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Everything posted by Sqeezorz
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Do you have the weapon in your hand? Actions that you only within the Inv. make are very buggy ... except stack of items. Note: You should write here in English ... even if it's hard for you. (Take a translator to help .. like me). // Hast du dabei die Waffe in der Hand ? Aktionen die du nur innerhalb des Inv. machst sind sehr buggy... ausser stapeln von Items. Amerkung: Du solltest hier in englisch schreiben...auch wenn es dir schwer fällt. (Nimm einen translator zu hilfe ..so wie ich).
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Does this mean that "M&K" XO players have access to the hives of PC servers? Or will it be separate hives? (within the XO Hives).
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Getting sticks from bushes without sharpened items
Sqeezorz replied to Tarrin's topic in Suggestions
Hmm.. you run in the forest... and a wall of "action pop-ups" flashing up. It would be better if you could craft "1 Stick" / "2 Sticks" / "3 Sticks *" with almost any tool. * = Depending on the logic or efficiency of the tool. -
Go to a well... an press F ...F ...F ... 30x an now you have enough water. A sip is only a sip ^^ .
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Spawn less food, allows us to go longer without food.
Sqeezorz replied to Saylor Twift's topic in General Discussion
Have you ever tried to survive a cholera in version 0.62? Who, yes you know, that one is there about 5-6 hours only on the fight, with the survival. And that's a long, annoying time. -
How to refill fuel to cars ??????
Sqeezorz replied to Kemal Daniel Bulkat's topic in General Discussion
You can only with the Casolina-Canister refill. (At moment). -
This: And the reason to work: engine >> Cooling Fan >> Accu generator.
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Spawn less food, allows us to go longer without food.
Sqeezorz replied to Saylor Twift's topic in General Discussion
One will affect the other. Eat without food for 30-40 days, and a bone fracture will take 6-7 weeks to heal? Do you really want that balance? Because who says A must also say B. (Have you ever had enough to drink at a well? This will take a long time, because a "take a sip" is only little water. But then you will not be thirsty for a long time ... the same applies to hunger, because the white symbol stands for "comfortzone" and not for much and enough, green and light green of water and hunger can no longer be seen, but they still exist, just not visible as color anymore.) -
With frozen ponds ?
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The Saferadius is to hight. Set to 100.
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Do not get me wrong, I am not against the idea of the whole lighting. If the rest of the setting fits: yes, certainly ok. The good thing about Mods will be: People with similar interests will find each other ... no matter if it's PvP with Laserrails or PVE / RP or even Chernarus Anno1607.
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I agree with them. But for me a complete lighting of civilization does not come as a wish. For me, this destroys the apocalyptic setting of Chernarus into a "broken/disintegration GTAZ". only my sight.
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Or you can connect a generator to an "electric house / electric tower" and illuminate a village or parts of a city. Maybe there are even larger power generators (as trailer or military version)
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I hope the values have only been changed to create some confusion. I noticed yesterday when shooting with a shotgun .... I first thought the mushroom I ate has a strange effect. ?-)
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This is what DayZ should look like closing up to 1.0
Sqeezorz replied to felixdoni's topic in General Discussion
If there will be something like that, then I would like no summary statistics, but only data and information on a current character. The dispute will also begin here, what is important now, ammunition consumption or calorie consumption, number of hammer blows or weapons cleaning .... Therefore in Vanilla better none of that. (Cups / kudos and awards will come as next wishes). XD In Mods o.k. -
1.0 ... 3.0 3.1 all numbers and we stay at 10. yes you know these numbers, it's the versions of Windows. 3.1 was the first that worked reasonably well .... actually only the odd version numbers were good .... and we pay again and again .. so that the service (1,2,3) pack later free.
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It reminds me of the "rain server DE 0-5 exp.", it was so intense and hard to keep alive, especially if you set yourself the task of not wearing waterproof clothes. (At 0.62, stones were easy to find, so having a knife was no problem, which was the most important thing).
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A tough but at least honest SR and shows what we can expect at the end of the year. We can only take what they give us, and honestly, rather less content, but with quality rather than much that does not work. The reasons for this are known only to the involved persons involved ... and even if we wanted it, we would not understand much. The earth will continue to turn ... every day.
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Community Spotlight - 22 October 2018
Sqeezorz replied to Baty Alquawen's topic in News & Announcements
It's great to read and see how the DayZ community is already creating things with the limited possibilities to give joy to the future. The release of the S-Files was a good step, even though I'm one of those who are skeptical about this move, but for the learning effect it was the right move. -
Very good description, with full sense to reality/gametech and balance.
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Weird shxt you've encountered whilst playing.
Sqeezorz replied to droefheid's topic in General Discussion
;-) The stories will start again... -
Writing Notes...The biggest "small" content mechanic.
Sqeezorz replied to philbur's topic in General Discussion
The notes were very good, even if they only worked well for a short time. In the time when the papers were functional they were also often used, partly with crap, but also with good things, or with messages that let you run. The same goes for the Ingamemap .... I miss them very much, because the offline maps are and always were just a cheap alternative ... no matter how well they are made. -
Ich versuchs mal... i try to help <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <types> <type name="ACOGOptic"> <nominal>20</nominal> //anzustrebender Wert der Menge (im zusammenhang mit den Flags) nominal to spawn Items (in additional to the flags) <lifetime>7200</lifetime> // Zeit nach Spawn bis Despawn. Time to despawn <restock>1800</restock> // Reaktionszeit um Werte zu korrigieren. Reaction Time to balancing the nominal item Value <min>15</min> //minimale Menge der Item um ein Spawn zu forcieren. Min. Spawned Items to force the spawn of Items <quantmin>-1</quantmin> // min. spawnmenge pro Cluster. Spawn Items per mapcluster <quantmax>-1</quantmax> // dito max. <cost>100</cost> // kein Plan... spawnwarscheinlichkeit ?? No idea <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> // sehr interessante Optionen...scheint als die Flags nun Items in "Containern", "Hoarder(stashes oder in anderen Items ?)","auf der map allgemein (dies müsste immer 1 sein da sonst ein Spawn unmöglich wird)", "Anzahl items welche die Spieler aktiv bei sich tragen", "gecraftete Anzahl" --> Die Flags bestimmen also die dynamik des CLE. Very interest options. I sems to watch the CLE the different location of "store". Also adding of possibilitys from item on the server (can including player-inventory/in-itemspawn/containers/on the map and craftet and deloot) --> dynamic change of CLE. <category name="weapons"/> // Item Katergorie Categorie of Item <usage name="Military"/> // Spawnkategorie Categorie of Spawnlocations. </type> Alles ohne Gewähr... rein gefühlsmässig ^^ Everything purely for feeling .. no guarantee Edit: english ^^
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Dead bodies Looting System | Concept + Explanation
Sqeezorz replied to Asmondian's topic in Suggestions
In a status report (long ago), the devs said the wounds and features were added to death and the time of death. Your idea would be fantastic. Because the inspection could give you more clues. If the dead body is sick, its items are contaminated..and and and. Your idea is not only good, no it also comes on the side of engineering / programming as a big win.- 1 reply
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