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318 ExcellentAbout Vipeax
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DatAss
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http://www.dayzmod.com
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The Netherlands
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Survivor Gamez 4 - 17th August 2013 - 1.30pm PST/8.30pm GMT
Vipeax replied to DemonGroover's topic in Mod Announcements & Info
It wasn't in the previous round. -
Since when are only clients venerable to hooks (or even memory reading)? You could apply the same logic on the server-side to grab information from memory to draw a visual representation of all player activity on your server, no need for the source as the server has less anti-cheat to worry about too... The big argument on closed source stopping "hacking" is wrong. The subject referenced here as hackers, is people using the standard scripting API to spawn items and the alike. There is nothing of a hack in there, apart from a possible bypass to circumvent BattlEye, which in some cases doesn't even deserve the term 'hack' either. Making the game closed source won't stop hacking at all, as the parts that should be called 'hacking' are being done in ARMA2/DayZ right now to allow the use of scripts in the first place (which covers like 95 to 99% of the cheats out there). On the other hand, while a semi decent reverser will easily find all the required info for most of the populair hacking features, open source makes network exploits, full knowledge of classes and structs 100 times easier. Some numbers in memory really don't make sense till you see the actual source of that class, and suddenly these unexplainable random numbers become golden. ;)
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BattleNET - C# library and client for the BattlEye protocol
Vipeax replied to ziellos2k's topic in Mod Servers & Private Hives
Grr. :( ;) -
Dean Winchester Bro started following Vipeax
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Vipeax started following Dean Winchester Bro
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Vipeax started following mcghee102383@yahoo.com
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mcghee102383@yahoo.com started following Vipeax
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Vipeax started following dukelion33
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dukelion33 started following Vipeax
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Humanity persists through death, but it increases by simply not killing people who have a positive humanity (blood bags speed it up more, but just living in the woods will get you out of it in a decent amount of time too).
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Why are so many 'Bronies' into DayZ?
Vipeax replied to Jony_RocketInMyPocket's topic in DayZ Mod General Discussion
The same, though I play on the US server while being Dutch. -
No wonder I ca NEVER find a vehicle :-/
Vipeax replied to Zing Freelancer's topic in New Player Discussion
http://dayzmod.com/forum/index.php?/topic/25099-out-of-bounds-itemvehicles-cleanup-2012-07-06/#entry246070 Been considering for a while to just have the Hive hate on anything that goes beyond the borders, but so far haven't implemented it. Will bring it into the convo again. -
Why are so many 'Bronies' into DayZ?
Vipeax replied to Jony_RocketInMyPocket's topic in DayZ Mod General Discussion
You should try World of Tanks.... ;) -
DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
Vipeax replied to domistyle's topic in Mod Servers & Private Hives
I remember a time with Sawyer saying none would use it when I said we should release it as a component on the internet.... Well done :). -
[Video] Touching off 90 satchel charges at once!!
Vipeax replied to thec1aw's topic in DayZ Mod General Discussion
Fair game is a bit of an excessive way of wording it. You don't get banned for picking up items, but promoting it is another subject... -
A bit of a weird thread to compare 2 products, of which you know very little to nothing. The only fact you can go by is that they will have changed a fair bunch (I'd expect quite a lot, be it big or small changes) from what they learned from DayZ as a mod, so the players that liked DayZ are likely to enjoy WarZ too, unless they'd manage to screw up big time, but they have the advantage of having learned from both the positives as well as the negatives DayZ has, resulting in a huge advantage to tweaking a final product (on the other hand the "WoW copies" didn't seem to do that aspect right). At the moment the poll looks like this: The top 2 options are based on nothing, the latter 2 make a lot of sense.
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Why does connecting take soooooo long
Vipeax replied to Cyborg Ninja's topic in New Player Discussion
Do me a favor and filter by my name, if you can join these quickly it's the server you are playing on that causes it. -
Should be fixed now, but please post the ticket ID as well.
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Desync only occures like that to the passengers, your pilot actually failed on the flying part... FPS lag? Could be, but him flipping over is him doing it as he streams HIS location and angle to the server, not the other way around.
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The "Official" FIX on trust in DayZ
Vipeax replied to Bladez 0f Fury's topic in DayZ Mod Suggestions
No, bullets, grenades, cans to the head and all that not damaging you isn't fixing trust, it's making it PvE. -
Server-side Hotfix 0.7.2, Helicopter status and server info
Vipeax replied to Vipeax's topic in Mod Announcements & Info
See if you can get your hoster to send me his server files, it's easy to check and impossible to debug with half the people (mostly who own the server physically) saying it works fine and the other half says it doesn't.