Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Luc Tonnerre

Members
  • Content Count

    172
  • Joined

  • Last visited

Everything posted by Luc Tonnerre

  1. Luc Tonnerre

    Zombies start moving when players are nearby?!?!

    dem devs will fix dis soon
  2. Hello fellow survivors! I was wondering if there are any plans to have different "aggro levels" for zombies at some point in the future? Right now the basic iteration of zombie behavior is like 'If they see/hear you they go full aggro' But what if there are some obstacles between you and a zed and you were just a wee bit to loud? It would be nice to semi-aggro a zombie so it gets only curious and starts lurching towards the source of the noise. Other zombies could follow that one zed to see what this lurching is all about. If I remember correctly it is a bit like in the mod where zombies lurch towards players who got out of an aggrod zeds view. Are there any plans for this? If not, can I have a Yay or Nay for my obviously awesome idea (and some money pls)?
  3. Luc Tonnerre

    [aggro levels] How to annoy a zombie (just a little bit)

    Ye, now that you all mention it I recall some dev posts about stealth mechanics and zombie behavior. But I still like to think of it as my own idea :p (and I still want the moneys)
  4. Luc Tonnerre

    Completely random spawns

    Guys wait, I have the best idea ever! Why not letting players spawn in mid-air? Give them a freaking parachute and let them spawn at 2km altitude. Profit. I mean, it's better than "waking" up at the beach. Also, there are already heli crashes all over the map so it would make sense (narratively) if the players were the former passengers of one of them helis? I say "passengers" because the (military) crew wouldn't leave the heli without their gear, I guess. So they all have to die (narratively) and only some (un)lucky civilians survive and are able to parachute out of them helis. (i know you all love my idea because it's awesome. don't be ashamed to hit that "like" button) MAKE IT SO!
  5. Luc Tonnerre

    Completely random spawns

    Why are we never spawning fully geared since we have to pay the full price for the game? That's what I want to know! I find this offensive! (not)
  6. Luc Tonnerre

    When will the next update be?

    whoaa, shots fired!
  7. Luc Tonnerre

    Completely random spawns

    Everybody should spawn in/on a small raft which allows to navigate to a certain extend and will start to capsize (render unusable) as soon as the bottom touches the ground (like 10m away from the shore). That way it would make sense in terms of plausibility (At least better than just "waking up") and would allow players to choose where it would be save to go ashore. After the player left the capsized raft it will kind of fall apart (and despawn). Imagine one of Bear Grylls life-saving "death rafts" which always seems to fall apart while he is still miles away from any coast :D
  8. Luc Tonnerre

    Zombies start moving when players are nearby?!?!

    hehe, oui oui salut, ça va? ça va bien, et toi? :p
  9. Luc Tonnerre

    Zombies start moving when players are nearby?!?!

    wh00t??? wet underpants and zeds can smell now? r u sirius? o_0
  10. Luc Tonnerre

    Zombies start moving when players are nearby?!?!

    I think you misunderstood something
  11. Luc Tonnerre

    Zombies start moving when players are nearby?!?!

    Well, I like the idea of having zombies following a single zed who slowly lurches towards a player (maybe because it got semi-aggroed) I like semi-aggro
  12. I got stream-sniped the other day and I wasn't even streaming. Those basterds!
  13. Luc Tonnerre

    When will the next update be?

    If 0.60 doesn't hit the fan this week I will start coding my own DayZ! With Blackjack and hookers! waiting hurts :p
  14. Luc Tonnerre

    Zombies start moving when players are nearby?!?!

    that makes sense :D Thanks (just to confirm: There will be no "magic" indicators for nearby players at all?)
  15. Luc Tonnerre

    Zombies start moving when players are nearby?!?!

    I really hope the mighty DayZ gods (aka. dev team) won't stand for it
×