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JBURNS489

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Everything posted by JBURNS489

  1. JBURNS489

    Completely random spawns

    Understood and thank you for your well thought out response. As far as the arguments you pointed out, only pilgrim really makes a valid point. Jake's concern about spawning into geometry (inside hills or under houses) doesn't hold any weight because if it did, we would have that issue now. We do not spawn inside a hill or anywhere where we could be stuck because the spawns are most likely hand picked locations by the devs. The argument isn't about fundamentally changing how spawns work, just that we should have more of them and spread out across the whole map. I don't foresee the devs selecting spawn points under a house or inside a wall somewhere. As far as your argument goes, it depends on what they do with base building. If they make a system where you can actually create free standing structures as a base, then your point is valid. It would suck to spend hours planning and building a base, only to have a bambi spawn in and destroy/loot everything. On other the hand, if base building turns out to be just a fortification system where you erect barriers and board up windows on existing structures, then your argument is invalid. The spawn points wouldn't be inside your base anyway, so someone spawning inside would be impossible. Worst case scenario would be someone spawning next to or near your base, which if it's fortified, I don't see an issue with. It all depends on what they do in relation to base building. As for pilgrims point, it's a very valid concern. If new players spawned randomly across the map, it would increase the learning curve tenfold. The only solution I can think of is to have some sort of new player timer, where they would spawn in On the coast or in a safer area until they have a set amount of time in game. After that time, they would join everyone else spawning everywhere. Also, I am not ignoring your very valid point about the zonal loot distribution system. I am going to go see what nformation I can find on it and will report back here. That may be a matter for the devs to decide what direction they want to go with dayz standalone. All I am able to do is provide my opinion with supporting facts. Again, thank you for the well thought out response
  2. JBURNS489

    Completely random spawns

    This thread is about randomizing spawns across the whole map, not randomizing spawns on the coast. The title of the thread "Completely Randomized Spawns" should be a clue there...And the only thing Hicks alluded to in your link was having a character progression. It really had very little to do with actual character spawn points, which again, is the point of this thread. The only thing Hicks actually said about character spawn point is that right now, they are currently all on the coast and they are focusing more on the character progression. The whole point of me even making my first post in this thread was to get a list of Pros and Cons for and against having completely randomized spawns across the map. Basically a summary of the arguments for and against it. I am not here to be a keyboard warrior and start arguments; it is not constructive, helpful, nor intelligent to assert something that is based on a reading comprehension error and then backed with nothing but conjecture and faulty logic. I personally am in favor of spawning across the entire map, but I am also willing to have a discussion and hear the other side. I have no problem changing my opinion, but it has to make sense. A discussion is what I am asking for, not just trolling and nonsense
  3. JBURNS489

    Completely random spawns

    The only thing I can think of is to have some sort of timer tied to steam. When you first start in DayZ, you would spawn mostly in the coast the way it is now. After say 24 or 48hours of in game time, you could spawn anywhere in the map. I admittedly have no idea of the feasibility of that though. I don't program games for a living so I can't comment on how technically challenging or time consuming something like that would be. I completely agree though that if spawns were ever to be randomized across the whole map, that some sort of system would be needed to encourage new players and give them time to learn the game
  4. JBURNS489

    Completely random spawns

    So what strict principal of validity is your line of thought coming from? That spawns will be randomized because you assume they will? There is a difference between making an educated guess (read logic) and a just a shot in the dark. If you can explain and defend your line of thought then I will concede it's logic. So far all you have said is a pure guess...not logic.
  5. JBURNS489

    Completely random spawns

    You bring up very valid points pilgrim. The leanrning curve associated with spawning randomly anywhere in chenarus would be a big hurdle for new players to overcome. Without new players, mmo games die a slow death.
  6. JBURNS489

    Completely random spawns

    Please explain the logic behind this? You claim logic gives you the insight that spawns will be randomized but not throughout the entire map with no supporting evidence or facts. That's not logic at all, but pure conjecture and guessing. Its a shame common sense isn't very common either.
  7. JBURNS489

    Completely random spawns

    Edit* Spawns are not randomized at all, so not sure where you got that. That is the entire purpose of this thread.. And it would be nice to have a dev chime in if it's even on their radar or something we can expect in the future?
  8. JBURNS489

    Completely random spawns

    Okay so I just wasted a good 20 minutes of my life catching up on this thread. Lets simplify the thread and lets have some constructive criticism for and against changing the way we spawn. Talking about the backstory of how the survivors got there is pretty irrelevant to me. If you want a backstory, make one up and roleplay. Anyway, as far I can see, here are the pros and cons for making the spawn points, according to this thread, spread out across the entire map. (Not completely random so we don't spawn into water and inside buildings, but maybe 50 different spawn points that were selected by the devs, and you will randomly spawn into one of those 50.) PROS: - Helps to curb constant deathmatching and camping on the coast - Will force people to explore the map which the Dev's have so painstakingly revamped for the Standalone - Helps the mechanic abuse of people suiciding for a "desired" spawn location - Makes running for hours A LOT less boring, because you have to watch for other people constantly - Adds more realism and tension no matter where you are or what you're doing (the Dayz Feels) - When you die, it is a true Perma Death. - Adds to the survival aspect of DayZ, which is sorely lacking at the moment. CONS: - Takes longer to find your friends or group - Harder to camp "Freshies" (This could be in the Pro Section, but it was mentioned as a reason against) - If spawns were completely randomized, possibility of spawning in stuck or in a weird spot - Big increase in difficulty for new players, possibly too hard Anyone have anything to add?
  9. JBURNS489

    Lack of netting

    I have yet to find a single piece of netting either. I have ran the coast from Kamekha to Soli at least 10 different times looking for netting, all on different servers. I have found a few boats that spawn random clothes, but no netting. It is either very rare, or not currently spawning. I know only certain types of boats spawn them, and I seem to remember reading that they respawn every 4 hours, but still no luck here
  10. JBURNS489

    Its Hard Driving In Dayz!

    haha love the Texas joke. I grew up outside of Philadelphia, and I really did think everyone rode horses to work and school before I moved here. Anyway, the most common transmission type in North America is BY FAR an automatic. It is hard to even find a new car with a standard transmission in the U.S. Besides that, your point is still valid though because this game is European, and Europeans DO drive standard a lot more than automatics, according to google :) That answers my question why everything is a manual in the game
  11. JBURNS489

    Its Hard Driving In Dayz!

    I agree the gear shifting is a bit awkward, but I disagree that the arrow keys should be used. For me personally, I use the keyboard to steer. If the arrows were used to shift, I would either have to move my mouse hand to shift or not be able to steer as I'm shifting. That would be even more awkward, at least for me personally. Maybe a middle of the road solution would work, where you can shift with q and e, and the arrows. Similar to how you can steer either with the mouse or keyboard. That way you can drive and shift however your comfortable. I wonder why they made all of the vehicles manual to begin with. Only trucks and buses should be manual in my opinion.
  12. JBURNS489

    Brand new player

    There are quite a few guides on YouTube and some even on this forum. I watched a ton of guides before I started but I didn't really feel like I "knew" the game until I had a few hours in and had some questions to ask. Google search is your best friend, and welcome to dayz! https://forums.dayz.com/forum/122-new-player-discussion/
  13. JBURNS489

    #DayZ Logic

    Yeah re cut it. I had to drag a knife onto it and have the arm band in my backpack, not equipped. It gave me the option to cut into rags :)
  14. JBURNS489

    #DayZ Logic

    I don't know if it was a recent change or not but you can indeed turn an armband back into rags! +1 to this thread though keep em comin! :)
  15. JBURNS489

    Infected Suggestions

    I just had a thought the other night about the infected: I wish they made noise when they moved. Footsteps especially. If they sounded similar or exactly the same as other survivors moving around, that would also pump up the fear factor for me
  16. JBURNS489

    Add a group/clan/squad/friend system

    You can achieve the same thing with tramspeak right now. Just have to communicate where are you are to each other.
  17. JBURNS489

    Dayz Spawn suggestions!

    I'm actually on the opposite end of the spectrum to you guys...I think selecting a spawn area, even if you have a base built is a terrible idea. Its already bad enough when you PvP on the coast, and the same people keep running back and continuing the fight. Could you imagine trying to take down a group of 3 or 4 guys held up in a house, but they keep respawning and looting their gear and continue to fight? If anything, the spawns should be a lot more randomized. If spawns were randomized across the whole map it would make learning the map much more important. Generally speaking, you would spend more time exploring and discovering new areas. I could imagine dieing in electro or cherno and spawning near nwaf or that giant castle in the north. If spawns were more randomized, it would also help to alleviate the constant deathmatching on the coast. If you couldn't just respawn and get most of your gear back in 5 mins, you would be more careful about your tactics. It would also help the mechanic abuse where survivors kill themselves in order to get closer to their body. That would probably still happen, but it would be more of a roll of the dice. You may have to respawn yourself 20 times, and by that time you could've probably already ran back. This game isnt meant to be easy, and I don't want to see it turn into a battlefield or call of duty type game where you run and gun, die, rinse and repeat
  18. JBURNS489

    what about the infected?

    The devs are focusing their time and energy on finishing the new renderer. What good does it do to fix and update infected if they are just going to change when the new renderer finishes anyway? The current engine cannot handle the infected the way we as a community would like to, nor as the developers of the game would like to. Fixing it now is like putting a bandaid on a bullet wound...It may help in the short term but will slow down the only way to truly fix the situation in the long term.
  19. JBURNS489

    charcter reset?

    What are you going to do when 0.60 update hits and forces a restart of all characters and you loose everything? Or what if you would have just gotten knocked out by a freshie, if you didn't have issues connecting? Just saying relax man..you are going to loose your gear over and over I promise you so get used to it :)
  20. JBURNS489

    charcter reset?

    I just logged into a public hive no issues whatsoever...I did not try to change servers though. I had been playing a couple hours earlier, and experienced a decent amount of desync and lag. I logged off for a bit, and have no troubles now. My character has the same gear, has the same status etc. Whatever was broken must be fixed now
  21. JBURNS489

    Character keeps resetting!!!!

    I had some pretty bad desync/lag couple hours ago, and decided to take a break for a bit. I just now logged back in just fine. Character is in the same spot and has the same gear, status, etc. The connection also seems to be better. If there was a problem earlier, there isn't anymore :)
  22. JBURNS489

    Infected Suggestions

    I like your ideas OP. The only thing I would add is infected animals (dogs, deer, cows etc.) and infected children running around. I would probably crap my pants if I saw an infected kid and dog running, screaming and foaming at the mouth towards me. I realize there could be an issue with infected children and killing them, but if games like GTA exist without upsetting anyone's morals or beliefs, then why cant DayZ have infected children?
  23. JBURNS489

    Surprise

    We need a dislike button. Not only did you backstab someone, you ruined all of their gear in the process. Not very smart or skillful :(. This should be titled "how to screw others and yourself"
  24. JBURNS489

    Status Report - 15 Mar 2016

    I really hope they get the audio worked out soon...3d sound is imperative for a truly immersive game imho. The way it is now, you hear a zombie growl and start to turn to locate the source, only to find the noise doesn't move with your character. If it starts in your right ear, it stays in your right ear no matter what direction your facing. Also gunshot audio needs help. In my experience gunshots don't get louder or quieter with distance. You either hear it full volume or not at all. Also the ambient noises and weather sounds need work (I know they are working on it but I hope it makes it in .60) Besides audio upgrades, I would personally like to see more destruction around chenarus. I was showing a friend the game who has never heard of dayz, and the first thing he commented on was how clean everything looks. There are a few places where it looks apocalyptic, but in general it's too clean. Maybe some overgrown grass and moss growing in/around buildings, and just generally more debris and destruction. And my final thought is about the sparse woods. I know it's been talked about many times before, so consider this my two cents. I have seen videos of arma 3 and even some arma 2 dayz mod where the jungles actually look like jungles, and you cannot run a straight line through forests because it's too thick. We need this! I am looking forward to this .60 patch very much, and will continue to follow the games development. Like others though, I am a bit worried that the dev team is just too far behind and the list grows longer every day. When you account for the fact that they have already made most of their money, it worries me that the game will never be truly finished. This is not a criticism of the devs, just my personal opinion and doubt. Prove me wrong devs! :)
  25. JBURNS489

    Game suddenly extremely slow.

    I had to look up what Boot Camp was lol...I am not a mac guy. I am almost 100% certain there is a driver issue somewhere though. Check to see if anything automatically updated anything recently, and if it has, try to roll it back. If not, do a fresh re install of DayZ and hopefully that fixes it.
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