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JBURNS489

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Everything posted by JBURNS489

  1. JBURNS489

    Exp Update 0.61.136468

    Making a generalized statement about early access games in general, then trying to apply it to an optional experimental branch in an early access doesn't work for me. BI has their own team internal hardcore testers, but they need more data and players then what they have access to within their own company, thus a public experimental exists. I also give kudos do the Devs coming in on the weekend to fix a broken experimental patch that may or may not result in any useful data. Also, I think DayZ and Brian Hicks have managed this very well. They have been more transparent than ever before, all it takes is a little time and effort on OUR part to meet them halfway, and try to understand where they are coming from. If you have an issue, I think YOU could improve how you approach and criticize. Just creating an account and going off the handle on a borderline rant doesn't solve anything, and only makes you look childish in my eyes. I don't think the way the DayZ devs handled this is poor, I think your approach to a perceived issue is poor.
  2. JBURNS489

    Exp Update 0.61.136468

    How is calling someone who is whining, a whiner, defaming? That's just calling it like it is lol. In order to be defamed, you must first have a positive reputation. You can't defame someone who has no fame. It isn't slander or libel either because according to you, all your doing is complaining and not whining. That is your opinion and I disagree. You are whining, therefore you are a whiner. Don't want to be a whiner? Don't whine lol. If it would make you feel better I will call you a complainer then. What about experimental servers isn't very experimental to you? What about the setup isn't experimental? To me, it is extremely apparent with all the warning messages and also the fact that all the servers are named Experimental is also a big hint. It is for Experimenting, so don't complain if you can't pew pew over the weekend. They are not easily accessed. I think the real issue here is what people have told you already: Experimental is not for regular gaming, and don't expect it to be. It is a very valid argument to people that are upset that they can't play the Experimental over the weekend.
  3. JBURNS489

    Exp Update 0.61.136468

    It had been fairly nice around here until this recent influx of whiners. How can anyone really complain that they can't play the Experimental Branch over the weekend? The game is still very playable, and if all the new people want is the new updates and features, then WAIT for stable release. If stable branch went offline for a weekend, I could understand the griping. Also, Isn't it possible that the Dev's have already gathered enough info to fix the crashes, but haven't had a chance to implement it yet? It's tough to find new bugs when the server keeps crashing, so that must obviously be their first bug to fix. In summary: Realize what experimental is for, and if you choose to help then help, and if not then just wait for a stable release like everyone else. Keep calm and DayZ on.
  4. JBURNS489

    Exp Update 0.61.136403

    I didn't read the posts from this morning on the old experimental thread. My bad :)
  5. JBURNS489

    Exp Update 0.61.136403

    Woo! I am liking these quick updates. Was there a character wipe with this patch?
  6. JBURNS489

    Cammo military building.

    I used to get killed by hackers and wall glitchers at least once a week. You learn to avoid those areas & public servers after a few times. The streamer will learn just like most people have. Plus, this post is pretty much a waste because once the new player controller is implemented, this shouldn't be a problem anyway. Straight up hackers will probably be an issue all the way to 1.0, but staying on private hives helps.
  7. JBURNS489

    Any love for the crossbow?

    So I have found a Crossbow in .61, and like 20 bolts (stacks of 5). My problem is I can't figure out how to load the stupid thing lol. No matter what I did, I couldn't get the bolt to be loaded into the bow. To be fair, I have never used a crossbow in any patch so it may just be an operator error.
  8. JBURNS489

    Problems that comes from old ARMA2

    As far as I understand it, the core enfusion engine is in place but a lot of systems that depend on the new engine are not implemented yet. A lot of things are placeholders until the stuff is ready. The devs gave an analogy which I think is brilliant: its like trying to fix a car while it's driving down the highway. Dont take that wheel off until the new one is ready to go on lol
  9. JBURNS489

    Problems that comes from old ARMA2

    The controller system is already modified yes, but it is the same legacy controller that dayz standalone launched with. Just do a google search for new player controller dayz standalone, and you will get a ton of info. They (the developers) have been talking bout a new system for player controller for a long time now. Do a google search man :)
  10. JBURNS489

    Problems that comes from old ARMA2

    They have already announced, and been talking about a new player controller and new animations. The devs have addrssed these issues plenty of times, and are fully aware. They dont want to spend time and resources fixing bugs in an obsolete system that is going to be replaced anyway.
  11. JBURNS489

    Exp Update 0.61.135961

    Really enjoying the new patch overall...the new lighting is great. The only thing I've noticed that I haven't seen mentioned yet is the speed of the infected. They seem A LOT slower...i can and did backpedal to outrun them. At first I thought they were stuck in the ground.
  12. JBURNS489

    Pushing traffic to castles and Northern Highway

    They are either really, really committed, or are straight up lieing lol. I started playing DayZ in earnest this past February, and i have around 350 hours in game time. I will probably hit somewhere around 500 hours by the end of the year (maybe more depending on .61!), meaning it would take me almost 9 years of playing to get 4,000+ hours lol. I have a full time job, a wife, and a passion for football, which all come before DayZ.
  13. JBURNS489

    Random loot spawn

    I am okay with the way loot has been distributed .60. I like that the coast is basically empty, pushing survivors inland to find what they need to survive. My only gripe is that there are several miltary installations on the eastern side of the map that currently do not spawn anything at all. My vote would to be spread out the military loot across ALL military installations.
  14. JBURNS489

    Exp Update 0.61.135961

    Thanks for confirming that! Im not entirely sure what you mean by that, but I am way too excited for infected footstep sounds either way. Probably more than I should be lol. If they sound the same or different as survivors doesn't matter too much to me, but FOOTSTEPS!
  15. JBURNS489

    Exp Update 0.61.135961

    Did anyone happen to notice if Infected had footstep sounds? B Hicks showed some teaser footage earlier in this thread, and you can clearly hear infected footsteps. I watched a streamer play .61, but the audio was way too low for my crappy work PC speakers to be able to tell
  16. JBURNS489

    Exp Update 0.61.135961

    For those of you who can't jump on EXP just yet like me, I found a live youtube stream of someone playing .61. The server seems to keep crashing, but it is still very interesting
  17. JBURNS489

    Exp Update 0.61.135961

    Ive been checking the forums multiple times a day for this, and of course I am working double shifts through the weekend lol. Very excited about this patch. Make me some videos from .61 so I can live vicariously through you guys while at work lol.
  18. JBURNS489

    Exp Update 0.61.135961

    So does this mean that the infected will have a chance to spawn inside buildiings in .61? At 53 seconds there is a house with some infected in it. Did those things actually spawn in there? Also, WILL INFECTED HAVE FOOTSTEP NOISES?!?! I missed it the first time I watched the video on my cellphone, but when I put on headphones and turn it up, you can clearly hear footstep sounds coming from the infected guys in the house. Whenever they get near you can actually hear their steps before they get to you! My only question is about the dynamically positioned sounds, especially infected groans. Will that be in .61? It was hard to tell from the video. Looks and sounds great either way, and I can't wait to try it!
  19. JBURNS489

    Don't be a Douche

    i liked the music and story wasn't bad...Canon in D. You should have switched to the Jerry C Rock version at some point lol. The fact that it kept changing to black and white threw me off. If you kept it in color, I think it would be a bit better :). Nice video
  20. JBURNS489

    Status Report - 25 Oct 2016

    I personally don't really care one bit which direction a door swings open. That isn't breaking my immersion at all. However, if I had to manually open and close a door each time I wanted to check a house for loot, that would irritate the crap out of me. I could imagine a situation with less than ideal ping, and getting stuck while watching an enemy run up and take aim while I am still stuck trying to close the door. I don't mind seeing an animation of a hand pushing/closing a door, but to use your mouse to swing the doors open and closed like Amnesia would be beyond irritating for me. It works in Amnesia only because you WANT to stay silent, and you may want to peek through a crack in a door before opening it all the way. In DayZ, there are way too many doors for that to be fun or enjoyable, at least for me. Plus, if the doors were controlled by your mouse, you couldn't do anything else besides opening that door. What if you are being chased by a horde of zombies, and are trying to take shelter inside a building? I don't want to stop running just to open the door, then have to turn around to close it too! I don't want to risk death because I couldn't close a door fast enough. Even if they can break the door down, it would still give you 5-10 secs to think and plan your next move, if the doors are easy to use.
  21. JBURNS489

    Some ideas..

    Just go read some Status Reports to get more info about infected and their dynamic spawning but the gist of it is this: The overall number of zombies probably won't be scaled up until its been proven that the server can handle such a load, but it will SEEM like there are more spawning. Currently, the entire map is populated with infected all at once, meaning there are areas where there are no people with infected spawned, which hogs the server resources. The dynamic part means the zombies won't spawn UNTIL a player enters the area, and they are working on ways to prevent the meta gaming aspect that comes along with that (See an empty town? no players. See zombies from afar just idling there = player in the area) As far as the shotgun goes, it is one the poorest weapon choices in DayZ standalone in my opinion. As far as I can tell, the best you can hope for with a shotgun is to cause someone to bleed enough that they will eventually pass out. They have announced they are working on wounded animations, though. I haven't tested it, but have been told that its damn near impossible to actually kill anyone with the shotgun. The devs have said that type of balancing will happen during the beta.
  22. JBURNS489

    DayZ Audio Mockups

    That was really, really good. I don't know about the technical limitations or the difficulty of coding something like that, but it would be amazing if DayZ sounded like that. Honestly, I would be interested in ANY game that had that great of audio. The only thing I wanted to hear that I didn't, was some infected/zombie sounds, especially during the night time rain. On a side note, you should make some DayZ "movies" or lend your services to someone to enhance their audio in their production. That was some cinematic level stuff man, well done!
  23. JBURNS489

    Can my laptop run Dayz

    Agreed with Funkmaster. Your Graphics card isn't great, but everything else is up to par. You should have a playable experiene on medium settings on your laptop
  24. JBURNS489

    No servers ( age old issue )

    I honestly don't have a clue what could be causing this...my best guess is you may have some sort of IP or Ad Blocker active that may be preventing you from connecting with DayZ servers? If that were the case you would probably get an error before you even made it to the server selection screen. Make sure DayZ is allowed through your firewall if you have one. A quick google search should help you figure that out. Also, If you have Teamviewer or something similar installed and running when you launch DayZ, that can mess with the game also. Not sure exactly why, but I have to make sure Teamviewer or any other remote desktop connection software is disabled before running DayZ. Do you get any error messages when loading steam or when trying to connect to battle eye when you first start Dayz?
  25. JBURNS489

    Pistol Holsters

    There are already pistol holsters in game. It is hard to find in this patch, but there are actually several different kinds. The pistol holster by itself goes across your chest. There is also a pistol holster attachment, which is also hard to find, for the plate carrier. You can attach pouches and a pistol holster right to the vest itself. They are out there, although I have admittedly not found any in this patch. Just keep looking around military installations.
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