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Everything posted by boggle
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Yeha I watched wobo's video https://www.youtube.com/watch?v=1432mECveUE Done with Sahkal. The map seems awesome and I'd love to explore it. But now I'm making fires more and for longer to dry clothes, and decent guns are even harder to find now. I've got less and less time for gaming lately. Dayz was great because I could hop in, get into a skirmish, explore and check stuff out, and hop off. Then resume where I left off next time. With Sahkal, I hop on for an hour and it's just making fucking fires and traveling 0.5km. Going back to chernaurus unless that's ruined too, in which case I'll hang it up. I'm getting tired of dealing with major changes to the game. Still feels like I'm playing an alpha state game and not a fully released game. I look forward to the day a competent game studio makes a game similar to this becsause I'll be all over it. I need a reason to focus on more productive things anyway. Thousands of hours and 10 years are a good run. I just find it sad to see the game devolve. If some of you enjoy it, I'm happy for you and I hope you continue enjoying it.
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Create awareness and protect player privacy from content creators
boggle replied to praisejollycoop's topic in Suggestions
I can understand the concern as I'm a huge privacy advocate. But I just don't see the concern. It's up to you, like everywhere else online and in real life, how much information about yourself you disclose. Whether they're streaming or not. It's internet etiquette 101. I don't see a purpose for Bohemia to implement some privacy rule against streaming. It would inevitably be complicated and since this would be the onlu game doing that, we would lose a large player base. Since it seems everyone streams now days because unfortunately most people just don't care about their privacy. -
All of that is going to create a more hostile experience. More KOS. Unless that's what you meant by "player interactions".
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These changes ruined everything for me (xbox)
boggle replied to DayZNumberAlt's topic in General Discussion
That's really stupid. If you have an axe you should be able to break the ice to get water. And have the devs ever heard of ice fishing? -
These changes ruined everything for me (xbox)
boggle replied to DayZNumberAlt's topic in General Discussion
Can you not break ice on ponds? Do purification tablets even spawn or do those not purify the volcanic ash like what's found in snow? -
I'm having terrible frames as well https://forums.dayz.com/topic/264242-love-sakhal-but-the-frames-are-awful/ . In wilderness or cities. Dips from 160-200 down to 50 and then back up. Continually. It's basically unplayable. Caveat is I'm on Linux and use Proton compatibility tool to play. But I've been doing this for 4 years and I've had less issues than when I played on windows for the 7 years prior. Ryzen 7 3700x 8-core Radeon rx 6700 xt 32GB DDR5 ram Game and OS on same SSD
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I appreciate your wall of text and word salad. But I'm not going to engage in the back and fourth. Stating that someone is just wrong because they didn't provide evidence, and then you yourself claim the inventory space is too large an provide no evidence. If you are going to try to rub people's nose in shit, at least make sure you aren't doing the very same of which you accuse others. You clearly just like to argue looking at your post history. So I'm out.
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Yeah that's the downside with modded servers. Trying to find the exact one or close to it, that fixes the things you want fixed, without adding traders and spawning 10,000 different varieties of weapons or spawning in fully kitted. Ugh. To each their own but man is it hard to find modded servers that have the right balance. It's worth it once you find them though. I'd start by searching for near vanilla like servers and go from there.
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A single rag takes up nearly 10% of the hunters backpack which I believe was 40 or so slots. I could put a rag in my pocket. I could go on and on but we clearly disagree. Maybe the solution should be leave the game as it was when people chose to purchase it, as that's an accurate representation of what they were interested in, (in general, not just inventory capacity). And if they want to make things arbitrarily more difficult, go back to having "hardcore" servers and make everything stupid difficult to please the die hards. Then everyone wins. Or those of us who want the original experience will play modded dayz (dayz mod mod?) and maybe we'll have dayz 2 be inspired of a mod of this game. I'm curious what percentage of players play on official VS modded servers. Surely BI could glean direction from data of modded server traffic and the mods they have installed. At the end of the day there are at least 2 camps. Those of us who want to have fun and those who are masochists. Can't please everyone whether it's you or me. I guess that's what the modded servers are for. Maybe they want to drive players off of official so they can shut more servers down?
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I agree and hate the changes. There's been a shift in the opinion and brown nosing of the devs and their decisions (for lack of a better term), for the past 4 years. I think everyone who liked the game for what it was has given up on it and left, leaving only those who will just bend over and take the changes and bitch at others resisting it. I haven't agreed with a majority of the changes since "release" of 1.0. I like the control system (hated it at first) and eating while moving. The other crap including status indicators I dislike. I also dislike the stamina system when there isn't a viable attainable mode of transportation. Many of these changes I've disagreed with were made in the name of realism and that's how it's been defended. I dislike that they resized items several years ago to make items unrealistically huge, now they've made inventory space unrealistically small. With the exception of a few items like putting an M4 in your smallish backpack, that was unrealistic. But I keep playing despite all of this bullshit, because there is still nothing else like it. Deadside is catching up, but still not even close. The day a dayz killer comes along that strikes the balance of survival and the "fun" factor of playability; I'll drop this game and move on. But it hasn't happened in over a decade.
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Been playing for many many years. The last 4 years I've been playing on Linux (Pop_OS) without issue with proton. Since the update, in Sakhal, the frames are awful. Stuttering even in the wilderness. My frames drop from 130-200 down to 50 and back up. The game is nearly unplayable. I've got my settings at DNSL levels (everything is at lowest). I've seen a few posts on reddit too so I doubt it's because I'm on Linux. Ryzen 7 3700x 8-core Radeon rx 6700 xt 32GB DDR5 ram Game and OS on same SSD Anyone else experiencing shit frames? This is the worst I've seen this since EARLY alpha, and my hardware was so much worse back then. Really thought we were past this over a decade later....
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I've read that they have increased the draw distance so the new "poor" setting is what used to be "medium" for example. So yeah that might be felt across all maps. Hopefully they resolve this quickly. Really like Sakhal but it's almost unplayable for me. I really thought it looked stupid, but it is an actual challenge that requires a little thinking. It's definitely a struggle to stay warm and find enough food. But I've not died of starvation yet even though the forums and youtubers talk about how veteran players will be dying a lot at first. It's really not THAT bad. Just need to utilize some of the crafting recipes and be smart (rags are easy to get, knives are not - use improvised hand wraps to gather and break sticks rather than burning up knives, for example). I will say that not having hunting stands sucks for finding that loot and as a getaway from bears and wolves.
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Recent changes to Zombies after 1.25 complaints. Noticeable Changes .
boggle replied to Astalonte's topic in General Discussion
I've noticed a huge change for the worst since 1.25 Crouch walked 10ft from a zombie in running shoes, at night, spotted me. They also seem to see through walls again like early access, and I've had them glitch through doors a few times too recently. They are more aware in all of the wrong ways. I can 100% out of sight in a house laying on the floor, and they agro. It's basically not worth risking an attempt to stealth kill anymore. You might as well just go loud, which means they aren't even a threat at that point and are a pointless feature in the game. So they ought to fix their hyper awareness through walls, or just remove them from the game. -
7am EST so right now
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There was some court case involving Microsoft and somehow dayz 2 was leaked from some documents. Any word on when this will drop? Will there be an alpha version? Maybe I'm a masochist, but I really enjoyed participating with alpha on dayz standalone. I enjoyed following the news and reading updates of new features and bug fixes. I enjoyed dealing with the weirdest of bugs. There seemed to be a strong sense of community because we were all sticking it out and dealing with whatever the game threw at us.
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official gets tired quickly and people go to mods and you can understand
boggle replied to eliahu456c's topic in General Discussion
This game has plenty of survival aspects. If they tried to include every feature from every other survival game it would become a giant mess. I like it how it is, and even more so, how it used to be. If you like green hell then go play green hell. -
Had dayz since 2019, 3 655 thousand hours, i texture, i mod, i script and got a battle eye ban
boggle replied to hunter_bob's topic in General Discussion
Hopefully kyiara helps you out. But FYI this has been on steam long before 2019. Launched 2013 December. -
Quit calling them "hackers" they are not hacking anything. They're running scripts they buy, so they can cheat. At least call them cheaters. Or script kiddies
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New GPU needed - AMD still got bad FPS in DayZ?
boggle replied to DrzZzZt's topic in General Discussion
I've been using an RX 6700XT amd card for few years now and it's great. I've run it on windows for a little bit at first but now I play dayz on desktop Linux exclusively. It's been rock solid. I actually don't know if I've ever had it crash in the last 400 hours of game play over the last 3 years or so. -
It should be like the spawn mod where you choose where you want to spawn. But if you die within x minutes of spawning someplace, you have a cool down period before you can spawn there again. It works great and I see no downside.
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Idk, the winter season gets old and boring really quick/just like real life. For me anyway, a portion of why I love playing the game is the beautiful scenery and views etc. In winter everything is white and dead. I played a modded server with a winter mod and the population went from 20+ everyday, to 2 people.
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I mean going barefoot is an option too I guess. For moccasins we could require a specific animal leather, plus you've got to find fertilizer so that makes it difficult. I'd bet most people wouldn't bother. Plus if they wear super quick, sewing kits aren't super easy to find either. I don't mean SILENT footsteps but just significantly quieter. It's real to life to as they'd be super quiet. And I thought we were all about adding whatever necessary to make this like real life? Plenty of other things added to this game to make it "real" that are completely stupid. I still say moccasins would be a good feature.
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- craftable moccasins out of leather, that provide ultra quiet footwear but wear quickly, and do not take up more than 2 slots as they can be rolled up. - improvised bow readded - limit stamina of infected - they're half dead, why should they be just as fast as a normal person, AND have unlimited stamina to sprint - more consistent suppressor reactions from infected. It's always so hit or miss if they'll hear you. I think if they hear the bullet land, they are more apt to hear. -and finally, bring back 2014 neaf. We don't need M4's or great loot spawning there but it would be awesome. Right now it's so hard to find pvp. Part of the reason neaf was changed, was to encourage people to go inland. Well most of the pvp is still on the coast so might as well bring back neaf to its former glory. Just to be clear, I mean the prison building, hangers, and OLD STYLE atc building (seems like there were two atc buildings?)
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Just as I was getting back into the game over the last year since I dumped it due to the changes and loss of content and features with the new engine, they go and dick with the player controller again. I've never played a game that fucks with such critical parts of a game, over so many years. It's unplayable now due to the inertia of turning and strafing. It's as clunky as playing an FPS on console. Been playing since 2014 but this is the nail in the coffin. I don't have time anymore to relearn the controls for this game. So sad, because this game had so much potential. Why are they even dicking with stuff like this at this stage? Bye, it's been a good run (lol)
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What? It's not really the control scheme, it's the physics of inertia in game that causes the delay when turning or strafing.