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heretic (DayZ)

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Posts posted by heretic (DayZ)


  1. Dude, you are a piece of work. The acrobatics you go through to justify your suggestions yet attempt not to seem like you are calling for nerfs and punishments for PvP is hilarious.

    Authentic reflection of the availability of weapons?

    Is that really what you want?

    Including every weapon in the game? Because there are far, far, far, far, too many of everything right now from the makarov straight on through to the M107 and everything in between. If authenticity is what you want you're going to be running around with a flashlight for a long, long time.

    Stop hiding behind bullshit excuses. You want the .50 cal gone because people use it to snipe in PvP. That's it. Justify it or stuff it.

    It's good to see that you're as happy as ever ZdB. And as dudes go... you're quite a piece of work yourself.

    It's so lovely to read your cheerful posts as always. Your well thought out and courteous discourse always offers so much to the threads in which you participate. Thank you so much for your endless contributions. :)


  2. Never mentioned anything about increasing the spawn of the said rifle. My response was to the OP who thinks that having them in the game from a realistic stand point isn't valid. People seem to think that these rifles are solely used for blowing up equipment... Well unfortunately that is wrong.

    Stop crying for a removal of a gun because you are all but hurt from being 1 shot by one.

    You mistake my posts in 2 ways.

    1) Not crying for removal. Simply agreeing with the OP that the .50 cals are overpowered and that there are far, far, far too many of them in DayZ. That is entirely unrealistic and certainly not an authentic reflection on the availability of this weapon in real life, even within the military. I agree with the OP that they should be removed. There is no crying in expressing an opinion!

    2) Not butt hurt (note two T's in butt) from being shot by one. I've only ever been hit by a sniper once in 370 hours of testing DayZ using anything more sophisticated than a Lee Enfield, AK, M16 or M4. Including trips to the NWAF, NEAF, Balota, Stary Sobor, Elektro, Cherno or Berezino.

    Agree or disagree. No problem. But accusations of crying and being butt hurt are not constructive dialogue and do little to support your arguments.


  3. Interesting idea, but personally I'm not a great fan of real life timers as a consequence of in game actions.

    If and when DayZ goes standalone, timers that prevent people from playing a game that they've paid for are going to be immensely unpopular. So a negative on this idea from me.

    And I'm not even a PvP'er!

    I posted a different idea re. player killing in this post; http://dayzmod.com/forum/index.php?/topic/36799-consequences-of-player-killing-a-new-direction/


  4. How is having this rifle in the game not realistic? I mean I could understand your logic if there were no air fields, military outposts, or downed chopper locations.... but your "this isn't realistic" approach to not having this gun be available isn't sound.

    You're absolutely right! There should be hundreds of them in Chernarus. Every player should have one! I think an average of at least 1 .50 cal sniper rifle per square km is way too few for DayZ! :D

    Or perhaps not. :P


  5. You are going to sit there with a straight face and claim that hearing foot steps and gunshots have "no in game consequences?"

    Are you telling me you don't change anything about your decisions or actions in game after hearing gunshots or footsteps nearby?

    Come on, man. Hearing gunshots means a lot of time spent scouting the area trying to find out where they came from. After hearing a gunshot I abandon whatever I'm doing and go into scout mode. You're pulling me out of my mission and giving me something to do for 20+ minutes before I'm comfortable going back to my normal routine.

    And footsteps? You don't do ANYTHING when you hear footsteps?

    These "distractions" would have massive in-game consequences. Maybe not for you, but honestly if you're not responding in some tangible way to the sound of gunshots or footsteps then you are a terrible DayZ player. ;)

    I think that's called paranoia... and I kinda like DayZ invoking that kind of response in me. I also understand (perhaps mistakenly) that emotional responses are a part of Rocket's grand experiment.

    And because you can't beat stimulating discussions... I'm giving you beanz too ZdB.


  6. did someone mention "happy pill's"? whats wrong with that?

    as you lose your head a bit you would have to find pill's to keep you saner. this would make it so you had to survive by moving to find pills,to survive.

    rather than just camping others. gives looting a meaning to everybody then.

    as stated by some whats the point of looting if you have all the best stuff?

    and you can only find them outside the big places where everybody is shooting other people.

    it also means you can keep your murderous strike going well into the countryside.

    more paranoia for everyone then seeing as you could encounter the killers outside of the big cities.

    just a suggestion as the forum topic implies.

    I'm beginning to think that happy pills for some folk may not be such a bad idea! :rolleyes:

    • Like 1

  7. Don't apologize.

    It's okay.

    I read your post.

    It's about punishing player killing. I don't care what kind of semantic hoops you want to try and jump through to say it's not.

    More killing = more chances for "effects" = people who behave in one particular way are faced with a variety of distractions that would make survival more difficult.

    That's a punishment. And you want to apply it for "player killing" which is PvP.

    So, yes. You want to punish PvP. Please just admit it and defend your idea or stop bumping the thread. Don't try and skirt the issue.

    Again, why not just include paranoid hallucinations in the game for everyone? We're all under all manner of horrible stress. If hallucinations are added, we should all get them.

    Scary/spooky events/distractions without in-game consequences are punishment?

    I feel that we will have to agree to disagree on that.

    i don't know about you, but I enjoy the scary moments in DayZ. i want more not less. If you wish to be a player killing PvP machine who feels nothing... no problem. Play that way. I'm not trying to stop you.

    Personally I want both the environment and other players to scare the cr*p out of me. That is why I play DayZ. That is what I perceive to be fun. If you don't... well hey, it's your story!


  8. Feels unrealistic, but hey as they all say, they cant make a complete blood transfusion in seconds IRL.

    EDIT: By the way, if you're really concerned about PVPers/Snipers then you should just develope some skill to avoid/counter them, afterall, we all want a difficult game..

    Thanks Demnish. As per my original post I have no problem with PvP etc. I am not attempting to impose a preferred play-style on others. I am merely suggesting a way of invoking an emotional response from those that kill other players.

    Thanks for your input though.


  9. So basically this is another thread requesting a game mechanic for something the player may already be feeling. OK

    As my kill counter goes up, survival time increases, and I find better loot, my paranoia level goes up. When I spawn, I go to a city and loot mediocre crap. If I die, oh well. But as soon as I get a bit of gear my attitude toward the game completely changes, survival means something. As time goes on and I accumulate more gear and kills, I become much more paranoid. I imagine this is true for most players - you don't want to lose your time investment and have to start from square one. That either eventually puts you entirely out of the action because you don't want to lose what you have, or you slip up and take a risk and pay for it. Then you're on the coast again.

    I really don't understand why people want to make this game limiting as is. Now I'm really confused over why in the world you would want to simulate a human emotion that already exists in the player.

    Thanks Huuwap, but I think that you may have missed the point of my original post. That being to heighten the emotions/fear/paranoia in players that kill others by simulating a conscience in game with scary/spooky/weird distractions that have no in game consequences.

    Thanks for the contribution.


  10. He also said he would rather shut the game down than implement rules or punishments for styles of play, including PvP.

    Making people go insane is a punishment.

    So, yes, discussions are important but they should stay focused on suggestions that are realistic and take into consideration the things that rocket has said he will and will not be doing with the mod.

    This is not one of those suggestions.

    Insanity is an interesting idea, but arbitrarily applying it to people who kill other players or those who choose to play alone are both a means of punishing people for playing a particular way. So it's just not going to happen in this way. Period. End of discussion.

    Everyone in Chernarus is exposed every day to all manner of horrors. Zombies are people too, you know? You are literally slaughtering town after town. Wiping out entire populations. Spilling guts and splashing brains all day every fucking day. The models aren't there, but you can assume among the infected are women, children, eldery people, etc.

    And the corpses. You don't think about the corpses.

    They would be everywhere. Zombies would be piled halfway up the sides of buildings. Rotting. The stink would be in your clothes. And those who weren't done the courtesy of becoming infected. Partially eaten bodies. Entrails dangling from fences. Flayed flesh drying in the sun like curing leather.

    So yeah let's talk about insanity.

    Lets talk about how everyone in the fucking game would already be crazy.

    Sorry ZDB. My suggestion is not about sanity/insanity or punishing/penalising PvP.

    Thanks for your input though.


  11. I like it, I do think it could be simplified into a Sanity Meter: players start at 100 sanity, every murder subtracts 5 sanity, every hour spent completely alone (no one in direct com distance) subtracts 1 sanity point*. Sanity points can be restored via teamwork, simply killing zombies within direct com distance of another player gives +1 sanity per zombie (I would suggest giving blood transfusions but that could be easily exploitable). This could slow the rampant popularity of PVP for sport while giving legit bandit groups a fairly easy opportunity to remain sane, also the slow decay of ones mind while totally alone in the zombie apocalypse would not be unrealistic and could help promote cooperation. *Note that a 30 second conversation is all that is needed to prevent the -1 sanity for a whole hour.

    At Sanity level 90: Players have a 0.1% chance of hallucinating footsteps, breathing or heartbeat.

    At 80: Players have a 0.3% chance of hallucinating distant gunfire, or zombie snarls.

    At 70: Players have a 0.5% chance of hallucinating voices, particularly accusations.

    At 60: Players have a 0.7% chance of hallucinating brief visuals, flashes of light/dark, human-shaped shadows, etc.

    At 50: Players have a 1.0% chance of hallucinating apparitions, players pointing weapons, or a player who's back is always facing you.

    At 10: Player vision is unstable, colors constantly change and pulse, focus sharpens and blurs, perspective warps, basically a bad trip.

    At 0: Player commits suicide (this is after 20 murders or 100 hours completely alone or a combination of the 2).

    Thanks for the ideas and beanz! :)

    i think that adding a sanity meter would be counterproductive and simply adding another stat to record. Whilst using the existing murder count (or perhaps humanity when/if it is reintroduced) would be adequate.

    Additionally, I want to avoid actual in game penalties for players that choose to kill others. i think player suicide due to conscience should be avoided. The events suggested would be little more than distractions and ought to be randomised for maximum effect.

    Like a players conscience, they could be ignored!


  12. Problem is insane people don't know they are crazy in most cases they think they are perfectly normal... and mental health is a much bigger issues then most people think about it being. I'm sure you could name a half dozen people you know on various medications to help them cope with depression anxiety and other mental health related conditions...that should tell you something about the state of mental health. Now imagine if there was a zombie apocalypse and all those wonder drugs got cut off......the crazy would be in full effect......also coping with lonliness for brief periods is perfectly normal...If you lived alone in the woods for months at a time however there would be a sharp change in how you interacted with others and even the levels of certain chemicals in your body. Mental condition is not just an emotional desire it is a physical and chemical reaction that happens in the body and has very scientifically verifiable traits that occur and can be quantified.... I feel that if that could be translated into a horror game like this it could add to the entire affair. There was an old N64 horror game that had a similar style of sytem and the result was a very acid trippy like enjoyable horror experience where you began not just doubting what you could physically accomplish but what reality itself was within the realm of the world...I think that added layer of horror would really add alot to the game.

    Intovert vs extrovert... does either alone define a person as insane? I don't think so!

    A psychiatrist friend of mine once said " We're all clinically insane. What differs is the degree of pathology!"

    I don't mind admitting that I'm as barking mad as a bucket of soapy frogs! Ironically that makes me more sane than most of the people I meet in day to day life! Being a loner actually removes me from others insanity. Benefit all round if you ask me! :D

    However you choose to look at it, I still don't think that sanity/insanity has a place in DayZ. Certainly not determined by a mechanism as simplistic and contrived as spending time alone in the forest, rather than as part of a group.

    So a big no from me on that.

    Off topic, but I just thought that I'd share this quote with you... again from my Psychiatrist friend...

    "Neurotics build castles in the sky. Psychotics live in them. Psychiatrists collect the rent!"


  13. Hmm that's actually a very big punishment.

    You may call it "consequences" but it would make the game unplayable for PVPers like me.

    You would be distracted the whole time, impossible to actually enjoy the game.

    I do like the idea though but I don't think this is the right game for something like this.

    DayZ is not a horror game and shouldn't be treated as such. Shooting people is the only thing you can do in this game when you're geared up, why destroy that?

    Could I just request that you reread my original post. If an occasional scary/spooky moment occurs, how could that distract you all the time? How could that make the game unplayable for you?

    Making you paranoid, twitchy and nervous is the idea of this suggestion. Not such a game breaking penalty, when you consider that these traits are what keep you alive in DayZ anyway!


  14. I agree. IRL given the population density, even when taking into account the military presence in Chernarus. It is unlikely that there would be even one or two rifles of this type present. Currently there are way too many! They are too powerful and too frequently just used to grief other players.

    Just for reference this article details some info. on the number of Scout/snipers and their equipment in a USMC battalion Scout/sniper platoon.

    http://en.wikipedia.org/wiki/Scout_Sniper_Platoon

    How many Scout/sniper platoons were ever deployed to Chernarus?


  15. I'm an archer. I shoot a modern recurve bow 3 times a week (weather permitting) with my local archery club.

    Many of our members shoot at ranges of up to 120 yds and achieve consistent 6 out of 6 carbon/aluminium arrows on target at this range within a couple of minutes. Although achievable ranges are greater, they are normally only shot in a clout competition, where the archers fire at a flag planted up to 180 yds away. A technique that is really only suitable for massed volleys... i.e. think Agincourt!

    The longbow archers at the club have even greater range, but decreasing accuracy. Again they are more suited to shooting in volleys rather than at point targets.

    One of my fellow archers has built 3 bows of different designs (shortbow, longbow, pyramid bow) over the last couple of months without prior training or experience. None of them are perfect, but at ranges of up to 50-60 yards he is quite accurate with them. However he is capable of shooting the longbow at far greater ranges, but again, with decreasing accuracy.

    Improvised bows are simple to make. But they may not last long and may not be very powerful.

    Good improvised bows are more difficult to make. But can last a lot longer and can be much more powerful.

    Arrows are also relatively easy to improvise with little knowhow. Good arrows are again, more difficult to improvise.

    Additionally, a bow and arrow can be shot by a beginner at ranges of up to 30-40 yards with little experience. I have seen children and adult first timers achieve this within a single 2.5 hour session. To be effective at longer ranges does require more skill and experience.

    This is no different to learning to shoot/maintain any other weapon. Either in game or in real life.

    You may have guessed. Yes! I like bows and arrows. I do also have quite a bit of real life experience on the range with shooting a variety of firearms. I also live in the UK where firearms are far more difficult to come by than for example, the USA.

    Given those circumstances, I can assure you that my bow has a definite place in my survival armory and would do even if I carried a firearm.

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