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sneakydude

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Everything posted by sneakydude

  1. sneakydude

    With BETA comes modding

    WHoa hold on a sec, you are forgetting the other private hosted hives that some have 4+ connected they are no where near public vanilla servers. We do not know the engine, what we can enable or disable. How exactly mods will be allowed or not in Vanilla. You can filter out modded servers so only the true vanilla experience works. We also do not know if public jumping of hives will be allowed once the beta comes around?? right remember? So much we do not know, yet we see arma 3 vanilla just was boring as heck, until modding made it a huge success. Not everyone's game or value either but modding was superb. Unless someone can really give us all of those answers i would put your fears away in your back pocket and wait until we know more. Also remember this, each patch can change with little to no notice. Also all status reports have been proven to be taken with a grain of salt until we see the new engine in place. Also the time line will not be correct or what can or be added to the game due to the new engine and it's subordinate engines. Digging too deep into it at this point might hurt feelings and discourage you and others from playing.
  2. sneakydude

    Exp Update 0.62.141072

    Awesome to hear this. I am sure 99.9999% of the others are happy to know this too.
  3. sneakydude

    With BETA comes modding

    I completely agree being open minded, because we do not know what can be generated from this. We might even see dean create another mod on his own time, that blows away the public. Who knows right?
  4. sneakydude

    With BETA comes modding

    Well if you get bored after 2000 hrs game play of searching sheds and someone comes out with a version on their own server that completely redoes the game to their liking and others appear to like it and change what does it matter? not everyone is going to keep playing the same thing over and over for 5 yrs. This is how dayz was created from a war game... do we say that dayz was a failure? BI has made it very clear, they want to continue down this path. You knew this before 2012, arma had modding abilities.
  5. sneakydude

    Base building in hived servers after 0.63 release

    We will have glitches into bases. They will wiggle, force a glitch and sneak into a base. It will happen, until patched. Exactly like Arma 3 Exile where it pushes you out of the building and pops up a warning unable to enter... then posts a screen shot, and a info package to the devs to investigate and ban you from the server. Wouldn't life be so easy if we had this?
  6. sneakydude

    Base building in hived servers after 0.63 release

    You Pilgrim are not completely incorrect. We do have 150 different games that use the same concept of base building. We can clearly see they, the devs follow a simple guideline. This is all mechanics and coding, balance etc... to make something completely different then other base building games. I would sorta clarify some of our intentions are based off of real life damage systems. What if i threw a frag at that wall, would it simply fall? would it explode etc... Which can be adjusted with coding, graphic animations and hit box control. Yet we see the basic animations, simply disappear or fall as a complete object. Nobody for years really has changed that. As far as the way, the devs code or make base building features for us? i hope it is as real as it can get. To lock a base down by access code, you can not break it, well Meh boring. That is just me though.
  7. sneakydude

    Base building in hived servers after 0.63 release

    Its very hard to comment on anything in Dayz SA vanilla or modding. Right now hit point models are not adjusted, setup to be destroyed etc.. So tents or walls etc.. haven't been really tweaked. Also the introduction of certain items are not working as intended. You want to be able to lay down traps, protect yourself from wildlife, and characters. If you know they have the ability to break into your base, you come back and lay down traps. If the traps themselves disappear after restart, and take 5 hrs to build then traps will be useless in SA vanilla. We have so many different players here wanting different things, so it is hard to judge what each persons goals are. We have some hunters, we have some PVPers and PVEers that just love to do there own things, and when you put everyone into one game voila a completely awesome experience. This is why i still love dayz sa today, Vanilla or not. But a full proof system has to be made, or we will end up like between Conan Exiles, Ark all the way to Arma 3 Exile.. and somewhere Dayz SA will be lumped into it. I would love to see the real deal with bases here. Then we can have a way better conversation and not just random ideas. I am not putting any idea down, i enjoy reading all of them, just wish we had a concrete structure to go by first. Not having a bunch of images of what a base will look like. All good and dandy, but not having exactly how the base structures will be protected, or a system to avoid having 1000 bases all lined up and a small building blocks all lined up to stop you from building more structures. You see the need to be able to destroy a griefer?
  8. sneakydude

    Base building in hived servers after 0.63 release

    Very random points, and very hard to follow. I don't want arma 3 exile ideas completely delivered to dayz sa. Where did you get that from? I am just saying if you are able to find an explosive to break into a base then why not. If handcrafting of items, and i mean hard crafted can create an explosive to break down a gate no reason to not allow that type of game play. This is all on a custom server. It doesn't ruin dayz SA. I do agree not having 1000 explosives crafted like conan exiles and ark are needed in dayz sa., I completely agree with that. But like is said modders will do what they can to make their servers excel the game. Which dayz sa was first incited from. Otherwise plz Have a normal topic discussion or don't bother at all. Explain yourself better please because i probably missed half of your suggestions.
  9. sneakydude

    Anyone left who likes jogging instead of sprinting?

    I like the idea of slowing it down, not only for technical reasons w/desync but also makes it more a hunter - stealthy player and let those in town run around hip firing players. I dont expect that vanilla will have many hip firing auto rifles out in the open firing off shots because their stamina will run out eventually. This gives them away to snipers, etc.. Current system is so desync'y it allows for the player to warp around like a fish in a bowl without being hit. Now in this video? i have seen it multi times. Explain how the video, viewer was able to FOV zoom all the way in like that? because to me its an exploit or is it? I never used it if it was a feature in dayz sa. Just asking now because many other videos show this type of zooming in from that distance. 5.31ish
  10. sneakydude

    Base building in hived servers after 0.63 release

    Someone sounds upset this morning. You do realize not every mod works perfectly? the point being exile made good use of base building over many other games. You can restrict the content assets like dayz sa to make it work the same way. If you lock a base up tight, it still can be broken into but rare since explosives will be hard to make, or will they? since we may have a crafting system. Exile also made perfect use of restricting bases from being built 500 m or more per territory. That system alone worked good for the ARK, Conan exiles over building of bases close by. The system allowed for flags to be captured. It was just one system, but doesn't mean we can not mod in a system to break into bases, but restrict the users on the system they deliver. That's the point i am trying to make here. Vanilla will be vanilla, and mods will be the rest of the game. So like i said no use rehashing what the devs say, its moot when modding comes out. It clearly only directs people to the vanilla dayz sa.
  11. sneakydude

    Base building in hived servers after 0.63 release

    Arma 3 exile, has laid out the ground work for protecting bases. Not 100% full proof as you can get in by cracking the locks, blowing holes in the side. Enough said guys. NO reason to rehash it. <--- call me a dude all you want :)
  12. sneakydude

    Base building in hived servers after 0.63 release

    Maybe locking the servers to 1 character per server. if official should be suggested. Still think base building will be a problem for awhile until the devs listen to our Past Arma experiences with base building. We should not have to bring in other games, with base building issues.
  13. sneakydude

    Exp Update 0.62.141072

    NO exp updates since Aug 7th? Does that mean we might see .63 on the next major exp update? Just asking, why the longer delay on testing. Its all good.
  14. Any changes to the game, that might be important to the vanilla version of dayz should be restricted. However custom servers should be allowed to unlock any engine features, coding they want for custom versions of dayz. Maps, character controls, etc.. and bust this stamina and zoom feature if they so desire. We will see, not much is mentioned. but most of all leave vanilla alone.
  15. sneakydude

    Stable Update 0.62.141072

    Toggling UI is very important for streamers, videos etc.. it also is not a bad idea when your in tight areas and menu bars get in the way. Not sure that is as important but for videos and streamers it is very important. Screenshots etc... of moment captures. Looking off into a direction, seeing someone run along the tree line, but your UI is in the way? nice to have that quick ability if you want. Many games have this feature, so to me it is rather common now. I forgot to mention, having it for laggy moments, turning some of the features off like UI short term.
  16. sneakydude

    Additional feedback regarding zoom feature

    Because your great at explaining this to people. What exactly zoom are we talking about? the right click view out distances? or the scopes on weapons and the way it zooms in and out?
  17. sneakydude

    Stable Update 0.62.140694

    LMAO you guys...
  18. sneakydude

    GamesCom Pics/Vids

    Base building? any word? I can see it now, Server elite:stamina 2x (gathering 1x) LMAO
  19. See it when it is done, done being the key word...
  20. sneakydude

    When .63 comes to experimental ?

    Missed the point? Who knows... what the devs have in storage for numbers. basically who cares LMAO
  21. sneakydude

    How To Win Playerbase Back

    OH and miscreated made me sick in 1st person and 3rd person, the cameras head bobbed while no options to reduce the game features. I got dizzy right away, in even 3rd person. That is the kind of thing i don't want from dayz even if it is tweaked in 3rd.
  22. sneakydude

    How To Win Playerbase Back

    I hope, or expect that the feel of the toon is mostly realistic running and not so complex you have to hit wasd 5 times to just run normal. We as testers, alpha players have seen enough of the constant glitching. It is really time to have a change. It might actually work out that everyone starts to return when you can actually enjoy what your doing with the game. I don't want it to feel like we need a flight sim joystick in our hands just to get off the ground in dayz. Then i figure, what was the whole purpose of making the engine? lol
  23. sneakydude

    When .63 comes to experimental ?

    That's alpha, once beta goes like they may reset the counter and call it 1.63 who knows... hehe
  24. sneakydude

    How To Win Playerbase Back

    True it happens when someone comes up with a cool and popular idea like "Battle Royal", we have more loot, different loot, different maps. There is nothing you can do to prevent the popular other then forcing the community to endure a sealed Dayz vanilla. We have already played the game, this is why i say "Who cares" now because most of us older players have close to 1500 hrs or more played. We.......ssss a bored. We need fixings... Your not wrong, just vanilla controlled thinking. Not everyone will come back, so we have modding and other cool ideas. Only so many sheds one can search for odds and ends.
  25. sneakydude

    When .63 comes to experimental ?

    Hmm i totally forgotten about the price increase once it hits beta. Has anything changed i wonder?
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