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c4p

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Everything posted by c4p

  1. c4p

    Status Report - 10 May 2016

    Nice Status Report! Thank you for your hard work dev team! question: - When the "New Audio Technology from Arma 3 Eden Update" will be implemented, will you use the current placeholder sounds or will the sounds be changed to the new ones (ambient and others), which we heard in a dev video awhile ago? Thanks.
  2. c4p

    DayZ Q&A: Design

    - Are public servers still a feature of 1.0? If yes, how do you plan to stop ghosting (two squads fighting; one guy logs out,joins another server->behind the enemy lines->logs out; joins back on the first server to kill the enemies) and server hopping for loot? - How will moving things like engines or other heavy parts be designed? Will one player alone be able to carry e.g. an enigne in hands, on back, inside backpack? Or will we need other survivors to carry together heavy things in hands? Maybe other craftable/lootable tools to support the survivor on his way (trailers)? Thank you for your time! :-)
  3. c4p

    DayZ Q&A: Design

    I think he meant the Q&A-design-tread :-) your third question: Performance will be improved for old/less powerful hardware/laptops, but don't expect miracles though. DX9 will not be supported in the future, bad for people with very old hardware, but gamers should have DX11 gpus already and good for the game/tech. Especially the cpu usage will be lowered and DayZ will have multicore support; this will be the biggest improvement beside DX11 (DX12 will be added later to Enfuison and highly likely ported to Arma3)
  4. c4p

    PAX take-aways

    - reworked Tulga, Elektro and Cherno - infected in many different looks (I don't know if they are confirmed for .60) - new UI (and menu) edit: and no eta for .60
  5. c4p

    New .60 infected jump over fences and objects!

    you're fast^^ it looks really nice! hope we see that for players too in the future :)
  6. c4p

    DayZ at PAX East 2016

    The best thing so far for me are the new infected animations. They are jumping over fences/walls and it looks really nice. Hope we see that with the new player controller for the players too. Not many bugs, bit rubberbanding due to bad connection at PAX, textures not loading on infected, less/no loot but nothing gamebreaking, at least for me. We had more worst updates in the past I guess. UI looks ok, you can zoom on your char in the inventory screen. Performance looks definitively better as far as I can tell though the stream, no huge frame drops in Elektro...I'm looking forward to it. edit: a couple of map changes; ski lift looks awesome!
  7. c4p

    Being able to walk while using ironsight

    If I remember correct, the devs confirmed that it will be possible to walk while aim down sights with the new player controller, but I guess you won't hit any target while moving. We'll see many improvements in character movement, even melee will be alot better, according to the devs. I'm really excited about 0.6 with the new renderer and UI, but I'm much more excited about the new player controller, I think this will be the real game changer.
  8. c4p

    A few thoughts on.. (Difficulty, Modding, etc)

    I hope NOT! There should be ONE game called DayZ. A harsh, unforgiven enviroment where everyone has to fight with teamwork agains hunger, thirst, infected, etc. and sometimes players to survive. If they are starting the base game with different modes, it will split the commmunity even more. Why does DayZ need more than one mode? I can't see the reason, easy mode will come with mods. We don't need that from the devs. Don't get me wrong, I love mods, some of my favorit games were mods in the past, but in case of DayZ I'm not sure if it's good for the experience itself...we'll see. I want mods for DayZ too, but I fear it will end as in the mod with very very few vanilla servers with even fewer players...
  9. c4p

    Status Report - 12 Apr 2016

    hehe, sticks, apples, berries, ponds - that was it^^ sounds great! Really nice report devs! Thank you. I'm looking forward to actually play it! :-) edit: header image is missing for me
  10. c4p

    Dealing with the frustration

    Hey @S3V3N, normally I agree with you, but this point is invalid. Yes, the devs from SC have better communications, which I really appreciate, but there is a huge reason they can communicate in this detail with their customers. The players are paying for this informations. I wrote it before somewhere here on the forums. Thousands of people paying 10$ or 20$ per month, over years! just for the infos. I bet, if they wouldn't have the subscribers, we wouldn't get that much and detailed infos. The ships in SC aren't made that fast. I think the only ship which was made really fast from concept to fly-ready was the Sabre, because they need it for Squadron42(SP). The Redeemer for example is 1,5 years hangar-ready and still not fly-ready. Or other ship which were sold for 600$ or more are still not ready, not one of them. Also they have a team of more than 300 people, just for Squadron42 and Star Citizen. They can share all assets, animations, vehicles and stuff, it's the same universe. DayZ, TKOM, Arma3 are all different. You can't use the same models, animations and so on for these different games. Do we really know how many people are developing DayZ? Maybe Bohemia shares people between the games (Arma3, Take on Mars and Dayz) e.g. the sound guy, coders, etc. but pure speculation here! There are three big games, two in EA and one still in development with many improvements. TKOM should become a very small game, "NASA"Simulator, where you can send drones to the moon and mars and explore it. Now we have SP+MP both with manned mission, where you can build your own base with life support, horticulture and what-not on moon/mars. Again, I don't know if employees were shared between the games, but this COULD be a reason why things are delayed, but pure speculation. Overall, I'm not that happy with the development of DayZ, too atm. But as I have nearly no understanding of developing a game, like nearly everyone of us players, I can't tell you wants wrong. Only the devs can with better communication. Sadly, the tweet from yesterday "it's coming sooner than folks think" is a bad example of communication with the community.
  11. c4p

    Status Report - 29 Mar 2016

    I personally would say this is the truth for me. In 3pp it's not DayZ for me, even on 3pp servers, I play in 1pp but I don't think they will remove it from DayZ. DayZ is 1pp and private hive, no wall peeking, mil hopping and ghosting...at least for me. These things make it too easy, maybe this will change in the future but I doubt it. How should the devs balance this? The only balance is remove 3pp and public hives from the game.
  12. c4p

    Any sign of Vive / Rift support?

    sounds awesome!! :-D I have some question if it's ok. Do you have to install the base stations even if you want to sit down and play a cockpit sim like space or racing simulations? I guess yes, right? The bases are tracking both the headset and the controllers, right? How many USB connections to the PC are needed? How long are the USB and HDMI cables? Can you wear normal headphones/headsets? I have the Beyerdynamic DT-990 Pro and would like to use it with an HMD. Is the front camera well enough to recognize the keys on the keyboard? I browsed though the steam store and saw some games are for Rift only, like Subnautica. Are they working with the Vive too, but not officially supported? You know something about this? Thanks mate! :-) edit: sry for off topic. I though maybe others are interessted too
  13. c4p

    DayZ Developer Q&A: QA Lead Ondrej Klima

    thanks mate, but it was posted already :-)
  14. c4p

    A Few Thoughts on.. (Deadlines, Roadmaps, etc)

    @themightylc I understand your point and I know the devs COULD do it as you said. You know "Take on Mars", it's a Bohemia game, also in EA. There are: the main branch(=stable), developers branch(exp), test branch(pre-exp?), and legacy brach(older stable version). Maybe this is not possible in Dayz development while they are coding new engine parts...idk. But I would like to see more builds to test, too :-)
  15. c4p

    Any sign of Vive / Rift support?

    lucky man! I want a vive, too. But I will wait until later this year I think :-) Yes ofc you need much power. I guess for DayZ1.0 (if it happens) or other ambitious games you'll need an hexacore, 2 gtx1080/490x (one gpu for each eye), ddr4(16gb) and ofc a ssd - minimum. Yes, I can understand this. I just hope we will see it one time. I mean it's a risk, because nobody knows how many VR devices will be sold. But if there are no or just very little ambitious games, which use the tech, "nobody" will buy it. I for one haven't preordered one, because I don't know if good games will be released. Would I know that we will get VR-support for DayZ, Arma3, AC, BF, SC, and what-not, I would have preordered one already. The only newer shooter which was announced for VR is Battlefront, I think... But thanks for your answer so far, SMoss :-)
  16. c4p

    Any sign of Vive / Rift support?

    DayZ (and Arma3) should support VR, absolutely! We have no tracking shots, as in other, scripted FPS titles. This is pefect for VR. No headbob, be able to move your head at any time (=while animations run) this would massively reduce the motion sickness. Sure you need a very powerful PC and it wouldn't be possible with the current enigne, but with all the new tech, improvements, we could see this happen on day. Maybe not a high prority right now, but in beta or shortly after 1.0 would be great. Let's see what the future brings :-)
  17. c4p

    Status Report - 29 Mar 2016

    That's the point. It's shouldn't be intrusive, ideally a keybind to set on or off. But I haven't played a game in the past, which doesn't break the immersion in the carfting mode. It always looked wrong to me, but I have no idea how such a features could be implemented "more immersive"...
  18. c4p

    Status Report - 29 Mar 2016

    sounds great, thank you devs! really exited and I'm looking forward to it :-) note: any words to the Q&A?
  19. c4p

    When will the next update be?

    no eta for the new update. We don't know when it will be released. I'm sure we will see the new renderer, but not sure about the other tech like animation system, infected, CLE... A new Status Report will be released today, maybe the devs have some new informations for us :-)
  20. I like the ideas, and I'm sure they were suggested before. Anyway, as far as I know they devs want to improve the communication with this item. later we will be able to use power generators to supply the radio towers and send messages to the people. I'm sure they are planning distraction features as you mentioned. It's just not ready now, so we have to wait.
  21. c4p

    change zombies into cannibalising gangs.

    yes, as @BeefBacon said, zombies are infected people not dead ones. I compare them to the ones from The Crazies. I'd like to see them using melee weapons and maybe rarly guns. It is planned that the infected will spawn in packs, but we don't know how many or how often they will spawn. However, the most important thing for me is that the infected will be smart, sneak at you, search for you and hunt you with tactics... :-)
  22. c4p

    Brand new player

    Do yourself a favor and don't watch/read too much stuff. It's really cool to discover the map and mechanics by your own^^ gl+hf!
  23. c4p

    Dealing with the frustration

    I see your point @S3V3N, and I can understand it, but we know there are reasons, why it is, like it is. Yes, the devs could communicate more, which happens right now, with e.g. Mr.Hicks's last post, but this costs money and more important, time. I often read, that people are saying: "Look at Star Citizen, they have weekly reports and more. Why can't the Dayz devs do the same?" Simple, because the subscribers are paying for this informations - thousands of people 10$ or 20$ every month, over years! The smallest package was sold for 30$ in 2012/2013, now you have to pay 60$ to get the full game (SP+MP). I bought Dayz for ~24€...SC ~150€!! Every backer paid an average price of ~80$ - two different worlds. Sure the Dayz devs would release weekly Status Reports and what-not, when we would pay 10$/20$ per month. We don't have such a system and if they would implement it now, then...you can imagine it by yourself. Both games have big communities, both games will be in development for a long time. Both games have a huge scope, with new/heavily modified engines, things they have maybe never done before. What I want to say, things will be delayed, broken, unfinished until it's fixed and finally implemented. Furthermore the games became bigger and bigger with every sold unit. We know what was planned at first and what they will deliver later. That's different as night and day. We know what they said about the previous documentation - it was awful and they want to do it better! And that takes the most time imo. They learned from their mistakes in the past and this will also be good for both sides, the devs and us players. In the future, when they will release new games/IPs/what-ever they can work faster and show things better to new employees. We also know this engine will be the future-enigne of Bohemia, I'm sure we will see ARMA4 with it, because the improvements should be huge. (Love A3 tho, no need for A4 the next 2-3years^^) At the end I believe, if the devs weren't bashed the last two years, we could see the new tech earlier. Now they want it as good/bugfree/smooth as possible at the first public release, maybe I'm wrong according to @SMoss. DayZ will be released, it will be the product which we want, but it takes time, longer than expected - we sit all in the same boat, course set to the coast of Chernarus :-) On day, we are there!
  24. c4p

    Craft a Fox Hat

    Suggested many times before, but yes I'm sure we will see more craftable clothes and items from different animals in the future. I'd like it :-)
  25. True words, thank you Mr. Hicks. Can't wait :-)
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