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haydaman712

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About haydaman712

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  1. Can anyone confirm or deny that the truck and hatchback spawns are current for .63 exp on iZurvive? Have any been added or remove?
  2. haydaman712

    Which Vehicles are in BETA now?

    Can anyone confirm or deny that the truck and hatchback spawns are accurate on Izurvive?
  3. haydaman712

    On which branch will server files be sharded?

    So you're saying the server files have been released but the mod tools haven't? Does that mean private servers for Exp are not a thing yet? Or are they?
  4. So I've taken a bit of a break from DayZ. But I always check in every week or so to see what's new. I haven't heavily invested time into DayZ since .59 when there was actually loot in the game. If you want to join someones private server which branch will it be available under? Stable, Exp, or Stress Test? Like if I want to access someone's private server would I just access them the same way we always do? Is there a way to differentiate between private shards with unaltered files and ones with?
  5. Bro I never said that I want to the rag glitch, or the apple glitch, or ANY glitch for that matter to make it's way back to the game. I never said I don't want this game to be brutally punishing, requiring hours of playing to survive and better your character. As of right now it is not hard by any means to survive. If you cannot survive than you just don't know what you're doing regardless of where you spawn. If I spawn in Electro and my buddy spawns in Svet it's not a matter of "will we survive" before we get to eachother, it's a matter of when. If I am playing on my own I don't have a problem with shit spawns. It's not a matter of survival until you reach your friend. It's a matter of time consumption for which you're not actually playing the game, but trying to get to your friend before you play the game. If you want to avoid players and survive you can. The only thing the spawning system is doing is delaying the inevitable and promoting wasted time in which the players seeking their friends gain nothing and the players accepting spawns see no difference. I'm not saying give instant spawns and I'm certainly not saying keep it the way it is, because it's clearly flawed. I'm saying meet us somewhere in the middle. I don't see how gameplay is affected for players who don't care. You cannot say it's a gameplay issue when it's random.
  6. I never said that I ONLY devoted two hours or less to DayZ on the regular. Many times me and my buddies would link up for a bit and then log off in the same location to continue playing again at a later time. I spent 6 hours on the stress test with a friend and managed to link up with my friend one time after what was the most frustrating unenjoyable experience I've had in DayZ in quite some time. And that's pretty hard to top.
  7. I completely disagree with you. If I have 2 hours to play DayZ in a given night why should I have to spend it searching for my friend. I don't have any qualms with the harsh survivability of the game, but it is still a GAME. And I am by no means a casual player who wants everything handed to them. I know most of the map by heart like many die hard DayZ fans but this is ridiculous. I think there needs to be a respawn option that has something like a 1 minute timer after you spawn to receive another spawn.
  8. First off let me preface this post with a round of applause to the developers. For the past 2.5 years I've been an avid fan always envisioning what this game could be. I've never been so excited for an update and I think things are on the right track. Today it took nearly 1.5 hours to link up with my buddy. With the removal of the suicide by rags it's a chance game with receiving a spawn that you desire. As of right now the only way to get a new spawn is to die. That means jumping off towers, rocks, or getting mauled by zombies etc...I got a woods spawn and it took me nearly 30 minutes to commit suicide. It's just not viable at the moment to meet up with your friends and this should be addressed. I'm fine with the harsh punishment the changes have brought, but this should not be one of them.
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