Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

JBURNS489

Members
  • Content Count

    297
  • Joined

  • Last visited

Everything posted by JBURNS489

  1. Not finding many people to interact with is probably due to DayZ's player count being lower than it has ever been....just a guess though. http://steamcharts.com/app/221100
  2. JBURNS489

    BETA in 8 months or less.

    So what is the difference between alpha and beta? From everything I have read from DayZ Devs, they claim alpha is for feature implementing and beta is for finding and fixing bugs with those features. A 1.0 release would be all features and most if not at all bugs squashed. This was their reasoning for not fixing current bugs, before they decided to create a new engine from the ground up. Because its alpha...so if in beta they are still implementing new features, what is the difference between beta and alpha? Im genuinely curious and im not trying to argue or be a troll. I have defended the game from random people i meet online and friends as well for a long time. I love DayZ, and only want whats best. What is their plan for beta that was clearly stated? All I saw was they plan on releasing beta this year. But no milestones or word about what beta will actually be
  3. JBURNS489

    BETA in 8 months or less.

    I agree it is definitely exciting, but my biggest question is what exactly will BETA mean? I assume it means that all the feature backlogs will be implemented, because Alpha is for new features and Beta is for bug fixing right? In todays SR, they are saying it's possible that BETA may or may not have all the features. Is it really a Beta if they are still adding in features? It feels to me like they are going to get as close as they can to getting all the features implemented, then call it Beta, even if it really isn't. (Similar to how they released .61 to stable when it wasn't very stable at all in the last few days of 2016) "While we may end up with a BETA candidate build that has a huge chunk of the content and gameplay systems backlog functional in it - it's just as possible that we'll end up with a smaller chunk of the backlog content and systems in that first BETA build" -Hicks on 4/18/17 As a matter of fact, even they don't have milestones for Beta. This seems a bit weird because the milestone should be ALL of the features implemented for Beta. "As we get closer to these core components of DayZ's underlying technology being functional and usable in a multiplayer state, we can better gauge what the gameplay and content ingredients of the BETA milestone are." -Hicks 04/18/17
  4. JBURNS489

    Status Report - 18 April 2017

    I consider myself very passionate, and I am sure we can all work on patience. With that being said, this is good info but I didn't really learn anything new from this SR. I know we are in a long stretch in between updates, and it feels like the game is on the cusp being what we all hope it will be. From a player's perspective though, not having a set of goals for BETA release is a big red flag for me personally. It seems like the development is set up backwards from a traditional development process..normally you set goals for each patch and then strive to hit those goals. It seems like you guys are saying, "We will decide what will go into the first Beta release when we get close because we don't know what will be ready." That suggests to me that at the end of December 2017, right before the new year, we will see a Beta release, and even if it's only in name and not in functionality. If you don't even have a list of expected features for Beta, can you really blame someone for thinking along those lines? All through development you have preached that Alpha is for implementing new features, and Beta is for bug fixing. DayZ has said when Beta hits, that all gears shift to bug fixing. Brian Hicks himself recently said that currently the development team is split 90% working on new features, and 10% on bug fixing. When Beta hits, according to Hicks, that is supposed to swap and have 90% of the team working on bug fixing. When you say Beta is right around the corner, myself and I am sure a lot of other players assume it means all the features will be implemented in a rough way. It sounds like Dayz is trying to take a step back from the Alpha/Beta assertion, as it looks like we may have a Beta phase that is still implementing new features. What makes it Beta then, as opposed to continuing Alpha development? I love DayZ, and I check the forums every day whether it's a SR day or not, but this discourages me immensely. I hear that development is continuing along at a good pace from the Devs, and that it will be evident after Beta and the perceived speed of development will increase. We were also told the same thing when we were waiting 6 months for .60 to hit though. We were told that once the new renderer gets implemented that development would speed up. Tldr; thank you for the updates, but without any producible results I am slowly loosing interest. I really, really hope that .63 is a full, actual BETA in function, and not just in name.
  5. JBURNS489

    DayZ New Animations

    The next update has no new animations or player controller. It's strictly for audio/visual overhauls and nothing else. The patch after this next one will be player controller and animations hopefully (0.63). Also, I am sure they already have planned out the next couple patches, but it will be very interesting to see what modders do once they get their hands on it.
  6. JBURNS489

    The Promise and Fear of .62

    I really hope it's close! I am patiently waiting to play DayZ until .62 hits for various reasons, but I am definitely ready.
  7. JBURNS489

    Is this a good thing for DayZ, or not?

    I dont know how I feel about this. On one hand, I give kudos because they are playing within the rules and managed to make a near unlootable base. If I were to try and raid that base (without glitching) I would play the waiting game. Someone has to come in and out eventually...also tents are not bullet proof. If someone is inside the base they are not safe. With a base design like that, it would also be pretty easy to lock yourself out. I personally dont think that design is sustainable. Only a matter of time until there isnt anyone left inside that can let you in. Im going to side with the unfair advantage and say that shouldn't be possible Also, 10 dollars says that is the admin of the servers base :)
  8. JBURNS489

    Is this a good thing for DayZ, or not?

    Its hard to tell from that picture, but it looks far from unlootable. Maybe a video with you running around the perimeter trying to get in would help explain what you mean by unlootable a bit better. Did they just use the backside of the tents to block every break in the fence?
  9. JBURNS489

    Metanix - No unban !

    I just did a quick forum search and found this: you already reported the server, a forum moderator told you that the server was being investigated. Your issue has already been heard and taken care of...why even make a 2nd post? Your first post already solved your issue...
  10. JBURNS489

    Metanix - No unban !

    Delete
  11. JBURNS489

    Future of public hive servers

    I can agree with being kicked from a public server for no reason...that really sucks. But I really don't care if someone who pays 50+ dollars a month for a server has a safe place to loot. They aren't invincible, and anything they collect can be looted by anyone else
  12. JBURNS489

    PSA: Beer will get you killed in Tisy

    To each their own I say! I dont personally care for scotch. It reminds me of when I leave my clothes in the washer too long and they get all musty. I hear its an acquired taste, but I dont want to spend 50-80 dollars a bottle and then have to learn to like it lol. Give me a case of budweiser or a bottle of bourbon. Cause 'murica
  13. JBURNS489

    Future of public hive servers

    By not allowing us to rent public servers, I can think of only a couple of reasons that it would be helpful. It would cut down on server admins duping and using it as a personal loot farm. I dont know how much of a problem that really is, though. How many servers are rented by players, and out of all of those how many are using dupe glitches? Even if every single player/server admin used his or her own server for easy loot storage, thats what 1 person and their friends per potentially 60 people? Having gear doesnt always mean you know how to use it either. I have personally been fully kitted out only to be killed by a freshie with a 1911, so I dont really see an issue there. If someone wants to pay 50+ dollars a month to host a server, I dont mind if that 1 person has a ton of gear, legit or not. They arent invincible, and their bases can still be raided. The only other benefit of not allowing public hives to be rented out i can think of is it will end the "high loot" servers and the public servers that kick you when you join. I know its just a name and the loot is the same as every other server, but I wonder if that issue may be solved by just enforcing the terms of service. That would also help curb the kicking on a public server for no reason abuse. Going after the server hosting companies themselves is probably easier than tracking down individual customers who rent the servers. What other benefits would there be from not renting out public servers? Ultimately, I dont think we should have public hives at all. Every server should be its own independent hive in my opinion, even if its "public" or official. I always think of how base building will be affected by public hives. It will be way too easy to break into anyone's base, no matter how intricate or secure it is. Its too easy to jump onto another public server, run to the middle of where you know a base is, and server jump back. Public hives have the potential to ruin base building before that feature is even ready. Also, people use this server hop technique during firefights as well. I honestly can't think of any real benefit to having public hives connected together at all, really. All in all, I think it would be a step in the right direction to not allow public servers for rent, but it's a little like putting a band aid on a bullet hole. It helps a tiny bit, but still leaves the bigger and more common problems of server hopping and server ghosting
  14. JBURNS489

    PSA: Beer will get you killed in Tisy

    Hahaha. Good story. I am still drinking beer while running around Chenarus though. Its a calculated risk that I am willing to take!
  15. JBURNS489

    Flickering textures, bought new PC, no change

    Do you have a video of what you're talking about regarding the flickering? There is a slight flickering effect like Havrin said when the textures render in and also when they pop to high res. There is also an issue with tree stumps flickering that I have noticed recently from a distance. I don't personally get flickering on the ground textures as I run along. The flickering effect that Havrin is referring to is very slight and not really noticeable unless you are looking for it though. If that is what you're talking about, then it is indeed just the way the game renders. A video of what you are seeing and talking about would help greatly.
  16. JBURNS489

    Lockable objects.

    Not trying to be a jerk but you haven't repeated your question. You never asked when these features would be implemented but only if there were plans for them to be made. As for when, your guess is as good as mine. The only confirmed information I have heard about upcoming patches is that .62 will be strictly an audio/visual overhaul, and .63 is beta. I dont know what features will be released with beta as they haven't said, nor have they given an estimated date or timeline. Welcome to the waiting game with everyone else :)
  17. JBURNS489

    Flickering textures, bought new PC, no change

    He said he bought an entirely new PC and the problem persisted, so I would assume he already re installed it on his newer machine.
  18. JBURNS489

    Lockable objects.

    There will never be anything in game that is completely safe, according to the Devs. But, they are planning on us being able to bury a hidden stash of gear. https://trello.com/c/fWZ04OtE/80-hidden-stash
  19. JBURNS489

    Flickering textures, bought new PC, no change

    Do you have a video of whats happening? I know you said you tried all of the settings, but it sounds like you are using too much AA or alpha to coverage. If you have played with all the AA settings in game, go to your nvidia control panel and mess with the 3d settings. I am pretty certain it has something to do with AA. Make sure transparent antialiasing is turned off, and leave all the other AA options at either off or application controlled
  20. JBURNS489

    Grenades - Where did they go?

    I have only found the frag grenades in heli crashes. I haven't seen a single frag grenade spawn in any military location, yet. I do however, find flashbangs fairly often, which of course are next to useless :). Also, if you go pvp in Kamy on a public high pop, you will find *many* grenades. :) have fun
  21. JBURNS489

    Moisin Madness Part 2!

    Mosin** :) hehe sucks to put in all that work just to realize that you don't have the correct spelling of the gun.
  22. JBURNS489

    FPS

    Yeah you can do that yourself through task manager. Truth be told you MIGHT get 1-3 extra fps by closing processes and programs you dont need, and thats being optimistic. Realistically, you wont see any performance increase by using that program, and it will not ban you.
  23. JBURNS489

    Servers crashing?

    It just depends on the server...A lot of the servers are owned and paid for by the players. They are allowed to restart the server 5 times a day. My group hosts their own server, and we restart for a variety of reasons (despawning ruined vehicles is the main reason for us anyway). With that being said, we have definitely noticed our server crashing once or twice a day that isn't scheduled or on purpose. If someone has found a way to crash a server, it must be very difficult or very secret
  24. JBURNS489

    New forum format/style

    I tried to login this morning and got the maintenance in progress message. I was bummed out and irritated at first, but it was definitely worth it. The color scheme is much easier on the eyes, and I don't have to login every 5 minutes! Free beans for everyone! Great work guys
×