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heretic (DayZ)

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Everything posted by heretic (DayZ)

  1. i would like to make it clear from the outset, I personally have no objections to PvP as it stands. This post is NOT about penalising players that kill other players. It is about the consequences of player killing and how they might be incorporated into DayZ in an authentic manner. This idea was born from reading some of the posts on this great thread; http://dayzmod.com/f...-urban-legends/ This got me to thinking that it would be an interesting twist to player killing, to attempt to model the effects of conscience on those that kill others without punishing them. In essence, my suggestion is that each character has a small percentage chance of experiencing an "event" during a gaming session. That small percentage chance increases, as a characters number of murders rises. e.g. A character with 1 murder might have a 0.1% chance of an event occurring. A character with 25 murders might have a 0.5% chance of an event occuring etc. (Figures are examples only). These events could be of the following nature; Hearing footsteps following you. Stopping & starting when you do. But there's nothing there. Hearing voices. "I/we see you". "We know what you've done". "We're coming". "Remember us". "They're here". etc. etc. etc. Other auditory hallucinations. Gunshots etc. (Thanks to Rafael - BR - Friendly for the suggestion) Seeing something out of the corner of your eye / at the edge of the screen that you can never bring into focus. Full scale apparitions, figures that appear/disappear and/or follow you at different times. These events should only be visible/audible to the character concerned and should have no effect other than to unsettle that character and make them more paranoid. If done subtly, I think that this could provide an interesting game mechanic to the survival horror genre depicted in DayZ. Many thanks to those that have already expressed an interest in this idea. Your thoughts please!
  2. heretic (DayZ)

    Consequences of player killing - a new direction!

    Could I suggest that you read some of the stories in this thread; http://dayzmod.com/forum/index.php?/topic/22703-day-z-urban-legends/ I wouldn't choose to describe any of the posters as describing schizophrenia! Would you?
  3. heretic (DayZ)

    Consequences of player killing - a new direction!

    No. My response is appropriate based upon your misconceived perceptions of my original and subsequent posts. Your pseudo psychological accusations against my personal character, rather than reasoned, cogent argument against my ideas, invalidate any claim you may place on me for any other reply. Any response I make to you, including this one, will merely be twisted and used by you as a means of supporting your views. Under these circumstances, I choose to "not feed the trolls". Just as I choose not to engage in pointless effing, blinding, written abuse and childish name calling. You can choose to interpret this and any of my other posts in any way you wish. However, just remember, that you saying something is so, does not make it so! Obvious troll is obvious!
  4. We have seen; The avoidance of using Bluefor/Opfor/Neutral "sides" from ARMA2. The removal of humanity. The removal of bandit skins. The removal of side chat. A vague, virtually useless heartbeat mechanic to represent another characters possible threat level. Overall, I view this as a NET loss in the in game (anti-game/mod/alpha) tools available to players as a means of promoting cooperation. Given these examples, why do the PvP zealots on this forum feel so threatened by any thread that dares to discuss the matter?
  5. heretic (DayZ)

    Punishment for banditry threads

    No. You're not right!
  6. heretic (DayZ)

    Shooting players on sight?

    Avoid. Evade. Survive.
  7. heretic (DayZ)

    Its time to stop being babys

    Great idea and some of us try to avoid the name calling and abusive posting already. Sadly, it does seem that we are in the minority and the voices of reason get lost amongst the griefers. Good luck.
  8. heretic (DayZ)

    Is this really Survival-Horror?

    Q: Is this really survival horror? No. It could be, but isn't in it's current stage of development. Currently it appears to me, to be a Battle Royale DM PvP FPS cut down milsim mod (in Alpha) on a large map, with a very light sprinkling of RPG, survival and horror elements. Whether it will ever truly develop into what many see as it's full potential as a ground-breaking, genre defining standalone game is entirely down to Rocket and the devs.
  9. heretic (DayZ)

    Bandits, Paranoids and Scumbags

    Always fun to see that the player killing devotees (zealots) first defence of their chosen play style involves rabidly frothing at the mouth and accusing anyone whose opinions differ from theirs of being butthurt and crying. All this despite Rockets assurances that he has no intention of changing PvP as it stands. Their well developed persecution complexes border on outright paranoia and their immediate response is to attack others for expressing their own opinions. Whilst their own butthurt and tears drench the forums in almost every thread that they feel differs from their view of DayZ. I'm not sure whether to describe it as ironic or simply as hypocrisy? Personally, I think Rocket revels in their tears as much as he revels in the tears of those they disagree with.
  10. An ironic observation. Many of these discussions become examples of "pots calling the kettle black!" (I know it's a cliche, but appropriate none the less.) Almost every poster on any side "seem(s) to be wanting others to conform to your(/their) playstyle." There is no real difference in the expression of opinions on any side and most threads that attempt to address issues descend into farce and random name calling/trolling. Rational discussion often gets lost amongst the noise! Which makes it really difficult for anybody attempting to steer a middle way between the polar opposites of player opinion.
  11. heretic (DayZ)

    dayzmod.com - Aug 2012 - Q&A with Rocket

    I was hoping for something a little smaller. Not worried about shinies, merely a few drinks, some food. medical supplies and ammo. Simple authentic caching rather than elaborate underground bunker systems etc. Something as simple as the ability to bury a rucksack is what I'm asking about? Hope that helps to clarify my intenet?
  12. heretic (DayZ)

    dayzmod.com - Aug 2012 - Q&A with Rocket

    Q; Are there any plans to introduce a caching system other than tents?
  13. heretic (DayZ)

    Consequences of player killing - a new direction!

    I have no objection to my suggestion applying equally to all players. Using zombie kills in addition to player kills as a means of calculating a tiny percentage chance of an event occurring makes no odds to me. The suggestion of basing it on player kills was simply a mechanism by which a probability could be calculated. The idea originated as a result of reading the posts on the first page of the DayZ urban Legends thread, where I suggest that it could be used as a means of freaking out bandits. Note use of the phrase "freaking out"! Nowhere have I stated that I desire to punish PvP as it stands. You have chosen to interpret my suggestion as an attack on PvP and have assumed that was my intent. It was not. It is not. And I have stated that repeatedly. You have strewn accusations based on your assumptions at me as if they were confetti in this and another thread. I would suggest that if your mind reading abilities are that developed that you add that to your profile bio. Your assumptions have made an ASS out of U and ME! If you wish to continue to make this personal, to hurl accusations, attempt to bully, or browbeat me, feel free to PM me. I will feel equally free to ignore you.
  14. i would give you beanz... but I don't have any left today :( Good post. Update; Beanz given. :)
  15. heretic (DayZ)

    Consequences of player killing - a new direction!

    I just suggested utilising the Bluefor/Opfor (and potentially neutral/civilian) factions in a similar way in this thread; http://dayzmod.com/forum/index.php?/topic/37631-a-serious-question-for-the-pvp-phobes/
  16. heretic (DayZ)

    A serious question for the PvP-phobes

    There's also a neutral and civilian faction in ARMA2. Maybe movement between them could be based on humanity if/when it is reintroduced?
  17. heretic (DayZ)

    A serious question for the PvP-phobes

    How about using the Bluefor/Opfor features of ARMA2 to simplify things? At respawn, you choose survivor or bandit with a corresponding skin. It would give a much clearer indication of when PvP is more appropriate. It's still open to infiltration from either side. Meta gaming would still be possible. Nothing is perfect. Would it be any worse than the current situation? It seems a little crazy that such a major part of ARMA2 has been ignored in DayZ. Sure, it makes it a team deathmatch rather than a FFA deathmatch, but it could help.
  18. Yes. I like the idea of weapon degradation and requiring maintenance. Limited use of matches, batteries etc. Yep. All good.
  19. heretic (DayZ)

    Eliminate the Bandit/PK'r Advantage

    I think that a "wanted" board would be a good idea. And could be community driven. The only problem being that a player can change their ARMA2 profile and bam! They've got a new name. Beanz to you OP. And don't let the griefers get you down! Either in game or on the forums.
  20. heretic (DayZ)

    Consequences of player killing - a new direction!

    NO. ZdB. You stop! Not everybody wants to play your game! Even you describe yourself in your profile bio as "resident loud mouth" so just stop trying to pick fights with people that you disagree with!
  21. heretic (DayZ)

    Rocket's overall plan.

    A number of posters have agreed that you have valid criticisms... but it's the way you present your ideas that has rubbed people up the wrong way. Have a think about it.
  22. heretic (DayZ)

    Consequences of player killing - a new direction!

    Interesting idea. Thanks. I'll sleep on it tonight and maybe have a more coherent response in the morning.
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