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Luc Tonnerre

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Posts posted by Luc Tonnerre


  1. 1 hour ago, mattew1 said:

    Hello guys i have a problem. I FOUND 4 cars these days . repaired but none work . make the most of 100 meters and then no longer turn. other light but do not make one meter . is a bug of the 0.60 or I something wrong ?

    cars are so bugged at them moment I wouldn't bother repairing them. They need major fixes


  2. 1 hour ago, ColdAtrophy said:

    I'm sure this is old news to all you people, but vehicles are not persistent which makes me a sad panda.

    Yes, we lost our Hatchback next to our camp and we were wondering if someone stole it without looting anything from our tents or if the server took it.

    But then again it prevents players from hiding all the vehicles


  3. On 11.6.2016 at 8:14 PM, Whyherro123 said:

    **when they work**, shotguns are the best CQC weapon, hands down. No ifs-ands-or-buts-about it.

    Butt the shotguns are way to loud and apart from the sawed-off shotgun they all take a whole weapon slot. I don't want to double-carry just to have a gun to kill infected with. Also the magazine size is too small for when the crap really hits the fan. For CQC the Saiga would be a viable option tho.


  4. 31 minutes ago, jaginun said:

    I gave my feedback before I left, and not much of what I can say to the developers has changed. And mind your tu quoque there.

    This is what I'm talking about with the engine. New additions are notoriously buggy and unstable and it feels like every update has to break the limits of the engines normal use to be able to progress the game. If they made provisions for templates or whatever is used before game development itself started, DayZ's development would be much speedier.

    Well all I wish for is a proper roadmap and some infos about the stuff we don't actually see in game. By that I mean the stuff that's going on in the background of which the common player is not aware of. It would make things a bit easier for me to understand why stuff seems so borked.

    Hopefully the new renderer turns out to be that milestone which will now allow a faster pace in development. That and the player controller should speed up progress now.

    • Like 1

  5. 7 hours ago, blackberrygoo said:

    ..., but I do wish someone like Tatanko could come in here and list off EVERYTHING that has been added / changed since deans departure ,...

    True, a lot has been added, but I still feel that even adding a new color to the spray cans will be some kind of major task and might break things in some unexpected areas due to a lack of proper templates (or whatever they use)

    just a feeling tho


  6. On 11.6.2016 at 8:24 PM, Hicks_206 (DayZ) said:

    *enormous snip*

    While I agree with everything you say I still have to express my concerns about whether this right now would be the best time to fiddle with balancing and tweaking.

    I like the struggle for survival but as a 'tester' I would prefer to do my job without having to run for miles before I can find anything worth testing.

    I would prefer it if you would delay the balancing of loot economy to a later state when everything else (like gun mechanics, player controller and such) is settled and working as intended. I think it's way to early to start balancing the loot economy.

    just my 2 beans


  7. 1 hour ago, emuthreat said:

    I logged back in today, and was surprised to have found my character alive and well to the north of the airfield with a fully loaded M4, a longhorn and a gas mask.  But sadly, I was unable to maintain custody of the purple smoke grenade.  I must have heard Leroy Jenkins calling out to me.

    Yo, we (IMT and me) just came from the NWAF. Before that we stalked 5 guys from a Stary heli crash towards Old Fields crashsite. Then we lost sight and backed up to Grishino. After spending some time in a building overlooking the town, IMT decided to show balls and run straight to the NWAF tents. Our plan was that one would stay in the pillbox while the other would yolo it and loot one row of the tents and come back so the other can do the next row. It all went pretty smooth, no encounters at  all. After that IMT wanted to yolo it over the tar carpet and decided that it would be awesome to cut it to the right towards the officer barrack next to the civilian hangars.

    We've made it out of there alive and logged off in Lopatino.

    We've found no loot at all and the tension was almost unbearable but it was better than having an actual gunfight which we would have lost anyway due to non-existent tactical considerations during our whole session :D

    Be warned: One of these days yolo-IMT will get us all killed for sure

    • Like 4

  8. 13 hours ago, -Gews- said:

    Last night I said I found sprinting speeds of over 25 km/h. Previously I had found the speed to be around 23.15 km/h.

    Not sure what caused that. I retested today (4 runs) and came up with values from 23.09 km/h to 23.17 km/h. 

    The average was 23.13 km/h.

    Tested jogging as well, only 2 runs, 14.64 and 14.80 km/h.

     

    Oh no

    Hidden Content

     

     

    I think the running speed is connected with your frame rate. The lower the fps the lower the max running speed.

    I've noticed that whenever a teammate experiences a frame-drop while running next to me it almost looks as if he runs on the spot. Also I appear to be faster than other teammates since my beasty PC seldom drops below 100fps, even in big towns.

    Not sure if intended tho

    • Like 1

  9. 1 hour ago, S3V3N said:

    Btw all the bridges are invisble now. Even the small ones in cities. Haven't yet played yet to see if it is fixed, but what a weird bug again ^^ 

    I guess they are fixing the bridges. Because all the arma 2 bridges were acting weird in the first place. I remember that it was literally impossible to drive a stryker or a tank across any kind of bridge without causing the vehicle to do weird somersaults. It's either that or they are just going to overhaul the assets.


  10. 3 hours ago, BCBasher said:

    In one month almost as many posts as .59 had in three months, even the negative shitposters are doing what they do because they have an interest in the game succeeding.

     

    yo, just saw you getting kicked by BE from SC-10 1st eprson... wanna join emu, dudestar and me?

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