Jump to content

Influence_X

Members
  • Content Count

    81
  • Joined

  • Last visited

Posts posted by Influence_X


  1. I've been playing dayZ official vanilla servers since release in dec 2013. I've never had as much problems on the official vanilla servers with hackers as I have the past couple months. It has completely killed my interest in this game. Normally I would play on "low pop" servers to avoid having to deal with a lot of players, and because I know high pop vanilla servers have always had a problem with hackers.

    I had already taken a couple month break from the game, because I had a very well hidden spot for buried items in the far north and it was almost impossible to see, it went untouched for many months. After the game went on sale in china we had lost our buried stash within a month. You can check the server lists and see all of the people with Chinese symbols or all numbers for steam profile names. These accounts have rarely been set up, and often have multiple VAC bans. 

    Tonight I had a friend get the game who had not played dayZ since the mod. We were running together in the far north and my character started taking what seemed to be like bullet shots from an unknown location. There were no cracking noises from bullets, no players nearby that we had seen, and it killed me very quickly, but I was hit more than once... I could hear audio noise of my character getting hit by something (the "UGH") and my clothing was getting damaged. My friend said he saw my character "spazzing out and making noises", and I fell over dead. A few seconds later my friend fell over dead himself, having heard nothing, he had previously found an LAR at a crash site, and was excited to be playing the game.

    My friend went on to say that he was really glad he didnt talk his brother into buying the game.

    I have never had a more disappointing experience in this game. And after 1,700 hours in this game I think I'm finally done.

    Someone call me when BattleEye actually does its job.

     

    • Like 1

  2.  

    7 hours ago, aux7 said:

    For me the fun thing (part of) about games is the learning how to play it .. . . the exploration as you learn the mechanics of the game  . . You start out as a noob, not knowing where to get water, guns  etc and finish as an expert knowing about illnesses, bases, specific map locations, cars etc.. . .

    relatively there are no end of youtube videos and walkthroughs available, Im not really sure how much more you need. .  .

    I know many people who could have used a tutorial starting this game.


  3. With the statement on the status report saying "we have a hard time explaining the medical system as it is"... Is because there is no explanation. 

    Is it so hard to make a survival tutorial? 

    DayZs medical system is not horribly complicated. Rust, Ark, The long dark, Project zomboid all have pretty similar complications (sometimes more).

    What stands out about dayZ is there is absolutely no tutorial. This would go a very long way in explaining the game mechanics. 

    Does this not seem like basic video game industry logic? Make a tutorial to explain the game?

    It almost feels like a cop out to avoid implementing an advanced medical system.... It wouldnt be hard to have a survival tutorial that shows you how to make a fire, reload a gun, bandage and take care of yourself when sick... Etc. 

     

    • Like 1

  4. I just wanted to say that this patch seems to be having a negative effect on server performance on public hive servers.

    I play on DayZ WA 2-8 and the server was performing so badly our car flipped almost killing us all. It had been laggy for multiple people I was playing with.

    • Beans 1

  5.  

    4 hours ago, Derleth said:

    Nice patch all in all, I just don't understand this milsimmey direction they have taken. Since 1.0 they've added two high powered hunting rifles, one specialised sniper and three assault rifles. Oh yeah bayonets and NVG:s too, and now grenades. No pistols, no double shotty, no .22s or .357s, or the bow for that matter.

    It is starting to feel more like this is Arma 4 Early Access more than DayZ...

    Bow is the single hardest weapon for them to implement. And it's not coming anytime soon.


  6. 6 hours ago, FunkInYourTrunk said:

    a few of the changes are awesome.  server hopping deterrence is nice and as it moves u to specific spawns it may make meeting ur friends easier.  throwing is nice.  but to be honest.... wasnt it hinted that we would be getting a survival patch.....?  the only thing survival here is that u can clean the water that wont make u sick anyway.  if u do get sick all it will do is make u drink more water..... no fishing still and no word on it whatsoever....  

    so basically..... hint at a survival patch..... and immediately get to work on adding more guns and ways to kill each other....  

    again dont get me wrong there is lots of good stuff here...... none the less..... super dissapointed

    Medical items are getting a bit of a change. I'm also sad no broken bones are in but I would rather them take their time and have it well done than say, go back to the way it was, buggy and walking over random rocks or stairs break your legs. 

     

    I'm also waiting for rotting food, and poison food. Like deadly mushrooms. 

    • Beans 1

  7. Quote

    Sorry but they're here to stay for skilled players who enjoy a deep authentic combat experience. If you want overly simplistic button mashing arcade fighting then Minecraft is just the game for you my friend.

    Quote

    A hardcore survival game is now challenging. Gasp!



    Your responses are childish. I want this game to be harder than most people are comfortable with.

    But not through shitty feeling clunky mechanics. It needs to be through loot scarcity, and a difficult medical system like diseases/broken legs, and the vital organ hitboxes. 

    It DOES NOT need to be from zombies that can glitch through you and hit you with their side turned while you're restricted to one tiny hit point the size of your reticle dot.

    Learn the difference, kid.

    • Haha 1
    • Beans 3

  8. Can we get an explanation of why the camera locks on melee now? It makes zombies almost unbearable outside of 1v1 melee combat. 

    I saw the twitter saying that the lock is intentional to make you "choose melee targets more carefully" but when fighting zombies they will often glitch/lag around you and appear to have an AOE attack.

     

    For example, a zombie can often still hit you with his side or back turned towards you. 

    When fighting more than 1 zombie, due to the AOE and glitches it makes it substantially harder to land hits. And it becomes far more dangerous to engage them in melee. 

     

    • Haha 1
    • Beans 3

  9. 12 hours ago, acewhittles said:
    • There is an undetermined number of features which many players see as essential that are quietly being put on a supposed 'wish list'. We have no idea what to actually expect beyond seeing the systems that are already in game being developed further & the return of old guns & assets that they haven't configured in Enfusion yet. I'm talking about vaulting, helicopters (the end game that I and many of my old DayZ mod friends have been patiently waiting for because we have no desire to build useless walls), throwing items, and rag doll effects among others.
    • Promised a roadmap on which we could manage our expectations that is certainly not going to happen now.
    • No more status reports or community spotlights. To be honest I never really looked at the spotlight posts, but this decision to do poorly announced live streams where they cannot answer serious questions that people have seems to be a very poor alternative to written status reports. We have no idea what is actually being worked on until an EXP patch is about to come.
    • I only play the game now because I manage a large community & my friends in that community are interested in interacting with the community, not so much in actually playing the game. There are definitely other things I would rather be doing but I have the obligation to be part of the community.
    • Technically yes, updates are coming in faster than ever. But I'm not sure it's good practice to metric it against the rate of massive engine overhaul updates that clearly take much longer than bug fixing and animations.

    1. They said helicopters are on a wish list and may not be coming due to server performance. 
    2. Why am I the only person who totally understands if this dev team doesn't want to put out a roadmap? Nothing else has ever caused as much salt in this community as roadmaps and failing to meet them, which they will fail, again. 
    3. I'm fine with this, they said that their new approach is "under promise and over deliver", so you'll hear about updates just before they happen, which is approximately once a month. I would rather have an almost guaranteed update every month, than a status report twice a month with an update every 3-6 months.
    4. I also only play this game to interact with a community I've put together on a public hive server, for me, it's the lack of in depth medical systems... as I tend to like to save people during medical emergencies. 
    5. Why? It's not like people understood what was really going on with the engine changes by and large by the community. It's a real minority that truly understood what happened with this game, and why most are rage posting on reddit about helicopters not being a promised feature.


  10. On 4/26/2019 at 12:58 AM, ImpulZ said:

    We read and reply to your feedback every day, we have game streams running in our office every day, we develop, test and play the game ourselves. We might not know what's happening in every players mind, but we have a pretty solid knowledge of the general opinions in the community and the state of the game. Just speaking numbers, so far (since the release) we see an improvement in the average player numbers which is better than anything we had in the last two and a half years (and this is NOT including the new players on Xbox). This does not mean we are leaning back or complimenting ourselves, we know about the hundreds of issues and missing contents/features in the game and work every day on making the game better.

    Thanks for pointing this out, and it's something I try to tell people when I'm replying  to all the people saying "DAYZ IS DEAD" on the reddit/other places. The game is actually doing pretty well right now according to steam charts if you look at the avg players since 1.0 over the past couple years before. 

    I play almost exclusively on public vanilla servers, and I feel like I meet significantly less experienced players there, I've met a whole group of 4-5 people that had less than 200 hours before the 1.0 release and did not follow the game. To them it's a pretty decent game already with a pretty consistent content release rate (since 1.0). 

    I hope the rate continues, and the updates continue to be impactful, I myself am eagerly awaiting any advancement/reworks of the medical system. Broken bones/use for morphine/epi pens/disease rework. 

    • Haha 1
×