that bad, even changing my graphical settings to low, I still have horrible FPS when using scopes. The only thing that can "improve" my FPS is lowering my resolution, It's the only thing affecting my FPS in scopes significantly. I dont really know what you're talking about the "bush problem"? EDIT: And I'm running a GTX Titan, and i7 4770k so it's not like I'm running DayZ on a toaster. It has always been a bit of a problem with most Bohemia games for me, hopefully the new engine has a remedy..
×