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Everything posted by Sqeezorz
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It does not take a lot of mechanics to make the game more challenging. It is enough to reward the items for the right use, or to punish the abuse. As an example, stone knives: open cans = much loss of contents / very fast wear / possibly becomes even a stage worse (contamination by wear). ----> So the best for the cans must be a can opener. The same for the skinning of animals, nothing is better than a hunting-knife. The hunting-knife can also be used for cans, however some loss of content, and the knife suffers from abuse. But this aspect would change a lot as you play, or what you want to do. (will you open the can with 50-60% loss and the risk that the damaged can go to badly damaged and become useless, or wait until you have found something that gives you better efficiency ... or you see someone maybe the one canopener has and no can?) Only a few small things are necessary to move the game in a completely different direction. I have very big hope in the new player controller, because the "old controller" are missing these small "possibilities"
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There is a disease that you can get from Infected (0.46- ?? it was in the game), this feature alone (made) infected very much "more dangerous". Textscource here: Guide 0.46 Brain flu is a most likely fatal disease that zombies have a 1% chance of infecting you with on hit. The final stage will never go away on its own until you die. One oddity is that it applies negative shock values, which seems like it would be a good thing - you go unconscious when your shock is higher than your blood. The Cure No known cure at this time. Minor Sickness Symptoms "I cough" "I sneeze" Effects -13% Water/sec Status text sick Sickness Symptoms "I cough" "I sneeze" "I feel my nose dripping" "My nose feels congested" "I have a runny nose" "My throat is sore" "I feel sore throat" "My throat hurts" Effects -26% Water/sec, -0.3% Blood/sec, -0.1% Health/sec Status text sick Fever Symptoms "I'm feeling hot" "I'm burning up" "I'm slick with sweat" "My clothes are soaking with sweat" "I feel cold" "I start to shiver" "I feel shivery" "I'm shivering" Effects -26%Water/sec, -0.5% Blood/sec, -1 Health/sec, -1Shock/sec Status text fever Terminal Symptoms "I'm feeling hot" "I'm burning up" "I'm slick with sweat" "My clothes are soaking with sweat" "I feel cold" "I start to shiver" "I feel shivery" "I'm shivering" Effects -52%Water/sec, -1% Blood/sec, -5 Health/sec, -5Shock/sec Status text fever
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And with winter/snow...hey we do not have to discuss more about "too green grasses" or "too thick grasses". Ski-jackets are the best, and in the winter, we have never rain. Ok, after a long walking, the water in your bottle are hard frozen ice. (We need salt). Fishing? will not be possible without a tool to break the ice cover, except at the sea. yes this sounds like troll, but think about what changes.
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maybe the turbo button should be used differently. in the moment we give "w" acceleration and "shift" turbo. Braking goes on with "S". which would be if "W" is accelerated, and "shift" limits the speed. the same with "S" for braking (normal fine braking) and smooth "S + Shift" makes a full brake ... something which would sometimes be really helpful. (most cars I broke, because of slow brakes).
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Sry, I have never felt the "that they are lying", if that appears so excuse. I was only concerned about not quite comprehensible arguments which somehow show opposites. The internal roadmap and the technology and planning are only known to them and the team. (maybe I should stop such thoughts or not write them anymore)
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Ability to forcefully move a tied up player
Sqeezorz replied to frugalbread606's topic in Suggestions
The whole may also depend on how "valuable" a character will be in the future. I am talking about the "softskills", and the diseases which are perhaps not as easy to handle as now. In the present state of the game, it is really pointless since everyone (or many) easily gives up character life. -
Automatic transmission also has disadvantages in realistic driving, you can simulate with keys no real accelerator pedal. At the moment, the vehicles are simple and they do not have their proper value yet. if all the mechanics are inserted and they have their real benefit, you will be glad to have the "manual shift" purely because you can drive so carefully, as each gear limits your speed, and that makes it possible to be careful with the vehicle, deal with it. (with the V3S it was not possible with the automatic gearbox from the coast "tree valleys" to move up to Msta, with the shift gearbox goes, if the tires are ok, although slow but it goes).
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;-)
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All fresh spawned cars are instand ready to drive. If you found a occasion car, and him engine will not start (with all needed parts in better condition then ruined) then are the engine broken. (Cars can finaly destroyed to force a respawn, easy with matches, i thinks this are temporary from devs to make easy for us).
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I think this is a very legitimate question.Why ? to create a good map, which is a standard and scale in a league like Chernarus Plus, and I hope the future map the Chernarus map as a challenge to see this is a very big one work, with huge time and houres of working. I hope the map Bamburgh (arma3) still has a chance, or in any case, that the map is not too late Idea behind it.
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The stone is a hard chunk ... a diamond ;-)
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I am a little confused about the reasons of removing the Eye_Zoom (for my focus). I am not a player of the Eye_Zoom often, but rarely, but with natural reason (I am not advocates and also not opponents of Eye_Zoom, me it is only about the technology / engine of the future) I have the feeling that BI does not want to tell the full truth. There are simply too many controversies, I try to write once with my bad english. 1- as @gews already noticed the FOV / zoom factor for a long time ever more reduced, thus less and less effect. That tells me it is longer in the planning .. and say it only now. 2 - You are now saying that there are technical problems, now? it is strange that it is now where the FOV is smallest to all other patches, the problems with it in the focus of the Devs lie (lies in the context of the consoles version). 3 - It is intended to promote interaction and increase the use of binoculars and scopes. I think everyone takes scopes or binocs when he finds them, I take everything even if I'm not wearing a weapon, just because it's safe to scan your target, your permadeath depends on what is before you. clear if everyone can no longer Eye_Zoomen is it 1: 1 undecided. But is it really? is not it rather so that a player without Binocs or scopes then much more is at a disadvantage than another player of a Scope or Binoc possesses? to me it seems like the beggar and the king ... without middle class. 4 - It also gives me the impression that Devs do not know how to integrate Eye_Zoom with the new combat system (key settings problems) ... ok, the two mates have a new priority, but we are honest who has us only a 3 button_mouse for $ 10 if the hardware for DayZ requires a relatively high hardware? Key assignment is very induviduell, EXCEPT with consoles (again this point?) 5 - is the whole Eye_Zoom story something generally definitive? I mean we're talking here not just of DayZ, no, we're talking about Enfusion, the future of BI. How is this to be sold in other BI titles in the future that a "BI_Feature" no longer exists? (was or is EyE_Zoom a "sales argument" for all the BI titles, if so, what is the argument to other titles, just a question, it is not my company). in the end where is the real problem? I do not know, and all the points above speak against each other and for each other.
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maybe are Kuru the wrong Name ^^ @BeefBacon Peru... the P are right. https://en.wikipedia.org/wiki/Kuru_(disease)
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I wanted to get it, and had to eat 2 people. Finally the first time with over 1000 game hours I had Kuru. My conclusion: the laugh / giggle comes too little, but is too monotonous (only one soundfile). the trembling is much too often and always the same, it should be less and different. My conclusion with Kuru was: Only survival with melee possible, so I went to a full pop server on the NWAF ... and died. //Quote: Shinjuru: Realistically speaking, I'm glad that you decided to not discuss the amount of time involved healing broken bones and bullet wounds.// Right, however, I have some trouble with diseases like cholera. A wound or fracture is instantly cured, a cholera takes about 5-7 ingame hours, it's just too much, despite the bonus for immunity. (I have tried the cholera 3x times to survive, 1x successful and 2x in the last minutes before the end dead.) ---> ok it is all not yet definitely ... much need still the balance.
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Then sry... no more ideas.
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Shared Bases: On a modded Server = Ok. On Vanilla = Not Ok. I hope on Vanilla all things are possible, no restrictions, no rules, with all things and mechanics. Pure DayZ.
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I think you did not quite understand Mantasisg. As I read it is not primarily for him to find the Loot and then PewPew, I never played with him, but I think he is not the Pure PewPew type. It's more about interactions with other players. In the past, this was simply because many of the other coast were, also PewPew aer also other, I myself also met "nice" people, even if it ended up in the death. The game should go in one direction, the interaction almost to MUST make, if you want to have good Loot what I mean with it: "The game and the AI should be so that you can enter some areas and places not alone, thereby becoming dying, or ill, or giving up. I understand this more in this direction.
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L'affichage des pluies sur la fenêtre du serveur ne fonctionnera pas. Pourquoi, la pluie n'est pas "sur toute la carte" ... il y a du soleil et de la pluie. (conduire avec une voiture à travers Chernaus ... pluie / soleil / pluie ect.) Et c'est juste avec les bons vêtements, sous la pluie. La pluie après un paramètre% dans le serveur, je croix ^^ ... dans quelques jours, vous allez baserez sur le serveur.
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I can very well imagine that there are some "hardcoded" restrictions on the server side. Say you can set 1000 vehicles in the CLE, but the server takes only a certain maximum value. In words: you define 1000 V3S .. the server limits this to its internal max. Value of ~ 20 (as an example). Sure, this is something that creates certain limitations, but I am convinced that these also serve more of the balance to maintain the server performance in a good framework. I think this is only not released at the beginning ... somehow these fetters are solved to give the modders full access, which will be important with new content. (then the modders but also have the responsibility about the server performance).
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Stop, and back to roots. Let us not down to Steam Level please. //With BETA comes modding// it's about the question of modding. (no, I'm not a modder or programmer, hopefully does not matter). what we know is the modding comes but we do not know what or how much. So I ask once the question: "what should come with 0.63 to Mod / Tools to us?" // I ask this question because some things take a lot of time. (map-mods .. much time in creation and detail, scripts a lot of time with the new language and the tools, new items / animations is certainly also a not so simple thing ... I mean "something" takes time ... "something good" takes a lot of time.
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Wallhack outline and the levelsystem are bad. i think it is synonymous only about the consept behind it. The experience should be the level of a player.
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an insertion of this feature would be a copy. I would go even a bit further: they can be opponents / infected / animals only see in the 3pp if they would be visible in the line to your head also. That means in the example of the Scum-Video you can see the opponent only as long as he could see you (eye to eye line on realtime)
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One Tapped By A Zombie with full health and blood?
Sqeezorz replied to Cmdr. HyperWASP's topic in General Discussion
deathly bone break... possible with Zombie... and this are ONEHIT (platecarrier have here no prodection) http://media1.bildschirmarbeiter.com/dl/a5205109c0a4f3a210f926605da045ab/59b830a7/videos/14-01-howto-genick-brechen.mp4 Edit: Only as "gametechnical" why can such a thing happen. -
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