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Everything posted by Sqeezorz
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i have PoE and it Works fine. (the PoE are connectet with the PS4 from my Children, and Updates an DL, at the same time when i play DayZ, as never Problem) i have testet PoE for short time on my PC, its run (my PC are direct connected with Cable to the Router, in the same Room).
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hi. It comes to the wifi on a few small things that it brings to success or defeat. 1) how far is the path of the WLAN signal. It has to go through many walls or floors. Are these made of wood or concrete. 2) you are the only user of the WLAN. 3) Are there many other WLAN networks in your environment? If so, which channel do you or the others use? These are factors that many micro-laags can do, something that is not the case with cables. (DayZ is very sensitive to changes in the Internet connection, I observed this with myself. The better the ping is, the more sensitive are the reactions to changes).
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This will only be possible if the server files are available. The offline mode we have now is not a real offline mode as it simulates with server / client, only the CLE is really integrated and that only in the core internal version. This means that no imports of memory files are possible because the server is only simulated in RAM. The real server software stores various topics (for example: door status / map changes / the CLE table and current status list .character data passed to the character hive).
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Right. But it also depends on where you play. Military areas are always a very high risk. And on the 1pp (hardcore servers) you'll see a different kind of players than on 3pp servers.
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Not entirely correct. Items worn on the character do not exist for the server. Only items stored in containers. And because of Sniperrifles .... go to Novaya Petrovka and search in the barns, maybe you find it, or another found it and shot you in head from 600m.
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Ability to unlock a high impact or more options can also be the opposite of more interaction or added value. Because: What if your character has a high skill level, you become extremely cautious, maybe so vicious that you renounce any possible interaction, or move in places where you feel safe. That means your precious character will only be valuable to yourself or to your friends. (because death makes you the Z of DayZ, the Zero). The other thing is, what if you die and need to work your skills up to use your own security systems to get into your base or house. That's why I see unlocking new options as a motivational killer rather than an advantage. Skills/Softskills should give you benefits, yes I am, but more on the side of "Success Rate / Materials / Stability / Quality / Quantity and so on.
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I know what you mean, and I personally like the idea. The criticism goes only to the effect and the program-technical effort, maybe it is a lot of work or very simple. My misgivings are more likely: with the current discussions about authentic weapon simulation, many players will certainly head for the target, because the meeting is easier because of lack of inaccuracy and has the final effect, death. These are rather my concerns that the effort for the devs and the benefits to your character due to lack of balance or difficulty, are very low, that's a pity.
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I'm sure it's a good idea. However, consider that you have to contend with stamina from 0.63, so the weight of the vest will strain you, while protecting but not letting you run for long. The question arises as to whether it is worth the effort or if you prefer to wear a small backpack with you.
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Adding new actions or options when reaching a max. level is what the devs said they will never want. After the presentation of the devs every player should be able to do anything without softskill skills, because the system should not force you to do anything.
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in 0.63 it is really so that shoes now make different loud noises. Some are louder, others quieter. And now it depends on your pace. Running / Jogging is louder than walking. (an insider's tip, if you really want to sneak up like an Indian on an easy footing: take off your shoes!)
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DayZ 0.63 New Features WIP (Unofficial Offline Single Player Mode)
Sqeezorz replied to INomadZ's topic in Gallery
Sounds are very different as we perceive them, a Russian laments differently than a Chinese or Chilean. This can confuse us a bit because we know other sounds for it. But where I had to smile was at 5:50 'stop breathing', my God I thought a second longer and the woman would have killed herself. Let's us wait and see what comes -
completely agree. The complete unconsciousness includes what we know so far. However, I believe that the "modul part" of unconsciousness is about different levels of inability to act. Serious damage will bring you to levels of dizziness and delirium, to utter loss of consciousness. Breaking a leg or an arm is one thing, injury to the torso is another. Breaking a leg if you are already very struck will have bigger consequences than if you hurt yourself in the best condition. I suspect this is about it.
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I also think that softskills should not only bring temporary benefits. It should also show in efficiency / talent / material profit-saving. (As an example, if you have the ability to cook, cooked or cooked a meat or vegetable that is damaged by storage, you can still make half of it as a worn.) It just has to make a practical sense without (endless) grind for a few seconds advantage.
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I am very curious how the whole health / damage system (and diseases) will be finalized. So far, it still looks a bit rough, but the fact that the module "unconscious" is not finished yet, gives hope for more than just a simple black screen with the note "You're unconscious". I hope it will be worth .... to wait and hope that maybe a miracle will happen to you ... even if it is 10min. or more, Respawn is just an option for me when your Dark-black-screen it says, "You are dead".
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For a mod, that can be ok. But I think the focus on easy ownership of vehicles is too big. If we have to repair the cars again, it will be much riskier to drive one, kidnapping is more likely to happen to get at the vehicles themselves.
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In principle, we inherently have a tendency to learn some things faster than other things. But the fact is, we can learn everything. Anyone who learns how to fell trees and after work builds a model of a ship in a bottle will be able to do both because he did it and learned it. One maybe faster than the other.
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Or secret farmers: https://youtu.be/zCnPkwus6kU
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Drink a Canister "Red Kull Energie" lick a Car Battery an eat one pound "magic mushrooms".... an start your boosted run. (6.8min from Elektro to Airfield) ;---) Take as Ingamename: Roadrunner.
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And, do not forget the vodka ..... as salvation / pain and general Fun & Happyness drink .... with increasing blur effect to the consumption amount. Nothing would be more effective than defeating someone who wanted to unsuccessfully conquer you, put him in chains and put him down with vodka so you can untie him and easy your way .... as he tries to follow you like an infected man ,
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Meeting up with friends SHOULD be more accessible in .63.
Sqeezorz replied to haydaman712's topic in General Discussion
There is another very important point that speaks against a group spawning system. You will not find (new!) friends anymore or you will not be so easy anymore. Think about how you got to know your friends (not all) through "coincidence". It was because it suited, and there are many "friendships" that were just found around it. -
This: Click F --> take item and store in inventory (if you already have an item in your hands then remove to inventory) Hold F --> take item in your Handslot (if you have already an item in your Hand then: If its a Hotbaritem then goes this to the inventoryplace. If its an new/another item then let it place on the ground.) So you can with "Hold F" take items in your hand and place at the ground. (So its possible to make a fire only with a Knife in our Hotbar... an you need never switch to the Inventory tab). I think changing clothes is one thing that often happens at the beginning of the game ... once you have clothes that you like well and good, it's better to be on the safe side. (And changing clothes really takes a little longer ... luckily we do not have to pay attention to the size of the clothes).
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This brought me to the point after an astonished reader in another community. On the one hand, they reduce the recoil, remove the weapon-dispersion, change the crosshair of half-shells to a precise crosshair, enabling an accurate aiming in the center of the screen while raising the weapon. All things that make the shooting and meeting very easy. On the other hand, you realize that it is bad if a shot hit has an negative impact on the character, because the shooter can land the next hit in very short time (and easy hit). It is a balance error (in my opinion, very on the weapon side) , and I really hope that this error will not be solved so that you are "screaming with joy" when you find a single round after x hours of searching.
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The scopes are still on the "to-do" list. Maybe the dispersion will only be used with scopes. Personally, I hope so, because it is precisely with this addition that the differences in the character values of the weapon will be decisive. (but still, the fear of the slug sniper shotgun remains). in the end: if they add it then it is available, with or without scope and there are a few values that can be adapted, there are values that BI already knows, so no redesign. And even there, it can be set to "zero" for certain purposes or platforms, or even skipped. (it's a pure internal computation that does not require animation or anything else, so it's relatively easy compared to other features).
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Meeting up with friends SHOULD be more accessible in .63.
Sqeezorz replied to haydaman712's topic in General Discussion
There is only one point I could imagine: Someone new to the game (0h on steam) gets the easier spawns in the first few hours of playtime. within sight of civilization. Dayz does not need more to experience it. -
@SouthUS. Yes I know. That's why the satire with the house. because: that's exactly the point.