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JBURNS489

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Everything posted by JBURNS489

  1. JBURNS489

    Any Plans to Fix Apple Trees?

    I didn't think about the new player controller...hope you're right! :)
  2. Yeah i hear ya and can agree. That is what Hicks stated though almost verbatim. "Players are and always will be the primary threat." -Hicks I WISH DayZ had more challenging survival. The way it is currently though, pvp is the only thing that is challenging or a risk of dieing for me, and a lot of others as well. I also agree though that DayZ is poor at pvp also for many reasons: bullets not registering hits, lag and desync issues causing you to shoot at a playet who isnt really there, hackers and glitchers coming out of the walls and thr ground, etc. If DayZ has poor PVE and poor PVP, then I think we are scratching the surface of the real issue. The game needs to get more complete. I am being patient, watching forums for updates daily. You cant honestly argue that the PVE is good in DayZ either....99% of the time I die it's due to a glitch or hacker. I cant even remember the last time anything else killed me
  3. JBURNS489

    Dont wanna make new thread?Use this!

    Same goes for zombies and loot. If you go loot tisy tents, run off a bit and come back the tents will be respawned. I have noticed that if an item doesn't get touched or moved, it wont respawn. I usually loot everything I want, then make it a point to throw everything else into the woods I didnt want. 5 mins later..fresh loot
  4. JBURNS489

    Status Report - 18 April 2017

    Is there anything new to share at this point? The last SR was pretty much rehashing old info. If they have a list of features that will make it into beta that would be great. I dont know what else they could talk about, but I hope they have some juicy stuff to share nonetheless.
  5. I agree that DayZ doesn't need more guns, and I concede the point about the most played games online are a different type of game than DayZ. The op asked why it seems more difficult to have interaction among players, and there were almost books written about how KOS is killing the game. My whole point is its harder to interact with people because there are less people to interact with. KOS is not the problem (as evidence the much higher pop pvp/kos games). There isn't just one reason why the player count is dropping on DayZ either, but to say it's only because of pvpers/bandits killing on sight is ridiculous to me. Pvp adds risk and tension, and if anything keeps the game alive and gives people something to do. If anything, pvp is the reason people still play DayZ, and not the cause of it's player drops. B Hicks himself said other players are always going to be the only true threat to players. Not infected and not the environment, other players (Pvp). People definitely arent staying to play so they can pick more apples. If we are trying to discuss why players are leaving, thats a whole other topic though
  6. I don't think KOS is the problem at all...Look at the top 10 online games as far as player count goes, and the one thing they ALL have in common is great PvP. Dota 2 (700-900k players), CS GO (600-700k players), H1Z1 (70-140k players), Player unkown's battleground, Rust etc. They are all PVP based and all are KOS. If KOS was such a problem, then why do those games have literally hundreds of times more players than DayZ? The easy answer to why interaction between players is getting harder is because THERE ARE LESS PEOPLE TO INTERACT WITH. It isn't some lack of deeper meaning for bandit/hero or some psychiatric reason that people aren't interacting, it's because there are simply less people to interact with than ever before in DayZ's history. The peak players in April 2017 for DayZ was 7.5k players and it averaged 3.5k players.... If you want to know why the player count is at an all time low, that is a different question entirely. In my opinion, it is the perception and reputation of DayZ that it is hurting it the most. Also, once you figure out how to survive (apples, fires, and rags is all you need to survive indefinitely in all weather conditions) the game is very dry. What is the point of spending the time to fish or hunt, then cook, to eat something that gives you less energy than an apple? The PVE aspect of DayZ is not very good at all imo and very easy to figure out. We NEED PVP in order to have a community that is even willing to PVE long term with the way the game currently is. With no interaction, no risk, and the only reward is to continue a lonely life, how long do you think people will continue to play?
  7. JBURNS489

    [Br.Fo] Clan Server

    If it's a public server, chances are the server admin is in the wrong. When you pay for a public server, you are supposed to follow the rules laid out by DayZ regarding public server hosting. If you pay for a public server, you should know and follow the public server rules. It is very difficult to warrant kicking or banning someone off a public server, and a player wanting to raid your base is not a good reason to kick people. If you are hosting a private server, then you can feel free to boot indiscriminately or password the server. • Several BEC/Rcon functions are restricted on Public Hive servers ◦ Whitelist ◦ Ban ◦ Kick ◦ Autokick ◦ Slot reserve • You may not perform the following actions on your server ◦ Restart server to farm loot ◦ Restart server to protect your character integrity after dying ◦ Restart server more than 5 times per day ◦ Set automatic server restart in your GSP (game server provider) control panel below or above 12 hours ◦ Kick/Ban players without just cause ◦ Use Admin Logs for any purpose other than server tracking exploiters/cheaters ◦ Lock/Password the server ◦ Install any 3rd party tools, modifications, or applications (aside from BEC – At this time) ◦ Use any unapproved monetization (f.e. sell in-game items or a location of a base) Also, the rules you linked to are for the forums, and not in game.
  8. Not finding many people to interact with is probably due to DayZ's player count being lower than it has ever been....just a guess though. http://steamcharts.com/app/221100
  9. JBURNS489

    BETA in 8 months or less.

    So what is the difference between alpha and beta? From everything I have read from DayZ Devs, they claim alpha is for feature implementing and beta is for finding and fixing bugs with those features. A 1.0 release would be all features and most if not at all bugs squashed. This was their reasoning for not fixing current bugs, before they decided to create a new engine from the ground up. Because its alpha...so if in beta they are still implementing new features, what is the difference between beta and alpha? Im genuinely curious and im not trying to argue or be a troll. I have defended the game from random people i meet online and friends as well for a long time. I love DayZ, and only want whats best. What is their plan for beta that was clearly stated? All I saw was they plan on releasing beta this year. But no milestones or word about what beta will actually be
  10. JBURNS489

    BETA in 8 months or less.

    I agree it is definitely exciting, but my biggest question is what exactly will BETA mean? I assume it means that all the feature backlogs will be implemented, because Alpha is for new features and Beta is for bug fixing right? In todays SR, they are saying it's possible that BETA may or may not have all the features. Is it really a Beta if they are still adding in features? It feels to me like they are going to get as close as they can to getting all the features implemented, then call it Beta, even if it really isn't. (Similar to how they released .61 to stable when it wasn't very stable at all in the last few days of 2016) "While we may end up with a BETA candidate build that has a huge chunk of the content and gameplay systems backlog functional in it - it's just as possible that we'll end up with a smaller chunk of the backlog content and systems in that first BETA build" -Hicks on 4/18/17 As a matter of fact, even they don't have milestones for Beta. This seems a bit weird because the milestone should be ALL of the features implemented for Beta. "As we get closer to these core components of DayZ's underlying technology being functional and usable in a multiplayer state, we can better gauge what the gameplay and content ingredients of the BETA milestone are." -Hicks 04/18/17
  11. JBURNS489

    Status Report - 18 April 2017

    I consider myself very passionate, and I am sure we can all work on patience. With that being said, this is good info but I didn't really learn anything new from this SR. I know we are in a long stretch in between updates, and it feels like the game is on the cusp being what we all hope it will be. From a player's perspective though, not having a set of goals for BETA release is a big red flag for me personally. It seems like the development is set up backwards from a traditional development process..normally you set goals for each patch and then strive to hit those goals. It seems like you guys are saying, "We will decide what will go into the first Beta release when we get close because we don't know what will be ready." That suggests to me that at the end of December 2017, right before the new year, we will see a Beta release, and even if it's only in name and not in functionality. If you don't even have a list of expected features for Beta, can you really blame someone for thinking along those lines? All through development you have preached that Alpha is for implementing new features, and Beta is for bug fixing. DayZ has said when Beta hits, that all gears shift to bug fixing. Brian Hicks himself recently said that currently the development team is split 90% working on new features, and 10% on bug fixing. When Beta hits, according to Hicks, that is supposed to swap and have 90% of the team working on bug fixing. When you say Beta is right around the corner, myself and I am sure a lot of other players assume it means all the features will be implemented in a rough way. It sounds like Dayz is trying to take a step back from the Alpha/Beta assertion, as it looks like we may have a Beta phase that is still implementing new features. What makes it Beta then, as opposed to continuing Alpha development? I love DayZ, and I check the forums every day whether it's a SR day or not, but this discourages me immensely. I hear that development is continuing along at a good pace from the Devs, and that it will be evident after Beta and the perceived speed of development will increase. We were also told the same thing when we were waiting 6 months for .60 to hit though. We were told that once the new renderer gets implemented that development would speed up. Tldr; thank you for the updates, but without any producible results I am slowly loosing interest. I really, really hope that .63 is a full, actual BETA in function, and not just in name.
  12. JBURNS489

    DayZ New Animations

    The next update has no new animations or player controller. It's strictly for audio/visual overhauls and nothing else. The patch after this next one will be player controller and animations hopefully (0.63). Also, I am sure they already have planned out the next couple patches, but it will be very interesting to see what modders do once they get their hands on it.
  13. JBURNS489

    The Promise and Fear of .62

    I really hope it's close! I am patiently waiting to play DayZ until .62 hits for various reasons, but I am definitely ready.
  14. JBURNS489

    Is this a good thing for DayZ, or not?

    I dont know how I feel about this. On one hand, I give kudos because they are playing within the rules and managed to make a near unlootable base. If I were to try and raid that base (without glitching) I would play the waiting game. Someone has to come in and out eventually...also tents are not bullet proof. If someone is inside the base they are not safe. With a base design like that, it would also be pretty easy to lock yourself out. I personally dont think that design is sustainable. Only a matter of time until there isnt anyone left inside that can let you in. Im going to side with the unfair advantage and say that shouldn't be possible Also, 10 dollars says that is the admin of the servers base :)
  15. JBURNS489

    Is this a good thing for DayZ, or not?

    Its hard to tell from that picture, but it looks far from unlootable. Maybe a video with you running around the perimeter trying to get in would help explain what you mean by unlootable a bit better. Did they just use the backside of the tents to block every break in the fence?
  16. JBURNS489

    Metanix - No unban !

    I just did a quick forum search and found this: you already reported the server, a forum moderator told you that the server was being investigated. Your issue has already been heard and taken care of...why even make a 2nd post? Your first post already solved your issue...
  17. JBURNS489

    Metanix - No unban !

    Delete
  18. JBURNS489

    Future of public hive servers

    I can agree with being kicked from a public server for no reason...that really sucks. But I really don't care if someone who pays 50+ dollars a month for a server has a safe place to loot. They aren't invincible, and anything they collect can be looted by anyone else
  19. JBURNS489

    PSA: Beer will get you killed in Tisy

    To each their own I say! I dont personally care for scotch. It reminds me of when I leave my clothes in the washer too long and they get all musty. I hear its an acquired taste, but I dont want to spend 50-80 dollars a bottle and then have to learn to like it lol. Give me a case of budweiser or a bottle of bourbon. Cause 'murica
  20. JBURNS489

    Future of public hive servers

    By not allowing us to rent public servers, I can think of only a couple of reasons that it would be helpful. It would cut down on server admins duping and using it as a personal loot farm. I dont know how much of a problem that really is, though. How many servers are rented by players, and out of all of those how many are using dupe glitches? Even if every single player/server admin used his or her own server for easy loot storage, thats what 1 person and their friends per potentially 60 people? Having gear doesnt always mean you know how to use it either. I have personally been fully kitted out only to be killed by a freshie with a 1911, so I dont really see an issue there. If someone wants to pay 50+ dollars a month to host a server, I dont mind if that 1 person has a ton of gear, legit or not. They arent invincible, and their bases can still be raided. The only other benefit of not allowing public hives to be rented out i can think of is it will end the "high loot" servers and the public servers that kick you when you join. I know its just a name and the loot is the same as every other server, but I wonder if that issue may be solved by just enforcing the terms of service. That would also help curb the kicking on a public server for no reason abuse. Going after the server hosting companies themselves is probably easier than tracking down individual customers who rent the servers. What other benefits would there be from not renting out public servers? Ultimately, I dont think we should have public hives at all. Every server should be its own independent hive in my opinion, even if its "public" or official. I always think of how base building will be affected by public hives. It will be way too easy to break into anyone's base, no matter how intricate or secure it is. Its too easy to jump onto another public server, run to the middle of where you know a base is, and server jump back. Public hives have the potential to ruin base building before that feature is even ready. Also, people use this server hop technique during firefights as well. I honestly can't think of any real benefit to having public hives connected together at all, really. All in all, I think it would be a step in the right direction to not allow public servers for rent, but it's a little like putting a band aid on a bullet hole. It helps a tiny bit, but still leaves the bigger and more common problems of server hopping and server ghosting
  21. JBURNS489

    PSA: Beer will get you killed in Tisy

    Hahaha. Good story. I am still drinking beer while running around Chenarus though. Its a calculated risk that I am willing to take!
  22. JBURNS489

    Flickering textures, bought new PC, no change

    Do you have a video of what you're talking about regarding the flickering? There is a slight flickering effect like Havrin said when the textures render in and also when they pop to high res. There is also an issue with tree stumps flickering that I have noticed recently from a distance. I don't personally get flickering on the ground textures as I run along. The flickering effect that Havrin is referring to is very slight and not really noticeable unless you are looking for it though. If that is what you're talking about, then it is indeed just the way the game renders. A video of what you are seeing and talking about would help greatly.
  23. JBURNS489

    Lockable objects.

    Not trying to be a jerk but you haven't repeated your question. You never asked when these features would be implemented but only if there were plans for them to be made. As for when, your guess is as good as mine. The only confirmed information I have heard about upcoming patches is that .62 will be strictly an audio/visual overhaul, and .63 is beta. I dont know what features will be released with beta as they haven't said, nor have they given an estimated date or timeline. Welcome to the waiting game with everyone else :)
  24. JBURNS489

    Flickering textures, bought new PC, no change

    He said he bought an entirely new PC and the problem persisted, so I would assume he already re installed it on his newer machine.
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