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heretic (DayZ)

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Everything posted by heretic (DayZ)

  1. heretic (DayZ)

    Consequences of player killing - a new direction!

    My original suggestion doesn't pertain to bandits alone. It was suggested as applying to every player, equally. Whether they killed in self defense or were the aggressor. Sadly to many of the hardened PvP'ers on the forum they seem to see that as a criticism or attack on their playing style. It's certainly not intended as such. I guess some folk do just want what ultimately amounts to little more than a deathmatch milsim with the incidentall zombie camping the weapons/ammo/loot spawns and a large map. Which is a great idea, in and of itself. But, Others also hope for a bit more from DayZ. Improvements to grouping, base-building, the survival and horror aspects of the mod. An end-game (dare I say it). There appears to be room in the DayZ experiment for all of those things and more. Seeing the way that discussions in this forum degenerate into arguments, you guys, us guys and name calling as they so frequently do is a real shame and a really sad indictment of the so called "community". Christ! What a tightrope for Rocket and the Devs. to walk.
  2. heretic (DayZ)

    Get rid of those .50 cal

    Ditto
  3. heretic (DayZ)

    Consequences of player killing - a new direction!

    Try re-reading the posts on this thread one word at a time. It may help.
  4. heretic (DayZ)

    Get rid of those .50 cal

    It's good to see that you're as happy as ever ZdB. And as dudes go... you're quite a piece of work yourself. It's so lovely to read your cheerful posts as always. Your well thought out and courteous discourse always offers so much to the threads in which you participate. Thank you so much for your endless contributions. :)
  5. heretic (DayZ)

    Get rid of those .50 cal

    You mistake my posts in 2 ways. 1) Not crying for removal. Simply agreeing with the OP that the .50 cals are overpowered and that there are far, far, far too many of them in DayZ. That is entirely unrealistic and certainly not an authentic reflection on the availability of this weapon in real life, even within the military. I agree with the OP that they should be removed. There is no crying in expressing an opinion! 2) Not butt hurt (note two T's in butt) from being shot by one. I've only ever been hit by a sniper once in 370 hours of testing DayZ using anything more sophisticated than a Lee Enfield, AK, M16 or M4. Including trips to the NWAF, NEAF, Balota, Stary Sobor, Elektro, Cherno or Berezino. Agree or disagree. No problem. But accusations of crying and being butt hurt are not constructive dialogue and do little to support your arguments.
  6. heretic (DayZ)

    Life Counter

    Good idea. Beanz to you OP.
  7. heretic (DayZ)

    A kill tuning mechanic from a PVPer's perspective.

    Interesting idea, but personally I'm not a great fan of real life timers as a consequence of in game actions. If and when DayZ goes standalone, timers that prevent people from playing a game that they've paid for are going to be immensely unpopular. So a negative on this idea from me. And I'm not even a PvP'er! I posted a different idea re. player killing in this post; http://dayzmod.com/forum/index.php?/topic/36799-consequences-of-player-killing-a-new-direction/
  8. heretic (DayZ)

    Blood Trail

    I like this idea too. Combined with footprints and a few other bits & bobs could make for some interesting tracking opportunities.
  9. heretic (DayZ)

    Consequences of player killing - a new direction!

    Thanks guys. And atmosphere is just the kind of thing I hoped this idea would evoke. Beanz for both of you!
  10. heretic (DayZ)

    Get rid of those .50 cal

    You're absolutely right! There should be hundreds of them in Chernarus. Every player should have one! I think an average of at least 1 .50 cal sniper rifle per square km is way too few for DayZ! :D Or perhaps not. :P
  11. heretic (DayZ)

    Consequences of player killing - a new direction!

    I think that's called paranoia... and I kinda like DayZ invoking that kind of response in me. I also understand (perhaps mistakenly) that emotional responses are a part of Rocket's grand experiment. And because you can't beat stimulating discussions... I'm giving you beanz too ZdB.
  12. heretic (DayZ)

    Consequences of player killing - a new direction!

    No definitely not at you. My bad. But there are some folks that just seem really, really, really unhappy in these forums. :) By the way Fishgutt... I feel that you deserve beanz too for being so patient with me. Beanz given.
  13. heretic (DayZ)

    Consequences of player killing - a new direction!

    I'm beginning to think that happy pills for some folk may not be such a bad idea! :rolleyes:
  14. heretic (DayZ)

    Consequences of player killing - a new direction!

    Scary/spooky events/distractions without in-game consequences are punishment? I feel that we will have to agree to disagree on that. i don't know about you, but I enjoy the scary moments in DayZ. i want more not less. If you wish to be a player killing PvP machine who feels nothing... no problem. Play that way. I'm not trying to stop you. Personally I want both the environment and other players to scare the cr*p out of me. That is why I play DayZ. That is what I perceive to be fun. If you don't... well hey, it's your story!
  15. heretic (DayZ)

    Consequences of player killing - a new direction!

    Thanks Demnish. As per my original post I have no problem with PvP etc. I am not attempting to impose a preferred play-style on others. I am merely suggesting a way of invoking an emotional response from those that kill other players. Thanks for your input though.
  16. heretic (DayZ)

    Consequences of player killing - a new direction!

    Thanks Huuwap, but I think that you may have missed the point of my original post. That being to heighten the emotions/fear/paranoia in players that kill others by simulating a conscience in game with scary/spooky/weird distractions that have no in game consequences. Thanks for the contribution.
  17. heretic (DayZ)

    Consequences of player killing - a new direction!

    Sorry ZDB. My suggestion is not about sanity/insanity or punishing/penalising PvP. Thanks for your input though.
  18. heretic (DayZ)

    Consequences of player killing - a new direction!

    Thanks for the ideas and beanz! :) i think that adding a sanity meter would be counterproductive and simply adding another stat to record. Whilst using the existing murder count (or perhaps humanity when/if it is reintroduced) would be adequate. Additionally, I want to avoid actual in game penalties for players that choose to kill others. i think player suicide due to conscience should be avoided. The events suggested would be little more than distractions and ought to be randomised for maximum effect. Like a players conscience, they could be ignored!
  19. Intovert vs extrovert... does either alone define a person as insane? I don't think so! A psychiatrist friend of mine once said " We're all clinically insane. What differs is the degree of pathology!" I don't mind admitting that I'm as barking mad as a bucket of soapy frogs! Ironically that makes me more sane than most of the people I meet in day to day life! Being a loner actually removes me from others insanity. Benefit all round if you ask me! :D However you choose to look at it, I still don't think that sanity/insanity has a place in DayZ. Certainly not determined by a mechanism as simplistic and contrived as spending time alone in the forest, rather than as part of a group. So a big no from me on that. Off topic, but I just thought that I'd share this quote with you... again from my Psychiatrist friend... "Neurotics build castles in the sky. Psychotics live in them. Psychiatrists collect the rent!"
  20. heretic (DayZ)

    Realism

    I think DayZ is described by Rocket as being "authentic" rather than realistic.
  21. heretic (DayZ)

    Sniper trap ...news and cackles at 11pm

    What is it with these griefer douchebags and their manic laughter?
  22. heretic (DayZ)

    Consequences of player killing - a new direction!

    Could I just request that you reread my original post. If an occasional scary/spooky moment occurs, how could that distract you all the time? How could that make the game unplayable for you? Making you paranoid, twitchy and nervous is the idea of this suggestion. Not such a game breaking penalty, when you consider that these traits are what keep you alive in DayZ anyway!
  23. heretic (DayZ)

    Consequences of player killing - a new direction!

    I figure that to be an appropriate emotional response? i think spook them occasionally would be a better way of describing the idea. But bascically... HELL YEAH! :huh:
  24. heretic (DayZ)

    Get rid of those .50 cal

    I agree. IRL given the population density, even when taking into account the military presence in Chernarus. It is unlikely that there would be even one or two rifles of this type present. Currently there are way too many! They are too powerful and too frequently just used to grief other players. Just for reference this article details some info. on the number of Scout/snipers and their equipment in a USMC battalion Scout/sniper platoon. http://en.wikipedia.org/wiki/Scout_Sniper_Platoon How many Scout/sniper platoons were ever deployed to Chernarus?
  25. heretic (DayZ)

    bow and arrows

    I'm an archer. I shoot a modern recurve bow 3 times a week (weather permitting) with my local archery club. Many of our members shoot at ranges of up to 120 yds and achieve consistent 6 out of 6 carbon/aluminium arrows on target at this range within a couple of minutes. Although achievable ranges are greater, they are normally only shot in a clout competition, where the archers fire at a flag planted up to 180 yds away. A technique that is really only suitable for massed volleys... i.e. think Agincourt! The longbow archers at the club have even greater range, but decreasing accuracy. Again they are more suited to shooting in volleys rather than at point targets. One of my fellow archers has built 3 bows of different designs (shortbow, longbow, pyramid bow) over the last couple of months without prior training or experience. None of them are perfect, but at ranges of up to 50-60 yards he is quite accurate with them. However he is capable of shooting the longbow at far greater ranges, but again, with decreasing accuracy. Improvised bows are simple to make. But they may not last long and may not be very powerful. Good improvised bows are more difficult to make. But can last a lot longer and can be much more powerful. Arrows are also relatively easy to improvise with little knowhow. Good arrows are again, more difficult to improvise. Additionally, a bow and arrow can be shot by a beginner at ranges of up to 30-40 yards with little experience. I have seen children and adult first timers achieve this within a single 2.5 hour session. To be effective at longer ranges does require more skill and experience. This is no different to learning to shoot/maintain any other weapon. Either in game or in real life. You may have guessed. Yes! I like bows and arrows. I do also have quite a bit of real life experience on the range with shooting a variety of firearms. I also live in the UK where firearms are far more difficult to come by than for example, the USA. Given those circumstances, I can assure you that my bow has a definite place in my survival armory and would do even if I carried a firearm.
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