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Everything posted by EdStaffordZombie
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Characters and persistence wipe on Stable servers this week
EdStaffordZombie replied to Baty Alquawen's topic in Servers
So what sense have to be unconscious if you cannot wake up with that amount of blood (<500)? If this is like this, it should show the "You are dead" screen instead of the "You are unconscious". :/ -
Characters and persistence wipe on Stable servers this week
EdStaffordZombie replied to Baty Alquawen's topic in Servers
Im answering myself... https://feedback.bistudio.com/T104020 Sorry for the spam guys... -
Characters and persistence wipe on Stable servers this week
EdStaffordZombie replied to Baty Alquawen's topic in Servers
We already tried with no result. We tried Epi-Pen + Bloodbag + TonsOfApples and nothing. In addition we had a fireplace behind him to avoid him getting cold. Finally after some minutes he died. Has anyone recovered from unconscious state on this 0.62 patch? -
Characters and persistence wipe on Stable servers this week
EdStaffordZombie replied to Baty Alquawen's topic in Servers
Wow Baty, so fast reply, Thanks! Regarding the unconscious question? It is a known issue? Keep up with this amazing work! -
Characters and persistence wipe on Stable servers this week
EdStaffordZombie replied to Baty Alquawen's topic in Servers
Rain and cold need to be tweaked a little bit, it is very very difficult for fresh spawns to survive without clothes or food. It is not very real that you get cold by running for 3 minutes under the rain. I noticed this by playing with friends on a night time server. It was raining as hell and we can barely go to loot anything without getting freezing. I can deal with it but i think that it is very frustrating for the newbies to die again and again if its raining because it is not very funny to stay close to a fireplace for hours and hours until it stops raining. Another thing is the unconscious state. It has been two times now where one of my friends fell unconcious because of food, we try to get him up by injecting Epi-Pen and also feeding him with a lot of food but it seems that the player is never recovered from this state, it is a known issue?? Can we have some details about what will change on the next update Baty? Bestz! -
Nice videos m8! I think that your suggestion regarding sound animals is nice. The animal sounds on forests makes the inmersion insane, the deer sounds are already ingame but I think they should be louder as u explained. The first time i hear the deer sound ingame i was soooo excited about the how inmersive was to me and it is soooo funny to track the animals by following their sounds. More animals in Chernarus PLZZZ
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0.62 | the sound I hear at night
EdStaffordZombie replied to gordonfreemantr's topic in General Discussion
I can heard it too, I always have paranoia thinking about a possible car passing through... -
Nice post bro! At least is a interesting one, not a "Fuking give 0.62" one... 29 years old here! It seems that we are an old community! I would love to see stadistics about the main age on Dayz players and also on Arma3
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Change the noise, when you have a gun on your back
EdStaffordZombie replied to NoK_Drayen's topic in Suggestions
This is a nice suggestion, they could implement some types of items to make a additional sound, not one sound per item(that would be crazy for devs {+1 year of development}). The suggestion oven seems to be on fire! -
Status Report - 18 April 2017
EdStaffordZombie replied to Baty Alquawen's topic in News & Announcements
Exactly, people just complain about things that are expected to be like that... so I do not give a fuk... Just wait until all of these rat kids come with new patch complaining about the color of the boots... Just take a look at the rust reddit...they complain about everything...just everything... xD -
Same for me, I actually like it so much. The Dayz sway provokes more patience when you are camping... You need to plan and take your time before shooting. I like the idea behind weapong weight and soft skills!
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Why it is harder and harder to have interactions ?
EdStaffordZombie replied to Mantasisg's topic in General Discussion
I think that we need 100 players servers asap -
Status Report - 18 April 2017
EdStaffordZombie replied to Baty Alquawen's topic in News & Announcements
Nothing new to see here.... -
Banning on public hives option removed
EdStaffordZombie replied to zin0's topic in General Discussion
I think that a exploit reward program like the one in Conan Exile would be a good idea against hacking and exploiting. Conan Exiles devs rewards every player who finds a exploit in the game, if you give a reward to the players, tons of exploits would be sent to Dayz dev team. It is impossible to fight hacks totally but if the devs are aware of most of them, they would have more control on it. -
I would love to have a crane to unstuck vehicles on railroads
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For me thinking about the future, there is no other solution than only private hives. The reason behind this are mainly three: 1. Base Building: I do not know how dayzdev team could manage to avoid base hopping once this feature will be implemented. I cannot image any workaround to avoid this situation with public hives. 2. Official "Private shard" servers: For me there should be Private (Public) servers managed by BI. I mean Private shard in official servers like "Official Dayz private server #1". These servers would be administrated by BI team, catching possible cheaters monitorizing them when they want... (every dayz server should be an independant world itself with a independant community) 3. Server hopping for loot: The same than with point 1, I cannot imagine how could dev team solve this problem. I do not give a fuck about the poeple that wants fast loot in short time. I always play on private shards because high tier weapons are harder to find, this leads to firefights with low tier weapons and I think is really enjoyable to fight with civilian weapons instead of finding everyone with AKs, FALs etc. Best regards!
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Agree, I think that most of the poeple who rents a server is because they want to have a personal server (to play with friends) in a controlled environment (active admins). So what is the point in paying for a server (like the official ones) if you cannot change almost any parameter? I do not have numbers but I think that very few people do rent public hives. (If I am paying for a server I want to be able to configure things, at least from my point of view)
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From my humble opinion, public servers do not make any sense in dayz... The main target of Dayz is inmersion, and I think that server hopping ruins all the experience, there were several topics before disscussing this topic. In addition to the new upcoming changes to the server browser where you can see the characters you've played on different servers -> No sense to have public hives. I do not know pro and cons but for me...Server hopping makes no sense from my understanding about dayz experience. Best regards,
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Vehicle Desync - Will this be addressed soon?
EdStaffordZombie replied to Storymaster's topic in General Discussion
Yeah blackberry, I feel exactly the same. I do not understand why they attend these PAX types expos if a tons of work is still ahead. It was understandable with the 0.60 patch when they showcase the new renderer because it was a huge step ahead for Dayz development. But right now... It does not make any sense for me, it is just time consuming for the technicians that only provokes delays on the deadlines. -
Vehicle Desync - Will this be addressed soon?
EdStaffordZombie replied to Storymaster's topic in General Discussion
Yeah, I will also love to hear more information regarding this blocking point that prevents the heli going out from the trello hangar! we need chopa or newer things! snif* snif* Im starting to loose faith... 0.61 was out on 16th of december 2016, and we still have tons of memo crashes...half of a year to fix new patch issues? Im not salty but sincerelly i did not thought that it took as much time, not too much changes (except from wolves and sound) on 0.61 and we still have crashes and issues like black faces and poor network comms. So extrapoling to the 0.63 patch...introducing several new techs makes we so worried about the time ahead us to fix all the new issues that will come with new player controller... Im scared guys... -
Dev's work Hard on the vehicles pleas thx....
EdStaffordZombie replied to cedrico85's topic in Troubleshooting
Vehicles sinking in the ground wasn't supposed to be fixed? I am confused... -
1. Modding 2. Base Building 3. Functional Air/Ground Vehicles
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Dayz Suggestions Part #3 [With pictures]
EdStaffordZombie replied to Asmondian's topic in Suggestions
Fuking nice Job m8! I want them all! GIMME the three pages devs! xD -
Totally agree with that statement. It is the time for sure to test new features. But i think that these type of thinks will come after the foundation mechanics (player controller) will be in, if not, we will have it for sure with modding! ;D
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I think it is a good idea, but i remember Hicks talking that they did not want more dynamic events. They were looking that the only interaction with "humans" will be players (refering to NPCs). Instead I think that it would be a great idea to test corpse degradation, feature that the dev team talked some SRs before. It could be like zombie loot but with higher number of items and quality stuff. I would like to know how these dynamic events will affect performance, maybe it is not viable for some reason... :P