Soupy98
Members-
Content Count
21 -
Joined
-
Last visited
Community Reputation
34 GoodAbout Soupy98
-
Rank
Scavenger
Recent Profile Visitors
1668 profile views
-
I've noticed a bug when reloading using R that causes mags to become desynced and I have to relog to fix it.
-
2 things: 1. Not sure if this is a bug or intentional, but scope sway is insane right now compared to what it was in the past. 2. In both the open Beta and current Experimental there has been a few "Hand Bugs" showing up way to often where the server is confused as to what is in my hands and i have to re-log to fix it. I'v had it happen with basically everything and both from using the hot-bar and double clicking an item to put it in my hands, and i can't do any actions with it i.e.(put mag in hands, can't load ammo into it or take ammo out of it). I drop the item and i can't pick it up. I then re-log and it's back in my inventory.
-
When you throw an item it disappears through the ground almost every time.
-
1.) Separate options to turn off the crafting meter, door opening/ closing tags and item picking up tags. This would give us a more customizable UI to play with a super minimalistic and realistic look. 2.) Options to adjust the size, opacity and color of the stamina and status bars.
-
Instead of having to drag an item into the combine section to begin crafting, could we just double right click the item we want to craft with. For Example: 1.) double left click can of peaches(put it into your hands) 2.) double right click knife (initiate opening of can) 3.) hold left click (open the can) I believe this could streamline the crafting system and reduce the amount of mouse movement required to craft.
-
Status of 0.62 on Experimental Branch
Soupy98 replied to Baty Alquawen's topic in PC Experimental Updates
There is something to play. Its called stable. Don't be an ass and freak out in all Caps because you can't play exp for another 3 or 4 days. You would probably be the first person to freak out and say "I can't play this stupid game, these devs suck, stop releasing broken builds!" -
Status of 0.62 on Experimental Branch
Soupy98 replied to Baty Alquawen's topic in PC Experimental Updates
This same bug has been in other experimental builds. I understand why you guys hold it back because whenever a new experimental comes out people try and play it like it is stable and complain about every little bug. But I do wish the community would understand what experimental is so builds don't have to be delayed over stupid little bugs like this. -
In my opinion public hives should not exist. Every server should be a private hive. The idea of being able to leave one server, join another and still have all the same gear just rubs me the wrong way. It leads to all kinds cheap tactics and things that people do. I know public hive is never going away, so yes not allowing the renting of public servers is a good first step, but maybe also if you leave a server in any way besides crashing or a server reset should start a 10 minute timer to join a server. This would stop these cheap tactics of ghosting/ combat logging.
-
Sorry, but the coast dwelling fresh spawn killers need to be stopped, this is a survival game not COD bud.
-
This is a bug with the way ammo is spawning at the moment, boxes always give full stacks and they always spawn in full stacks no matter what. It should be fixed before this goes to stable.
-
They spawn where they used to spawn, on all of the large open fields I've seen them by vmc, berezino and zelenogorsk so far.
-
I have noticed that if you drive a vehicle within approximately 50m of another vehicle the game becomes super choppy and laggy whether you are the passenger or the driver of he vehicle.
-
So with the latest patch server performance is better for a lot longer than it used to, but I think the biggest cause of it seems to be directly related to players not Despawning. After a total of at least 6 people dieing from a firefight my friends and I had, plus a freshie that killed himself I noticed food beginning to take longer to register, more than an hour later, it took close to 20s for the server to realize I ate food, plus desync when a passenger in a car was unbearable, player desync also became significantly worse.