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Your DayZ Team
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Everything posted by boggle
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My god I was retarded yesterday. I meant removed broken legs. lol Does anyone know roughly the radius around you, and for how long you must be there, for things to start spawning? Deadside is very different to CURRENT dayz. Early SA was much more PVP oriented. Deadside has hunger and thirst, base building, crafting, etc. It's not too far off of DayZ except it's not marketed or intended to be a survival game. I love DayZ SA, and don't regret buying into EA, but bc of the piss poor design scope and project planning, I will never buy another EA game again. And I thank them for that lol.
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Just saw all of your replies, thank you all. Didn't get notified for some reason. Anyway, it basically sounds the same as before, except rocks are harder to find, in order to make a knife. Plus it seems like the negative effects are all accelerated. Disappointing that they removed broken legs. Not surprised in the slightest that the vehicles are still broken. Are they still space ships? That's probably the biggest black eye for this new engine, complete joke. Basically, it just sounds like all they did to make it more "extreme" was make everything more tedious. Might just go back to Deadside, but I can't get over how bad games look with the Unreal Engine. DayZ has always looked amazing.
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Lightly modded server that nerfs hunger mechanic?
boggle replied to boggle's topic in General Discussion
@Parazight I botched the title. I am looking for recommendations for a modded server that nerfs the hunger mechanic a bit. I copy pasted this from my deleted post on reddit and forgot to edit the contents to ask the actual question too. Sorry -
No I have not even tried it. I tried it in the mod and the screaming ambient noise was too annoying. Problem is that I can't get inland far enough to get loot, by that time I am nearly dead. Although, I forgot that cannibalism is a thing....maybe I'll have to resort to that until I figure out a better strategy...is kuru back in? with all of it's side affects?
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I made a separate post about this, but I'll ask here: What are some good survival tips out of the gate when spawning? Particular with warmth and food. It's been a couple years since I played, and I've been playing since sa launch. It's brutal now, or I'm just rusty.... I can't seem to find food, you get scratches from damn near everything, weapons are scarce, warm clothes are scarce. Used to be that I'd run into the woods right off the bat, and could craft some improvised tools to get me started, then find a crap gun good enough to hunt with, or I made a fishing rod and hook and fished. Camp stove with a tank, and pot were my pinnacle items I wanted to get and I felt like I could survive anything. That's not the case now. Any suggestions for a rusty veteran?
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I quit playing shortly after 1.0 release. I've got 2000 hours from initial dayz sa launch until 1.0. What has changed be it improvements or new bugs? I see there is Livonia (not giving BI any more money). And bears. But I see the cars are still spaceships as well, despite being told many times by Eugene that it's fixed. I'm missing the game and would like to jump back into it, but I'd like a rundown on some of the changes/improvements/bugs to avoid. Off the top of my head, my questions are: * is there aircraft in the official game yet? * How is the cold/hypothermic mechanic? * Is hunger super easy to deal with? * Is fishing back yet? * New map changes? (last I remember they overhauled the big town east of the mishinkino tents (also the tents are gone), elektro is changed, and nearly every other major town). * new weapons? * is it still a pita if you're near an object trying to aim and the character pulls their gun up at the worst time? * bicycles yet? (In official stable branch) * are the zombies still bugged, going through walls? (there was a regression with this around 1.0) * can we craft camouflaged/improvised tents yet? (in official) * can we modify guns at a bench as was teased years ago? * can you throw grenades yet? (was a regression around 1.0 where they'd bug out and land at your feet or detonate prematurely) * are broken legs back in game where you must crawl if they're broken? This was a major turnoff for me when they removed this mechanic. * is loot spawning balanced? By this, I mean is not impossible to find automatic rifles like aks or m4s but also not super easy? * is melee fixed? 1.0 had a regression where you could easily knock people out and using melee weapons was super clumsy. * my other biggest complaint was that cars require 20 hours to find all the components only to become unusable at the slightest bump where components break. Or worse, they bug out and go into space. I see the latter is still an issue which is disappointing. Overall, I prefer to play on official servers and not modded servers bc I don't want to deal with admin abuse. And have to rely on their own spin on the game with a hodge podge of mods I like but also a bunch I dislike. Thanks
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But there IS paid DLC coming up? You guys have got some nerve. Wow.
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IS dayZ going to have a presence at E3 next month?
boggle replied to philbur's topic in General Discussion
For the integrity of this game, I hope to god that they don't. But if they did they would just show low pop servers that don't have flying cars and not mention all of the promises that have fallen short and weren't implemented/re-implemented. -
Yeah, that's why you have someone else fill in for said person on vacation. Not sure why Europe can't figure that out. Our German colleagues are the same way. Here in the states, only one of the engineers in our group is allowed to be absent at once. That way things keep moving. I always thought it was common sense.....
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It's in it's official released state, so people are judging it as a finished game, as you should. It's got major issues and in some regards, is behind standalone and the mod. It's not dead yet but it's heading that direction, fast.
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Whats your opinion about post 1.0 updates, development pace and game quality ?
boggle replied to Mantasisg's topic in General Discussion
Have you guys considered having some form of "status report"? maybe rename it since everyone associates that with pre-release development. The current cycle of every two months or whatever it is, I believe, is part of the problem. If the game was polished at release and full features, communication wouldn't matter as much, but the game seems as though it's in still in as much development as it was pre-release (or it should be anyway). So having better communication with the customers about development etc, seems like it would help? There is plenty of communication here, but lets be honest, most of the customers don't use this forum and probably use reddit or other social media. Letting the customers know that there is progress and effort going into development, might aid in lowering frustrations with the game, and keep people from abandoning it. Without a player base, this game will be dead because so much relies on player interaction. Anyway, I may be way off base with this, maybe it is the wrong approach, I'm not a PR person. But I'm just speaking my mind and I don't intend this to sound rude, just trying to provide my take on it. Maybe I'm a minority regarding this stuff too. -
Whats your opinion about post 1.0 updates, development pace and game quality ?
boggle replied to Mantasisg's topic in General Discussion
>development pace and game quality Performance of the game is much better but it's lacking many core features that made DayZ SA great. I also love the more deadly infected. Not a fan of the stagger when hit bc you can just get trapped and can't move or fight back. Overall game quality is great, but game quality comparing it to DayZ SA Early access, it has some to be desired. My biggest peeve is the absence of throwing objects, and broken legs. I think they went over the top with car repairs. They are so damn difficult to get running now it's not even worth it. It would be if we had bases that could be secured...... Base building is a joke. Anyone can break in a matter of minutes. There is absolutely no point to them. It's clear their design intent was for them to simply be something for us to do, and no desire for them to be secure. I don't want to see them impenetrable, but there needs to be some tweaks done to the balance of destruction vs construction times. Development pace. Given the state of the game, it's bad. Had they left it in beta or EA until more of the game was complete, then the current development pace would be fine. It definitely feels half assed and like the BI overlords just got sick of paying for development and wanted to get that console sale $$ now. This game requires other players for it to be fun. There were many people waiting for 1.0 because we were told that it will be finished at that point. Now that the game has been released at 1.0 in it's current state, those people returning will return and see all of the missing features, and it definitely appears as if they just half assed it. Then Baty revealing that helicopters and throwing physics aren't even on the schedule is a BIG deal. Between these two things, many will abandon the game and never look back, especially with the lack of communication from BI now. Overall, I'm very disappointed with the state of the game and it's development. It's a diamond in the rough and it's like they just gave up. -
Agreed. Especially with how deadly infected are and how important stealth is now. Very disappointing.
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Lots of development in Linux gaming, with Steam's Proton and such. Also I found this wine workaround someone made but haven't tried it. I know the main showstopper is that Battleye doesn't like linux. That's what the above wine workaround is supposed to help with... wine score of dayz steam proton score of dayz
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One that announces new stable or experimental releases for example?
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Good tip. But I'll just stay away from them until their on fully working order and these game breaking bugs with them are fixed.
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Since 1.01? Early last week I got into the driver's seat and died instantly bc it flipped for no reason. My character that had survived multiple firefights and close calls for about 30 hours, dead bc of this. So I'm a little reluctant to even try using them.
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Eh I guess not much changes anyway so I can just stop by here in a year and see if cars are land traveling vehicles yet.
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This isn't a rss feed though
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Any progress on fixing the graphical bugs with foliage and trees, when alpha to coverage all trees+All grass is enabled? Problem is that there is a blue mesh that appears on trees and bushes, also on the coniferous trees (needled trees) there is white speckling when ATOC AT+AG is enabled. On the dayz subreddit, people have confirmed this on both nvidia and AMD cards. I'm not sure if there is a bug ticket for this or not, but if there is let me know and I'll monitor that
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https://www.gamingonlinux.com/articles/dxvk-the-vulkan-compatibility-layer-for-direct3d-11-and-wine-has-a-fresh-release-reducing-cpu-overhead.11545 New release of DXVK for WINE in Linux. Lots of people reporting that it's allowing many games to become playable and more stable in linux wine. Anyone Know if Dayz SA works now? God I wish the devs would release a linux build, even if it's after the final release for Windows and console...
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I don't use reddit, and although this forum is nice, I'd like to be able to add an rss feed from announcements from the devs or Baty so I can just get the alert on my rss reader. Does something like that exist?
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RSS feed for dev announcements on this forum?
boggle replied to boggle's topic in General Discussion
Understandable. Thanks! -
RSS feed for dev announcements on this forum?
boggle replied to boggle's topic in General Discussion
any news on this capability yet? thanks -
I'm constantly thinking of things that would allow us to run straight into the woods at spawn to live off of the land. Rope is essential in MANY craftable things right now. I know you can create rope with 2 stacks of 6 rags. But I think it would be cool if we could craft rope from leather strips or something. Maybe use a snare to catch a rabbit then use that leather to craft a rope (first the way that we tan leather would need overhauling, as I've mentioned before in this thread)
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