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Everything posted by Sqeezorz
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maybe softskills? Nobody knows anything so far, because it was very quiet about the details. But surprises are the most intense in a game.
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Bow is not implemented (wait for game/code-tech) Stresstestversion not compare with first 0.63 Exp.
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I feel with him. It would also be so if I buy a game without knowing what it really is. Luckily, it was not a house without first asking where it stood.
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New always feels "different". If it suits your taste, then it's good. if you have difficulty with it, then you feel it as negative. I know that as a left-hander.
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The idea of giving saline or blood itself makes sense. But on the other hand, it was much better if you needed someone else to help you with infusions. You alone, are much more careful when you know that you can never use the Salinebag alone. The solution here would really be best as time and effect as difference. If a friend helps you with the infusion, then it should run in a comfortable time and the content should be 100% to your benefit. If you do it yourself or have to do it, it should take a long time (30 -... sec.) And the content only works to 50%. So you will be able to do it, but never in the battle when you have time pressure. (It could also be that you start the action at the self-saline / selfblood, and you can not break it until it's over, so you have to do it in a really safe place.)
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I do not know how clever the CLE can be. However, I noticed in the stress test that there are areas with apple trees where you will never find anything while others were full with Apples. I know there will be berries added and possibly pears. what if these places of "success" change cyclically? This could happen with the whole loot, that certain things can be found in other places for a few days or can not be found. But the attitude of the CLE in the stress tests is very friendly in order to survive as far as food is concerned. The reason could be that the servers all start suddenly and are filled immediately by players, because this flood of players will be found in the Exp. Version only at the start. So stresstests are not a good way to evaluate the real gameplay.
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if it is 0.63, then: never try to sprint until you find food and water, otherwise you will run the risk of dying. (0-0.62) so far, sprinting was not a problem, in 0.63 it will be an option for you can kill if not used with caution.
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Meeting up with friends SHOULD be more accessible in .63.
Sqeezorz replied to haydaman712's topic in General Discussion
Find your friends as it is. Even if, and especially when it takes hours to finally see his friends, everyone already has a story to tell. (or you share your story live in the TS with your friends, it's funnier and intensiever so, because none of your friends can help you, so be careful) -
In 0.62 it is so that you can only light the fire if there are no objects within a radius of about 5-7 meters. Everything you can see on the map except the ground are objects. Trees and bushes have a smaller object influence than anything else (1-2 meters) In 0.63, you can place the fireplace on an almost flat surface, and the influences of 0.62 will come. In the rain this is a very big challenge, so that in civilian areas you can only make a fire in the houses with fireplaces.
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Good thought but it will be impossible to stop metagaming. People will find ways .... they can use TS / Discord / Skype via cellphone .... and the microphone on the PC mute .... the effort to stop it will never justify the result. The key to this will only be honest communities or private servers with fair players. (I always play Ingamevoice in the group, it's risky, but that's what it should be, if we lose ourselves too much, then we'll use Steamchat.) Of course, you'll often end up as a loser, but lose it more honestly than with Meta win, it's like doping in sports, but it does not show what you really can.)
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Confirmed, Apple have not despawn timer like other items, only you and your distance are the values.
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@Mantasisg I know what you mean. But the last stress test showed me: Forget the urge to get from A to B quickly. it was not slow or tedious .... I've never had so many interactions with "foreign" players until I found my buddies. Our goal was: do we survive that? So we played it, it would have taken 5-7 hours until we arrived at NWAF. we were on the UK 0-4 (1pp)
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I have the feeling that Stamina is going in that direction ... because in 0.62 there are already different influences on you with the different types of ground-types (run without shoes and you will see what it is). Influence of other and other parameters is really to be expected.
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huh ... hard thoughts, but really not mindless. Running is really a threat to your character if you have no food reserves with you, even experienced in the stress test, paid for with death, and learned from it. The second attempt to run only in an emergency brought me the realization that you are in the end, faster because you have to worry much less about food.
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0.63 Experimental Release Check list
Sqeezorz replied to Baty Alquawen's topic in News & Announcements
Mostly written here only if nothing has changed, or no update can be found. I saw by chance today that there was an update, and just say "thank you" for it. -
agree with the point. jogging is now almost faster than trying to run, slowing down and looking for food .... a vicious circle. And that's good, the map is now bigger and you have to think better: where, how, why, how long, alternative and and and, the variety of decisions has opened with only 2 small features a big door that makes everything so far "different" , (You'll automatically be more attentive to your char than before, because 30min from east to west was yesterday, if the trip always takes 1-2h you'll handle it differently) Sprint vs jogging has pros and cons. Ok what I still miss is the same too: jogging vs walk. (pro and Cons ??)
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LOL, and you die because of dehydration, like hit number 3541 ^^
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That's exactly what, it's a controversy. On the one hand, they increase the rigor of hit-boxes. On the other hand, this innovation is destroyed again by simplification to "only headshots". It's like boiling water to make ice cubes when we look at weapons AND hit system.
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Influences: Human/Natur(Rain/Wind)/Ammunition/Weapon Barrel. here only weapon and ammunition:
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General Feedback & suggestion after playing 0.63 offline [0.63.146715]
Sqeezorz replied to jon3390's topic in Suggestions
To open cans: Take Knife in your Handslot and move the can to Combine. Not the another way around. -
Yes, that's one of the parameters. but there are others who are fix. 1) the ammunition itself (I worked in a ammunitions-factory a long time ago) because in the manufacturing process there are also tolerances and wear of the pulling-tools. Sniper ammunition is almost always from the first series after a tool change and is handled with particular care. 2) the barrel of the weapon. Again, the same rules apply to the production as the ammunition. A gun barrel is measured and selected after the manufacturing process, because virtually no weapon barrel is 100% straight, the best barrels go separately in the further production, which exceed the tolerances are destroyed. Everything in between is considered "good" (I could see and learn this once during a training in a weapons factory). 3) Wear, handling, weather (yes, long side sunshine, for example, bends the barrel), and most importantly, care of the weapon. All this gives the dispersion.
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Do I understand correctly? F for "take object" if it is empty and an option like "Hold LMB" for "browsing content" if there is one inside? The content is then next to the browsed "main object". Sound nice.
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I strongly suspect that the removal of the SWAY has to do with the control of the console, because with a controller it is much harder to aim at fast moments. (as the only game I have played on Console once is Doom .. and it does not feel like the Id games I know from the past (PC) .... with Console it's just a little bit more comfortable) But we are here with PC, and we need that to balance. (I myself am not a PVP fan in DayZ, but I like when my opponent is good, and good in the sense of being really good, then I know why I'm dead). Insert the Sway ... and set the Sway value in the console version to "0" to make it easier.
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Do not worry, there will be servers on the official tab, which are 3pp / 1pp and which are only 1pp (and certainly without crosshair). It will select the players by themselves, which I think the people who are found on 1pp, are slightly different than those who play only* on 3pp. * There are also exceptions, I do not want to throw all in the same pot, I also write left and hold the knife right.
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[Terrain addition] Artillery/Airstrike/Gunship/Naval bombardment craters
Sqeezorz replied to RaphaelDeFusco's topic in Suggestions
I like the idea. The placement for such craters I see as the biggest problem, because there are not many places that make a crater credible. The world in Chernarus does not testify directly to a war, it is too intact. It shows a world without the civilized human being, a world that belongs to nature. If I could choose locations then this one: 1) Balota west of the airfield where ruins are already standing. 2) The road in the southwestern and northwestern Evaczone, it would make sense to you why it did not continue and caused the panic (roadcrater). 3) at the Destroyed Village below Guglovo. These are all points that contribute to the story without showing a world that destroyed itself, we must remember that it was a fight against a "disease" and not a military power, so much is still in a relatively good condition. Chernarus is not finished with mapdesign, we do not know exactly what is coming. Your idea with the craters might not quite fit Chernarus (compared to the effort), but I'm convinced that such an asset can fit very well in other maps, or better (? Namalsk?)