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Influence_X

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Everything posted by Influence_X

  1. Influence_X

    Status Report and Walkie Talkies

    And since the batteries have limited life, it's encouraging players to actively seek things besides PVP to achieve a goal not related to playing mil-sim COD. I'm not seeing the problem here.
  2. Influence_X

    Status Report and Walkie Talkies

    I still think it would increase player interaction for the alpha/beta phase of the game to let everyone have a radio at start. Literally the ONLY problem is one channel of the radio becoming kind of spammed... and only on high pop servers.
  3. Influence_X

    Status Report and Walkie Talkies

    It's a totally valid point, not everyone looks for batteries... or will be searching for them once their only one dies. Hell... some people cant even seem to find food properly.
  4. Influence_X

    Status Report and Walkie Talkies

    Before they increased the range to the entirety of the map, your walkie talkie would get fuzzy the farther away you were, even over text, messages would start sh.wi.ng up l..ke t.his
  5. Influence_X

    Status Report and Walkie Talkies

    Radios wont have such a large range during 1.0. (there's a radio station for a reason) I see no problem with radios being a form of "opt in" side chat for the moment. You can always change the channel or drop your radio if you dont want to participate. I also agree that radios should be a clip on, or they should fit into a special slot like combat knifes on combat boots. Even if you do have 50+ people assuming EVERYONE has a walkie talkie and hasnt dropped it, EVERYONE has a functioning battery, and EVERYONE has it turned on and in their hand... it will only last so long before batteries start dying.
  6. Influence_X

    Status Report - 16 May 2017

    I dont think they're talking about leaving the range of the radios as the whole map after 1.0. I know there will be a broadcast station that functions, and that will probably have full map range. But I doubt hand held walkie talkies will. They only increased the current range to try to encourage people to use them more and to increase player interaction. Which apparently is not happening like they hoped, or at least like Hicks hoped.
  7. Influence_X

    Status Report - 16 May 2017

    People who are against radios as spawning gear dont seem to be considering a few factors. 1. Not everyone spawns at the same time 2. Not everyone will have a live battery 3. You can change the channel 4. You can drop the radio 5. This is a guaranteed way to increase player interaction, as well as providing a way to communicate about server specific issues (lag, hacking, admin abuse)
  8. Influence_X

    Status Report and Walkie Talkies

    I feel like I should mention that I only advocate that radios be starting gear for ALPHA and BETA phase of the game.
  9. Influence_X

    Status Report and Walkie Talkies

    Walkie talkies will allow an optional side chat, which also allows players to communicate about server specific issues ("hey, is this server lagging bad for anyone else? Did the admin just abuse banning privileges?")
  10. Influence_X

    Status Report - 16 May 2017

    I totally agree with Brian Hicks that radios should be starting gear, at least in alpha/beta phase of dayZ as a form of alternative, opt in, side chat. I always carry one, but I tend to play on a chosen, local, public server and I've never once had any radio contact aside from friends I knew were on the server already, and I could of joined in teamspeak. Walkie talkies will allow an optional side chat, which also allows players to communicate about server specific issues ("hey, is this server lagging bad for anyone else? Did the admin just abuse banning privileges?") I personally believe that a global side chat does not belong in dayZ, and the kill count definately does not belong. But that's just IMO.
  11. Influence_X

    Status Report - 16 May 2017

    Plz yes radios, if you dont want to talk, just drop the radio.
  12. Influence_X

    Status Report and Walkie Talkies

    I did this myself once, I spread walkie talkies with batteries around electro on a highly populated server then used a soundboard to project Half-Life 2 combine radio chatter. I got some good reactions from that.
  13. Influence_X

    Future of public hive servers

    As someone who has played since the early mod dayZ. I'm fine with your idea. Here are some random thoughts. I do not play private hive. I love that I can take my same character to different servers. It allows me to avoid fully populated servers, and play with friends in different time zones more easily without having to start as a new character every time. I dont want restricted hives because I dont want to have to fight to get into the same server if it's full population. It's true server hopping is the issue with this, but there's going to be downsides with every type of server, public or private, restricted or not. People will complain about server hopping and hacking, but that's not always my experience with it, as someone that plays low pop I've only seen one or two hackers in DayZ SA since it's release in dec 2013.
  14. I'm just curious, I remember that the defib was supposed to be the only way to "cure" a heart attack when someone goes unconscious with an irregular pulse. Does this mechanic still exist or is the defib just another way to kill people (have no medicinal value). I identify as a DayZ medic so I'm very familiar with the medical mechanics of the game.
  15. Influence_X

    Does the Heart Attack mechanic still exist?

    No. If you do that you will kill the player.
  16. Influence_X

    New sound engine question

    Hi. I have two questions in regards to the new sound engine and I was wondering if anyone could help. Question 1: I was wondering if with the implementation of the new sound engine, are the ambient noises like the fence and bird chirping going to go away? The fence one is really the one that gets me. Question 2: I play this game on 5.1 surround sound, and when i run around in first person the breathing overwhelmingly comes through my center speaker, it's a horrible distraction and it's one of the main reasons i dont primarily play on 1st person only servers. Is this going to change?
  17. Influence_X

    Light render distance

    Any word on when the devs plan on increasing the light source viewing distance? Like when we'll be able to see flares/campfires for kilometers? I remember the mod was like this. And it would do wonders for immersion. Just curious if it's been discussed at all. Thanks!
  18. Influence_X

    Light render distance

    "Basically the rendering distance can be defined on an individual object basis for light sources, so kind of like with balancing passes for weapon damage output the designers will have a look at this later on as well." Thank you so much! I really look forward to it! Does it work the same way with smoke from campfires/chimneys? In that the render distance is per item?
  19. Influence_X

    Light render distance

    You can see vehicle lights from a fair distance on stable. I guess some things have a much farther render distance than others.
  20. Influence_X

    Light render distance

    I remember being able to see flares and campfires from very far distances in the mod. The stick for a chemlight (not the light circle radius around the player) was visible halfway down the NWAF. When flying a helicopter I could see red flares on the ground.
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