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Everything posted by NachoNinjaGnome
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Another observation, on the same subject, why is it that multiple people can fill a container from the same pump, being that the water comes from such a small spout, yet, a barrel with its wide opening, can only be filled by one person at a time? Seems a little backwards to me.
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This suggestion is for the sake of mod compatibility. I would be awesome if weapon magazines were given a "family" classification. That way, modders could assign their modded magazines to a given family. This would allow modded weapons designated to accept magazines from that family to accept modded mags from other mods. Also, the ability to create a new family would be nice, as there are a lot of weapon mods being made that would not, in reality, be able to use mags from any of the existing vanilla weapons.
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Lol... that reminds me, I still haven't tested traps on AI at all.
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Yeah, it's persisted over multiple relogs/restarts. Good thing I'm not actually playing the game rn or this would bug the hell out of me. Advantages of being an admin, you can just spawn whatever you need rather than carrying everything all the time, so my inventory is fairly uncluttered.
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The replacement feature is broken. Now, when I hotkey swap my mags, they no longer replace the inventory position and orientation of the swapped magazine. Perhaps a side-effect of the new 'R' key reload feature.
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Ah, well, I guess that makes sense. Thx.
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Anybody else unable to access the inventory of the Sarka sedan? Was just about to add it to my TraderConfig, but I base vehicle prices on cargo space, as well as other attributes. Can we get a hotfix?
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The frame of the vehicle was probably ruined. Every time you hit something solid, it does damage to the frame, though there is no indicator for the frame's condition, other than when it's Badly Damaged, you will begin to leak gasoline from the tank. So every time you roll it, every time you curb check, every time you scrape a guard rail, every time you come to a dead stop on a tree, even every time you run over a zombie or cow, it damages the frame. Also, allowing the car to get hit, by AI or players, whether that's just punching it, other melee damage, firearms or explosives, will damage any part of the car that gets hit as well as the frame. So when your vehicle is surrounded by zombies, be careful how you take them out. Bullets DO go through them and it's easy to hit both the car AND the zombie with a single swing of your axe.
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Ah... I never played the mod, and it makes sense why it was started, considering the lack of server abundance, but now, with there being as many servers as there are players, it seems completely unnecessary.
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So, I'm not sure why they were made SO huge, but the current armband models are unnecessarily and unrealistically bulky. Some new armband models would be MORE than welcome.
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Easy fix to the whole situation. Removal of hives. Then nobody can server hop. Idk why they ever created the hives to begin with. Now, hear as the randoms chime in, "it's there so people can play with their friends." Well, guess what, you can still do that. It doesn't take that long to coordinate with friends over what server to play on. Only takes slightly longer to get basic gear, only slightly longer than that to get decent gear and only slightly longer than that to get fully kitted to where you're looking for something else to do.
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Are there barrels or tents on hardcore servers?
NachoNinjaGnome replied to vak2's topic in General Discussion
If the server owner removed them from the span list, then they won't exist. If the server has been up for awhile or has a large population, they may be more rare due to already being found and placed elsewhere. And they're already fairly rare to begin with unless their spawns were tweaked. -
Official servers are on real time. You just have to be on the right server at the right time to catch a storm. On most community servers, the time is sped up so you aren't stuck with just day, just night, or just rain for the entirety of your play time on any given day.
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Yes. They're already in the game files, they just need to be polished before they're released. The Weapon Redux mod adds many of them back into the game, but not all of them are even that far along yet.
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Dayz: Being killed by a invincible zombie
NachoNinjaGnome replied to Mikaxo's topic in General Discussion
It's a BI game, such things are just part of the deal. -
Wait until the owner of the barbed wire opens their gate, dismantles their wall or removes the barbed wire. Barring any activity by the owner, you can either turn around, stay where you are or die. Great use of barbed wire. Too bad there are no helicopters yet, because you can't drive a car up a ladder.
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I, just now, cooked some stew on an indoor fireplace... still crashed the client. Weird, it had been working fine on the new engine. What did they do that could have broken this mechanic?
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So, there I am, roasting venison on a stick over a fire while my cooking pot full of venison dangles from the cooking tripod. My roasting finishes and I switch it out for a raw piece, then the cooking pot finishes and I drag the pot from the tripod to my backpack All of a sudden, I've crashed to desktop. Relog, the hot pot is in my backpack, go to put a new one on and continue my boiling/roasting endeavor. Sure enough, dragging the pot to my backpack from whence it came results in another crash. Relog, resume cooking, and third time. Fire was pretty much burnt out or I would have tested with another pot. Idk if it has to do with my Mass's backpack or the just dragging to inventory, or what. Will test again later with vanilla backpack, dragging to hands and dragging to vicinity. Also, do cooking pots ever cool down? On a related note, I'm posting here because the bug report process is so damn convoluted. Might be time to streamline it. Is it not connected to the forum? Why do I have to log in again? And last few time's I've attempted to register, it wouldn't let me. Didn't try again this time as I've lost all confidence in the bug report system.
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You mean, you don't die from hypothermia? I'm going to test this later.
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It seems to me, the hypothermia feature needs some reworking. Just a moment ago, I posted another topic and was Alt-Tab'd while doing so. I had left my character in a tent at my base, nobody on the server and far from AI spawns, so I was otherwise safe, but it started raining. When I Alt-Tab'd back in, I was nearly frozen to death. I shouldn't be getting drenched while wearing Patrol (Gorka) gear anyway, but especially not while standing in a tent. We don't get wet under static roofs, the tents should function in the same way. On the subject of freezing, it would be nice to have a Space Heater item that can be hooked up to the generator. Fire Barrels are not always practical, especially when your temp bar is already blue and empty and there isn't already wood in it, ready to be lit. The time it takes to for your body temp to drop to that point needs to be increased drastically.
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Yeah, there were versions of the game with properties of the various seasons. Version 0.59 and before seemed to have the season set as autumn, where the temperatures seemed pretty balanced. You wouldn't freeze or overheat very easily. In 0.60, they went with a summer update. Everyone was trying to gear up in the same manner as they had always done and kept overheating whenever they'd run anywhere. Some people were so well insulated that they would overheat while standing still. The meta was to, either wear light clothing, with little inventory space, find Gorka gear, which was breathable enough that you'd feel warm, but not overheat, or just run from water body to water body to keep yourself wet so that'd you have the cooling effect counteracting the heating effect. The next update, 0.61, was winter and had everyone freezing to death on the coast. When spawning, you'd want to run to the nearest town to be sure you found a coat and could take shelter from the rain. Every time it started raining, everyone would have to run for the nearest house with a fireplace as, even with highly insulated clothing, you would go hypothermic in a matter of a few minutes if you weren't water resistant. Again, Gorka gear made the meta, as it was insulated enough to keep you warm and water resistant to keep you dry.
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Please fix the spear and pickaxe animations
NachoNinjaGnome replied to Brother Hao's topic in Suggestions
Well, I apologize for not being as enlightened as you. Not all of us can exist solely on trolling, sarcasm, douchebaggery and typos. I submit to your imagined superiority and recoil before your last word. Please proceed. -
Please fix the spear and pickaxe animations
NachoNinjaGnome replied to Brother Hao's topic in Suggestions
That's just simple physics. Point out one expert who would deny my logic. And yes, I have been a practitioner of martial arts for over 30 years and have taught some of those arts to select people in that time. Sagas? I read a few. My own research into the history of martial arts and military tactics is fairly extensive as well. And no, your problem is arrogance and ignorance. Perhaps it might behoove you make an effort to NOT be a dick, if you can figure out what it means to do so. And no, there's no disagreement with me and other experts over the aforementioned. You just took my words out of context. I would explain it to you, but based upon your reply, you do not possess the necessary mental capacity to understand such an explanation. -
Please fix the spear and pickaxe animations
NachoNinjaGnome replied to Brother Hao's topic in Suggestions
Seems to me like BI should have created a better melee system from the start, especially considering that zombies are supposed to be the main in-game threat. While it is true that spears are a highly efficient melee weapon IRL, this video is hardly "scientific proof". You would need far more test bouts with far more participants to declare something like that. What the game really needs is an overhaul of the melee system. IRL, dodging, parrying and disarming are NOT difficult. It is much easier to bypass the point of a spear than it is to bypass the entire blade of a sword, at least when the spear is used with two hands for maximum reach. Though, in the one-handed method, with the hand at the balance point, or the two-handed close quarter method, it can be a bit more dangerous at shorter distances. Perhaps BI should take a page from Chivalry, or any number of other games, and revamp the melee system into something more fluid and versatile. -
The subject of including functions in vanilla DayZ for the the facilitation of special rules servers has been brought up before, I know but, with the game now open to modding, such functionality could be implemented in various ways via mods, if only there were viable methods of doing so, which I don't think there is or someone would have done it already. I believe that an update to the vanilla damage system would allow for a great deal more versatility in modding. All we really need is to have a few additional variables for damage instances such as: - Source Type (i.e. player, AI, environmental) - Source Origin (x, y & z coordinates) - Collision Position (x, y & z coordinates) Just these three variables would allow for a variety of features to be created by the modding community. And I'm sure that there are others that would be very useful, but this is just off the top of my head trying to figure out how to, more efficiently, run a special rules server.