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Buakaw

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Everything posted by Buakaw

  1. Buakaw

    Basebuilding

    If people can just plunder and demolish everything you built (edit: with ease, as in just walk in) when you are offline, what is the point of camps such as this? If there are actually layers of security against offline raiding, how will you be able to overcome them? By gathering explosives such as grenades and blowing into them? Also, don't public hives render camps entirely useless anyway (assuming they have some sort of security to begin with), assuming the login mechanism will remain as it is? I really wonder how this whole thing is gonna get handled, does anyone have any more insights? Personally, just gonna use basebuilding to fortify a watchtower on the airfield or something and resort to hidden stashes and barrels for loot storage.
  2. Buakaw

    Basebuilding

    They could randomize building interiors :P sort of. They would just have to create like a dozen different layouts and create a different asset for each, then let rng choose the version upon placing the asset (the house).
  3. Buakaw

    Basebuilding

    playing private hives solves both the cheating and hopping issue, so im not overly concerned. interested in what the solution for that will be tho.
  4. Buakaw

    Basebuilding

    We were already aware of that. The point of the discussion is, will you be able to walk into anyones camp or will there be some kind of layers of security? Its not the easiest thing to handle with realism and "hardcore" survival in mind. Because realistically, nothing would stop me from hopping over those fences or use a beamcutter. Same! Especially as I personally fail to see a solution that would be rewarding and interesting for raiders and basebuilders alike and still be somewhat realistic.
  5. Buakaw

    Basebuilding

    I see no issue with offline raiding at all. I dont think bases should be untouchable in this game to be honest. But what will the dynamic be I wonder? Will bases be accessible by anyone and have to be guarded at all times? Or will they introduce a new ressource like explosives for raiding? How will access to bases be handled? With keys or something?
  6. Buakaw

    Exp Update 0.62.139507

    edit nvm im too tired to read properly :D
  7. Buakaw

    Exp Update 0.62.139507

    so noone knows why the melee sounds got changed for the worse? is it temporary, a bug? just curious, i hope its not meant to seriously sound like that
  8. Buakaw

    Exp Update 0.62.139507

    geniunely curious why they changed the old, satisfying melee hit sounds (which sounded like actually ramming your axe into flesh) for this? it now sounds like you are hitting paper with a stick instead or something.
  9. Buakaw

    Status Report - 16 May 2017

    Well if people wouldnt use them then there is your answer, noone wants to use radios as more immersive alternative to global. I think its a cool idea tho. But you are not gonna find out if you don't try. Noones gonna go out of their way to search for batteries (thats what u need atm right?) when there is an extremely low chance to get anything out of it. So this approach is rather hopeless in my opinion. An idea like this should be discussed with staff and then given greenlights to see a community response, but this? THis is just kinda half-assed amateur stuff. Its not gonna happen.
  10. Buakaw

    Status Report - 16 May 2017

    Hold on a minute. you are the creative designer! I say just go for it, just try it out, WERE DOIN IT LIVE kinda thing. What can go wrong? You can always hotpatch it out and we have plenty of time to test things in this game nowadays. Don't think its ever gonna work otherwise.
  11. Buakaw

    Future of public hive servers

    Bohemia has to strictly enforce their policies is all. No kicking, passwords, frequent restarts and resets. Well, start enforcing those rules, because as you said people still do so plenty. Not sure what to do about the kicking tho, that should be a freedom of any server owner but people just install autokickers on their server and keep them for their clannies.
  12. Buakaw

    is it just me...?

    Havent done any bigoted remarks. You on the other hand? So many assumptions without knowing me whatsoever. Whatever floats your boat pal. You don't get to decide anything here tho and it is not up to you what happens here. @kirov ? What bigotry? Hillarious people on this forum.
  13. Buakaw

    is it just me...?

    Okay emu, in this example you listed a person *going after* "instant gratification", but you did not prove me wrong. You know, some new generation self proclaimed feminists, they tend to find nonsense "catchphrases" to constantly rant against also, like "manspreading". I think the comparison isnt too far off, justifying conflation. No idea why I have to explain this, its no news that the term feminist has been greatly damaged or warped in recent years, and I use it accordingly. While we are at it, name me a few honorable, actual, true feminists that actually have done good, without googling. :) But yeah, dont you think its rather hypocritical to call me a toxic asshole, bigot, douchebag, etc etc cuz I said "feminist"? Just really weak and one step away from true bigotry. You do realize I never claimed the contrary, right? Anything that shoots more than a .22 is deadly. "gratification" what kind of gratification could one possibly get from spawning and killing other nakeds and why is this a problem to you? Actually I dont care. Its not a problem. Let people play how they want. Congrats on getting worked up over nothing, "whyherro". Feel better now? I stand by what I said. Saying Dayz has "instant gratification" the way you describe it is simply absurd. Even more so after 61.
  14. Buakaw

    Stable Branch - 0.60 Discussion

    In lights of summits recent rant (which I dont necessarily agree with), I do agree that I hope the player controller will make fights less clunky. There is a lot of things but here are two major points for me. raising your gun should happen much much much faster. even an untrained civilian could raise their gun within 0.2 seconds, especially if adrenaline is flowing and your life depends on it. gun sway while strafing / walking needs to be reduced quite a bit. again, even an untrained civilian could hold his gun more steady than that. I dare anyone to try it out with a broomstick. tape a laserpointer on it for increased effect.
  15. Buakaw

    Vehicles are back and better than ever!

    How full was the server? I was impressed by 61s performance a couple days ago, everything was so smooth on full pop. First time that smoothness was carried over from exp to stable. I wonder how its gonna be like on a full pop with at least a couple dozen playercamps and vehicles.
  16. Buakaw

    Status Report - 28 Sept 2016

    I wonder what the new features fully implemented by the end of the year are going to be?
  17. two very good points. Female characters for example are unplayable in 1pp due to this. they moan at like twice the volume when out of breath. Also I immersive myself so well in 1pp, but yes, the movement is very limited. I would love more options like leaning or climbing onto certain things to get a sneak peak around stuff or thru elevated windows for example. Basically all the things that 3pp currently does for you.
  18. You are not giving up any advantage, you are playing the game a different way... everyone gives up the "advantage".
  19. The only thing that would cut down wall peeking is player occlusion, as in players that are not visible from your characters eyes are not going to be visible in 3rd person either. This would create ugly popups of players, but it is still better than tactical abuse in a game as harsh as this. A couple of points I would like to make regarding 1pp and whether it is futile to introduce it large scale at this point - or even an asinine business decision. Dayz has the biggest batch of sales behind it, arguably. Growth or a comparable spike in sales is not to be expected, but could occur when a new, really big milestone or publicity spike is reached. Current sales are (I would imagine) steady and not really influenced by the perspective in game. The perspective is something players come to learn of and get used and accustomed to over time. So to say it is an asinine business decision or maybe even impossible to change the players preference would imply that the entire current playerbase completely dislikes 1PP and is unwilling to change their playstyle or try out new things. Also they would eventually stop playing/revolt as well as prevent more players from buying the game (via negative reviews / bad word of the mouth). So assuming that is indeed true (I doubt it), when you break down why that is the case, it can probably be attributed to a few reasons: 1. The choice is frankly nearly non-existant. Most populated servers are 3pp, most public servers are 3pp. Only a handful of popular 1pp hives exist. The ratio is 20:1. Literally only 5 fucking percent of servers are 1PP. 2. As Hicks said, people choose the path of least resistance. They also get accustomed to the comfort and additional tactical safety 3pp grants. The meta starts revolving entirely around this. 3. Wonky animations, sync errors, physics and controls make 3pp indeed more of a breeze to use. Also speaking of which, the amount of stances etc is miserable, especially when compared to Arma. But these are expected to get fixed eventually. Based on that, I think it is relatively safe to say that, once 3. is fixed - which is just a matter of time- , 1. and 2. could be looked at, which is a matter of the devs taking action. You start by breaking down the expectations and norms of the users. For example calling 1PP Standard and 3PP Softcore. This will prevent new players from thinking that 3PP is the standard for this game and manifesting that mindset. Also it will make older players wonder. Public server distribution will be changed from the current (I guessed but it seems fairly accurate..) 90% 3PP / 10% 1PP to something like 60% 1PP / 40% 3PP for example. This will tackle the issue of lack of choices as well as introduce "hardened" veterans to a new perspective on Dayz - both literally and figuratively I think. But a message need to be sent and options need to be there. Given that the aforementioned flaws in "3." are fixed and the amount of content and things to do is much greater, using 1PP would oberall be a much more pleasureable experience, which in theory should not hurt sales and active playerbase at all, if anything, quite the contrary. Just my little brainstorming on the topic. I am curious to hear what you guys think.
  20. Buakaw

    What Makes PVP Fun?

    I would take no pride in that. Running away from people shooting at you is riddiculously easy in this game. Hold sprint down and swing your mouse around.
  21. Buakaw

    DayZ - more Survival, less Speed

    If you read my post I suggested BI could have half their official servers be 1st person, not all of them. It is up to them to move away from this "norm" and encourage people to try it out. Im not attached to anything really, atm I am just waiting for a bigger content patch before laying hands on the game.
  22. Buakaw

    Stable Branch - 0.60 Discussion

    Aye, how many hours you got? ^^ @-Gews- I can also recommend plays.tv if shadowplay bugs out for you
  23. Buakaw

    DayZ - more Survival, less Speed

    Since 1st person arguably makes for a better experience (in a finished Dayz) it could even help the reputation and thus sales longterm to put 1st person in the spotlight and i.e. to make it the default for like 50% of public hives. That would be a solution that is certainly better than strictly enforcing it, which - yeah - is too extreme. But after years of getting players accustomed to the 3pp abuse lifestyle I think it would take some drastic measures to convert people. Also BI could be looking at further solutions to make 3pp less abusive (such as players not rendering if they are not within your actual characters line of sight, which seems to be the best solution so far). But yeah, it seems BI hosts / rents a lot of these servers from a number of providers or is it actually the providers doing it on their own to advertise themselves?
  24. Buakaw

    DayZ - more Survival, less Speed

    Maybe forcing 1PP isn't the option at this point. Tho I don't see why it would affect the sales much, if with the new player controller 1st person was actually a pleasure to play. Immersion and balance should be top priorities for a game like this and I think the community could adapt to a large increase in 1pp. Maybe not a force, but in an ideal world current 1pp and 3pp population would switch places, 3pp being reserved for the dedicated RPers and PVErs more. And if the community, of which I assume most didn't even try 1pp nor think about the implications 3pp has on the meta, realizes how good 1PP would be, I don't think it would affect the sales negatively too much at all. You can hardly say 3pp creates revenue, it is the premisse or the quality of the game and the community feedback that creates a demand. New players would hardly be affected by a 1pp force, in fact they would jump straight into a much better version of the game and probably be prone to more positive criticism. So yeah, that argument is one you can't make imo :P
  25. Buakaw

    Scope and variety of possible mods

    Yeah all these things are constantly on my mind. I think of a perfect Dayz like a set of the Walking Dead, you would find things where you'd realistically expect them to be. Dead bodies along the road that could have a gun.. stuff like that. Or did you actually mean... infected that shoot back?
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