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Everything posted by Sqeezorz
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Yes, I still remember that statement (problem with physics and serverside performance). But we all know DayZ, which means we know that at the beginning something new is never perfect and full of bugs (Lovebugs ^^). We know that we will die on bikes, but we would like to have them because it is part of the end times. It's the same with bow and arrow, the simplest thing that RL offers seems to be a very big challenge in virtuality. Hey Devs, this isn't whining, it's a call for fun ^^.
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I dream of the immense challenge of DayZ in the final stage ... Vanilla..an the coast relatively simple .. the north-west the hell on earth. We will lose many friends and cruel deaths. No, not by KoS, by the hostile world. Since I wish that these friends not simply into a 1.5m deep pit throws, and the hungry worms and maggots leaves. It would be a gesture to make the pit a real tomb (crafting) with a wooden cross made of sticks or a tomb stone from a stone. This tomb would be like a worldcontainer with 1-3 slots where we could give the dead his love gift. A note, a rag, a BrianTeddy or just an apple. This tomb would then have a persistence period of perhaps 10-15 days and should be limited to the server to max 100-150 "graves" ... according to the principle: first in, last out Aditional: A grave with a cross or stone would have a few indigenous wild flowers on the earth hill. -Amen- Edit: It would write stories when you find a grave .... and if you loot it make the friends of the dead do not see this ... otherwise 2 graves will be there ^ ^. R.I.P. Yuki
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@Zwoosh accepte the Dayz gamemechanics/HUD or play on Deathmatches Servers. Full Equipment, No Stamina, never need drink/eat. .
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I had the exact same experience with Liviona. (I died several times through the surroundings, a great feeling after 1500h). It was hard, the border to death was always present. Therefore, I am AGAINST the "catch some rain" because this destroys a large part of the survival timing. (Even if it's totally unrealistic). But the most important sentence is this: Quest-Quote from Kirov: "But I don't know how to bring back those experiences without making the game unplayable for most." My Answer--> I think only private Servers with hard challanged mod-packs (less xyz etc.)
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I play and know DayZ since version 0.53 and I have to admit: there was never a version that I had to call unplayable. Bugs? Yes, of course there are bugs. Some of them were annoying or made some things difficult, but you could always avoid the things that were banned.... it's a game and not our RL.
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there was not even a long time ago references to the function: "carry player-bodys" ... why not a chicken too. But the carcass will take its tribute if you have too long, it will rot and slowly make you sick .....
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From what do the people live who demand everything "for free". Or with what did you pay for the device with which you post your texts? Does light food or paradise exist? Questions about questions.
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Good information @Devteam, thanks.
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I do not want it to NEVER come. It just should not be too easy to search no wells or ponds. (Instant in 10sec., Fill a pot with rainwater? Yes, ok, if you have to disinfect it, with tablets or boil off.)
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Remember: "Catch the Rain" will drastically reduce the importance of wells and waters if the weather setting is for "more rain".
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@Derleth i found small stones on the dirty roads (the brown styled small roads in the forest, not hiketrails). I found mushrooms on new places, i think the Devs have some new locations on board, called: go in and find it out.
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DO NOT add the "catch the rain" option to the game on Liviona. It will turn the new card into a joke ... because now the water in the deep forests is too important. That it comes as a DLC I realized when I played the map. Liviona is a level-up gameplay challenge from Chernarus.
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It is a good "Chessmove" to test an experimental version with relatively little new content from the beginning under full load ... and that works best with something super new, a new environment. 😉
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I played the new map. 3 Impressions: The terrain offers two extremes, open fields and expanses, and extremely dense forest, especially the forest edges and hedges. Food / water to stay healthy is a big challenge, especially in relation to the weather (but it is possible). The new unknown environment makes the interactions very diverse, KOS / ambush / caution approach / keep distance / escape .... all seen and experienced in about 4 hours of play time. My conclusion: Liviona is purely from the map ago, a bigger challenge (Mod can strengthen this or weaken). Survival and PVP are demanding in this area (the dense forest is very camper friendly ^ ^). PS: to the people who complain about the weather on Liviona: what do you want to do in Namalsk when it's published ;-)? Add: A picture that made me laugh because I interpreted it: NEW Feature, the live Ingame "Bug-Tracker".
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I started DayZ at 0.53, my first spawn was in Three Valley. I ran west and found the well. It started to rain and status messages said "you're wet, you're cooling off". I ran north to an antenna .... and looked down from there to Solnichniy. My screen was getting blurred ... just before Solnichniy I could barely recognize anything, just listening was still good. I heard infected people but did not see them. I heard how I fell into a pond and died in it. Pure immersion. It worked once. It was so hard and at the same time great. What happened that these great Survial aspects are missing? It would be a great pity to see such basics as "mod" first.
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Thanks @-Gews-, you explained it better. (English is not my favorite language ^^).
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The Crossbowmod is based on rifles. The "Real Crossbow or bow" is a tool to "throw" the bullet -> the bullet must be ingame "real" and not just a fictional "energy" that reaches a target, and there is charged. A bullet from an arc is therefore an "item" that is not lost immediately. This circumstance makes much more complicated than a firearm with rounds.
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my guess: base building is not finished yet. ---> A fence shows you after the construction the "state point" as Pristine. Base building elements should be in sync from Pristine to Ruined during the 45 days (End of 45 day). One way to prevent this is to repair the base (with nails and planks). The meaning is then: abandoned bases are removed. However, the condition may only be checked by the "inside" to avoid meta. Further, a Pristine fence is said to be much harder to destroy than a badly damaged one.
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That's what makes it very believable or understandable. The bow and the "throw" is not something that has never been there. Although the engine has new commands / parameters and syntax, it must be possible to "translate" a sentence from Olddayz to Newdayz. Surely they want to do the bow "better" than in -0.62, but the basics will still be the same. So where is the "tight spot" that prevents it?
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@matiman Did you try to interact with the fences and towers? (stuff nails into the building inventory and take them out again ---> interaction without changing the structure.) If that works, it's also a useful thing, since this can only be done from the "inside".
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Good idea, even if the list will be quite small. FYI (GermanDayZ.de Vanilla / 60 Slot / Adress: 193.111.198.53:2302)
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Short answer: It is a "setting" for the GAME created by the developer. It does not have to be a realistic accurate logic, it has to track the gameplay meaning of the vanilla plan.
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PLEASE reverse the NEW "Client Side Personal Night Light"
Sqeezorz replied to 0.64 Freerider's topic in General Discussion
What you see, others see differently, why? Please read the post in the link. https://forums.dayz.com/topic/243265-night-time-is-unfairly-darker-for-some-players-vs-others/?do=findComment&comment=2426502 -
[Update] Any details available (PC)?
Sqeezorz replied to Weyland Yutani (DayZ)'s topic in General Discussion
13.feb. update from Exp to stable. Now, 21.mar. and exp goes down. 27.mar. big time to xbox.... and the next content for exp stay in the stars, and we cant see because the binoculars are broken.... -
Addressing the most pressing issues #2
Sqeezorz replied to eugenharton's topic in PC Experimental Updates
Since humans began to build walls against enemies, he had to realize that there is no wall that is safe. Not even Alcatraz was safe enough to be safe, a jail on an island, and we believe we can redefine Fort Knox with a few simple boards. The only thing to complain about: the time / effort it takes to destroy something, in contrast to the construction. A good approach here would really be that bases are tied to the PlayerID, and only the owners can benefit from easy demolition / yield. The assumption is close, however, that will come quite a bit in terms of basebuilding, as it rather represents a "fast feature that still needs to 1.0". Add: I'm surprised why here in the forum nothing is said about the fact that the Exp.-Server go offline ... (not why, only the information about it).