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Luc Tonnerre

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Everything posted by Luc Tonnerre

  1. Luc Tonnerre

    Stable Branch - 0.60 Discussion

    cars are so bugged at them moment I wouldn't bother repairing them. They need major fixes
  2. Luc Tonnerre

    Stable Branch - 0.60 Discussion

    Yes, we lost our Hatchback next to our camp and we were wondering if someone stole it without looting anything from our tents or if the server took it. But then again it prevents players from hiding all the vehicles
  3. Luc Tonnerre

    Stable Branch - 0.60 Discussion

    Ye, and using the quickbar still is painfully unreliable.
  4. Luc Tonnerre

    Stable Branch - 0.60 Discussion

    Yea, now I know :p I was expecting they would release it in this thread so I never looked at the announcement thread. Wtg me
  5. Luc Tonnerre

    Stable Branch - 0.60 Discussion

    Wow, releasing link for changelog only on twitter makes me sad. Wtg guys
  6. Luc Tonnerre

    Stable Branch - 0.60 Discussion

    Changelogpls
  7. Luc Tonnerre

    Stable Branch - 0.60 Discussion

    The glory!
  8. Butt the shotguns are way to loud and apart from the sawed-off shotgun they all take a whole weapon slot. I don't want to double-carry just to have a gun to kill infected with. Also the magazine size is too small for when the crap really hits the fan. For CQC the Saiga would be a viable option tho.
  9. Luc Tonnerre

    My take on DayZ Development

    Well all I wish for is a proper roadmap and some infos about the stuff we don't actually see in game. By that I mean the stuff that's going on in the background of which the common player is not aware of. It would make things a bit easier for me to understand why stuff seems so borked. Hopefully the new renderer turns out to be that milestone which will now allow a faster pace in development. That and the player controller should speed up progress now.
  10. Luc Tonnerre

    My take on DayZ Development

    True, a lot has been added, but I still feel that even adding a new color to the spray cans will be some kind of major task and might break things in some unexpected areas due to a lack of proper templates (or whatever they use) just a feeling tho
  11. While I agree with everything you say I still have to express my concerns about whether this right now would be the best time to fiddle with balancing and tweaking. I like the struggle for survival but as a 'tester' I would prefer to do my job without having to run for miles before I can find anything worth testing. I would prefer it if you would delay the balancing of loot economy to a later state when everything else (like gun mechanics, player controller and such) is settled and working as intended. I think it's way to early to start balancing the loot economy. just my 2 beans
  12. Luc Tonnerre

    Exp Update: 0.60.+++

    No, you won't, I promise :p
  13. Luc Tonnerre

    Exp Update: 0.60.+++

    Yo, we (IMT and me) just came from the NWAF. Before that we stalked 5 guys from a Stary heli crash towards Old Fields crashsite. Then we lost sight and backed up to Grishino. After spending some time in a building overlooking the town, IMT decided to show balls and run straight to the NWAF tents. Our plan was that one would stay in the pillbox while the other would yolo it and loot one row of the tents and come back so the other can do the next row. It all went pretty smooth, no encounters at all. After that IMT wanted to yolo it over the tar carpet and decided that it would be awesome to cut it to the right towards the officer barrack next to the civilian hangars. We've made it out of there alive and logged off in Lopatino. We've found no loot at all and the tension was almost unbearable but it was better than having an actual gunfight which we would have lost anyway due to non-existent tactical considerations during our whole session :D Be warned: One of these days yolo-IMT will get us all killed for sure
  14. Luc Tonnerre

    Exp Update: 0.60.+++

    I think the running speed is connected with your frame rate. The lower the fps the lower the max running speed. I've noticed that whenever a teammate experiences a frame-drop while running next to me it almost looks as if he runs on the spot. Also I appear to be faster than other teammates since my beasty PC seldom drops below 100fps, even in big towns. Not sure if intended tho
  15. Luc Tonnerre

    arma 2 epoch mod

    donwload "dayzlauncher". It will automatically download all mods needed
  16. Luc Tonnerre

    Exp Update: 0.60.+++

    ye, there should be a law against taking servers down
  17. Luc Tonnerre

    Exp Update: 0.60.+++

    NOOOOOOOOOO!!! Evil devs!!! Base wiped! Now please wipe my tears too!
  18. Luc Tonnerre

    Exp Update: 0.60.+++

    Classic DayZ SA experience: Died on some crappy stairs. I still claim that I never got killed in a gunfight since 0.60 hit the fan! Nobody can take this away from me!
  19. Luc Tonnerre

    Exp Update: 0.60.+++

    Anyone else notice that the breathing sound in 1st person got reduced to an acceptable level or is it just me? @SMOSS Thanks dude :D
  20. Luc Tonnerre

    Exp Update: 0.60.+++

    I guess they are fixing the bridges. Because all the arma 2 bridges were acting weird in the first place. I remember that it was literally impossible to drive a stryker or a tank across any kind of bridge without causing the vehicle to do weird somersaults. It's either that or they are just going to overhaul the assets.
  21. Luc Tonnerre

    Exp Update: 0.60.+++

    dang it! camp gone :(
  22. Luc Tonnerre

    Exp Update: 0.60.+++

    me wants to know whats in the patch!
  23. Luc Tonnerre

    Exp Update: 0.60.+++

    No worries, they will find you! :)
  24. Luc Tonnerre

    Exp Update: 0.60.+++

    if that doesnt fix it you might have to reinstall BE manually
  25. Luc Tonnerre

    Exp Update: 0.60.+++

    yo, just saw you getting kicked by BE from SC-10 1st eprson... wanna join emu, dudestar and me?
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