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Your DayZ Team
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Everything posted by Sqeezorz
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I dream of the immense challenge of DayZ in the final stage ... Vanilla..an the coast relatively simple .. the north-west the hell on earth. We will lose many friends and cruel deaths. No, not by KoS, by the hostile world. Since I wish that these friends not simply into a 1.5m deep pit throws, and the hungry worms and maggots leaves. It would be a gesture to make the pit a real tomb (crafting) with a wooden cross made of sticks or a tomb stone from a stone. This tomb would be like a worldcontainer with 1-3 slots where we could give the dead his love gift. A note, a rag, a BrianTeddy or just an apple. This tomb would then have a persistence period of perhaps 10-15 days and should be limited to the server to max 100-150 "graves" ... according to the principle: first in, last out Aditional: A grave with a cross or stone would have a few indigenous wild flowers on the earth hill. -Amen- Edit: It would write stories when you find a grave .... and if you loot it make the friends of the dead do not see this ... otherwise 2 graves will be there ^ ^. R.I.P. Yuki
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@Zwoosh accepte the Dayz gamemechanics/HUD or play on Deathmatches Servers. Full Equipment, No Stamina, never need drink/eat. .
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I play and know DayZ since version 0.53 and I have to admit: there was never a version that I had to call unplayable. Bugs? Yes, of course there are bugs. Some of them were annoying or made some things difficult, but you could always avoid the things that were banned.... it's a game and not our RL.
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From what do the people live who demand everything "for free". Or with what did you pay for the device with which you post your texts? Does light food or paradise exist? Questions about questions.
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Good information @Devteam, thanks.
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I do not want it to NEVER come. It just should not be too easy to search no wells or ponds. (Instant in 10sec., Fill a pot with rainwater? Yes, ok, if you have to disinfect it, with tablets or boil off.)
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Remember: "Catch the Rain" will drastically reduce the importance of wells and waters if the weather setting is for "more rain".
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@Derleth i found small stones on the dirty roads (the brown styled small roads in the forest, not hiketrails). I found mushrooms on new places, i think the Devs have some new locations on board, called: go in and find it out.
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DO NOT add the "catch the rain" option to the game on Liviona. It will turn the new card into a joke ... because now the water in the deep forests is too important. That it comes as a DLC I realized when I played the map. Liviona is a level-up gameplay challenge from Chernarus.
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It is a good "Chessmove" to test an experimental version with relatively little new content from the beginning under full load ... and that works best with something super new, a new environment. 😉
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I played the new map. 3 Impressions: The terrain offers two extremes, open fields and expanses, and extremely dense forest, especially the forest edges and hedges. Food / water to stay healthy is a big challenge, especially in relation to the weather (but it is possible). The new unknown environment makes the interactions very diverse, KOS / ambush / caution approach / keep distance / escape .... all seen and experienced in about 4 hours of play time. My conclusion: Liviona is purely from the map ago, a bigger challenge (Mod can strengthen this or weaken). Survival and PVP are demanding in this area (the dense forest is very camper friendly ^ ^). PS: to the people who complain about the weather on Liviona: what do you want to do in Namalsk when it's published ;-)? Add: A picture that made me laugh because I interpreted it: NEW Feature, the live Ingame "Bug-Tracker".
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Thanks @-Gews-, you explained it better. (English is not my favorite language ^^).
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The Crossbowmod is based on rifles. The "Real Crossbow or bow" is a tool to "throw" the bullet -> the bullet must be ingame "real" and not just a fictional "energy" that reaches a target, and there is charged. A bullet from an arc is therefore an "item" that is not lost immediately. This circumstance makes much more complicated than a firearm with rounds.
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That's what makes it very believable or understandable. The bow and the "throw" is not something that has never been there. Although the engine has new commands / parameters and syntax, it must be possible to "translate" a sentence from Olddayz to Newdayz. Surely they want to do the bow "better" than in -0.62, but the basics will still be the same. So where is the "tight spot" that prevents it?
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Good idea, even if the list will be quite small. FYI (GermanDayZ.de Vanilla / 60 Slot / Adress: 193.111.198.53:2302)
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Short answer: It is a "setting" for the GAME created by the developer. It does not have to be a realistic accurate logic, it has to track the gameplay meaning of the vanilla plan.
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PLEASE reverse the NEW "Client Side Personal Night Light"
Sqeezorz replied to 0.64 Freerider's topic in General Discussion
What you see, others see differently, why? Please read the post in the link. https://forums.dayz.com/topic/243265-night-time-is-unfairly-darker-for-some-players-vs-others/?do=findComment&comment=2426502 -
[Update] Any details available (PC)?
Sqeezorz replied to Weyland Yutani (DayZ)'s topic in General Discussion
13.feb. update from Exp to stable. Now, 21.mar. and exp goes down. 27.mar. big time to xbox.... and the next content for exp stay in the stars, and we cant see because the binoculars are broken.... -
Infected Should Be Able To Break Down Doors
Sqeezorz replied to Survivor1431's topic in General Discussion
Ok, then we are all ready here: that mr. P can post the link to orginalen idea here. (I know it's "eating time" for the trolls, but this is just dirty salt water, not a really good soup.) -
Infected Should Be Able To Break Down Doors
Sqeezorz replied to Survivor1431's topic in General Discussion
Nobody (not even the devs) knew what it meant to build a new engine into an existing scaffold. The simplicity, however, turned out to be a theory, it was certainly never the goal of everything that already existed was "new" adapt, which meant more a complete rebuilding. -
Or you make a real madness with very simple server demodding: HorrorZmod that's every day has a new loot default (eg types.xml and Infected-loot) you make 9 types.xml with the property where there are things that are very rare or even complete missing, and on the other hand are things that were not found yesterday suddenly moderate or frequent ..... that is then only for 1 day .... today 2 cans ... it could last for 3 days be the one you find ... (And play with the Tier1234 Zones in types.xml.. one time all Tier4 are empty with weapons... and Tier1 have the big sales 😉 ). The Limit are only your Fantasy.
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Infected Should Be Able To Break Down Doors
Sqeezorz replied to Survivor1431's topic in General Discussion
So that everyone here understands your idea better I searched an old video of the devs. -
Modding becomes more of a platform that says: how can you turn off all the mechanics who devised and created the devs in the last few years? If they'd known that, then without all those mechanics, the development would have been much faster ... actually, they'd just have to implement the sound and graphics enhancements into the Arma DayZ Mod. It sometimes seems like people just like the map, and the Arma asset selection. Add: Does it make any sense for the developers to finish the other missing mechanics .... or can they cancel them immediately and move them to the archive? I always thought modding was there to create more and new content or mechanics, and not to disable existing ones.
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@kopo79 maybe its time to a New Serie of Quests. Or you make the same from 0.60-0.62 with the new 1.0 Engine. You remember? Here some Ideas (your Ideas): https://forums.dayz.com/topic/236633-spice-up-the-gameplayrealism-settings/?page=1
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As I ask a question: Which advertising we see reflects a product today 1: 1? This is the normal way of advertising "Today" I like the trailer. He looks good, a real cinematography, and tells a single "possible" story that can happen in DayZ. One of 100 or 1000 possible stories. So a comparison is "unrealistic" for the whole product ... because it's just a small "excerpt" of it.