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Salty seadog

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Everything posted by Salty seadog

  1. Salty seadog

    Exp Update: 0.59 (+hotfix).

    Ive been getting some very poor frame rates with the new update, getting between 5-9 fps in medium-small towns. Is anyone else experiencing the same? not extremely knowledgeable about computers but i did splash out on the new alienware 15" laptop also running the external graphics amp with a 980 ti, intel i7 4710HQ processor, 8 gb ram and windows 10 64 bit. Definitely seems far worse than before for me... Does anyone have any ideas on how i could up the performance or is it just a case of waiting until they tweak the new renderer a little more? thanks edit: do we report bugs here?
  2. Salty seadog

    Flow of DayZ and spawning in

    .... My god ... I dont know what to believe anymore! Micalo, you cant just walk into another man's life and tell him everything he knows is a lie!! :) ...Some people just want to watch the world burn.
  3. Salty seadog

    Flow of DayZ and spawning in

    Cheers for the reply, i had a read of the link you posted and had forgotten id read that before! Tbh the whole CLE thing kind of reminds me about the story of when america was tasked to build a pen that would work in space, millions of dollars later a super-pen was invented that could withstand the effects of gravity at will. When the russians were asked how they overcame this obstacle, they replied that they had just used a pencil. To me the CLE is an overly complicated solution to a simple problem. I know the CLE is nowhere near ready and fully tuned, and i know it looks good on paper, but if we look at the whole server list at the moment and jump into a full public server, everyone is at the spawn towns. It is beyond slim pickings, in fact you'd be lucky to find a book, and if you did you'd be beat to death for it and then some! There is 0 loot left at these areas, and still people would rather stay there trying to punch someone out for a gun. This one fact has proven that the promise of loot will not influence the way people play this game, therefore the CLE will not have as big (if any) of an effect on the migratory patters of humans! Then if you hop out of that server, look at the server list and observe the other 500 servers with one to two players in them. Its obvious that these players have hopped out of the full server and ran to nwaf/a cluster of heli spawns, and just server hopped till they have all the crap they can carry, run back to elecktro then hop back into a full server on top of a building or so. It doesn't work. There's game modes like King of the hill in arma and such for these playstyles and game modes. It also limits the huge possibility of all the diverse experiences that could be had in the game if you just spawned anywhere, you could get lucky and spawn right by a heli crash, you could get lost in the woods right off the bat and really have to put your crafting knowledge to the test, freshie that runs straight into a town full of cannibals or whatever, loot could also be adjusted to fit this system aswell if not better. Once all the small towns are picked dry, people would have to risk heading into the big cities for that loot, thus producing a far more natural experience, leaving perfect ground for bandit gangs and cannibals. Its boring having the same experience heading east to west, same empty towns, same ol route. Whatever the current plan is for spreading out these players. Its just not working. The CLE has alot of cool ideas and good systems built into it for removing items and spawning correct quantities, but its not moving anyone around the map, and i don't think it ever will.
  4. Salty seadog

    Flow of DayZ and spawning in

    For sure, theres definately a great deal of work involved especially since they decided to build a new engine for the game. Its not that i mind when this game comes out, just that i hope corners dont get cut in order to meet a deadline or something, because over on console over the last year or two, weve been getting some straight up ballsy releases of games that where nowhere near finished or ready for retail due to trying to meet a deadline and the growing mentality of "everyone has internet, well just release a 90gb patch down the line to fix it, maybe". Bf4 was a hot mess for almost a year for us because EA and their beady eyed employees with their crafty bag of tricks demanded the game be released, and similar to dayZ, i think the devs here and for dice are the unsung heroes, but i do have a concern that they might be a little understaffed, at least if they are trying to get this all packaged and ready to go in the next few months. When i read these forums, and some of the ideas that the community has come up with, be it more crafting ideas, different mechanics, new locations and so on.. theres literally a skip full of awesome ideas that would do nothing but better this game even further, and most are so good there's no counter argument to keep them from being implemented. I know a line has to be drawn somewhere for development, i just worry is there enough content and have enough ideas been implemented to make the game a really rich expierence, and if not is there enough time to do so with the amount of staff vs. when there put onto their next project. Maybe im worried over nothing, just comparing progress to star citizen has me a little concerned! Btw what are the regions your talking about? im not sure ive heard of anything like that mentioned, or ive missed it. Ill probably be banished for saying this but, Although the mod was awesome, it was definitely not without its flaws. If you are saying that we shouldn't change the spawn system for the only reason that thats the way it was in the mod, i dont know if i agree with you on that. Rags said it best, nobody goes to 95% of the map. I have played for more hours than i care to mention and ive spent the vast majority in that 95% of the map, ive seen 3 people so far that were not in a spawn town. 3. Its been terrible.. The very point of this game i would have thought, is that you could get into firefights anywhere! there are so many cool places that i thought to myself it would be awesome to get into a fight here! So many towns i scoped out before heading in wondering would a band of carribals or bandits be hiding in the town just waiting for their next meal! So many dirt roads i walked down wondering if i would meet a new friend to team up with. So many imagined adventures and possible scenarios i thought would be waiting around the bend. 100s of hours in it never happened. So, i carried a barrel to the edge of elektro, threw my guns into it par one, and then played Call of Dayz. Then i got bored and went to play exile. Then i got sick of the land fish and played Bf4. The problem i reckon is that if there is any predictable spawn point for freshies, that's where the bandits are going to go, why search the map when you can go straight to the bambi factory. And if thats where the bandits are, thats where the people that hunt the bandits go. If this is the final plan for release, seems like an awful waste of space. So the only way that i can see to counteract this is to just have 100s of possible spawn sites. Done. Now everyone is spread round the map. People will now frequently cross paths around the map and adventures will be had, firefights will be heard in the distance all round the map and the art of being an observant survivor with good intuition will prevail over who has the best camping spot, well at least sometimes.Then i guess spreading the chopper sites and then dispersing the military loot a little better round the whole map would stop the same thing from happening at nwaf. As for 'Pop' just appeared here. I need apples. I need water. its not really impacting the gameplay, but for me it just slaps immersion right in the face, i just thought it would be way better if there was say 40 different spawn scenarios, maybe 5 more of them really rare spawns to keep veterans amused. Only have to be between 10-30 seconds or so, just think if you were given a different character and a vague story you could get behind, itd make the whole experience a bit more meaningful even if its only better than looking at "you are dead, you suck, now wait till i count down from 30 so you can bathe in your failure!" I dont think getting the servers up to 70 pop is going to fix this issue, if anything walking down the main street of elektro will be like running around in gta online with a bounty on your head. I think a better solution needs to be reached. That said listening to the plans the devs have on zombies sounds really cool and i cant wait! hopefully they can find a way to have hordes rolling round the map.
  5. Salty seadog

    Flow of DayZ and spawning in

    Bump. Has anyone got any other ideas on spreading the player base out through the map a bit better? or do you reckon its ok at the moment...
  6. Salty seadog

    The problem with the game. My views

    I hope some big changes come in the near future so I'll stay optimistic till release, but there's a few things I really want to see when the games ready. I'm sure a lot of these are just my opinions but this is what I'm really hoping for. 1. Fix up the engine, a friend watched my character frozen in place for 12 minutes until it updated and showed where I really was. I also hope it dosent turn out like the arma 3 engine, AI taking 7 shots with weird glitchy animations and bullets constantly hitting targets and not registering as hits. I know there's no aI but something just felt off. Also I really hope the gun sway isn't the same as arma 3 but more like arma 2. 2. Zombies. Of all kinds. Some slow, some even faster than I can run so shooting is the only option. Waves of them blocking out the sun in some random swarms. I want a reason to team up with people and risk getting back stabbed. If the zombies are so difficult maybe it'd be a good enough reason to team up with other survivors. 3. Some more original places to be created. There's that cool big ship but no reason to explore it, and because of the way your character freezes when he falls down stairs everyone I know and myself just derped off the edge and don't go back. I feel this is a massive hole in the game. There's those large quarry doors (I forget where) if they opened that up and made a large area heading underground. You need flashlights to head in there, large amounts of zombies, need some players to team up with and head in. You could put some good loot/crafting items in there. I'd love to see an oil rig far out in the sea with some abandoned chinooks an mil gear, maybe the odd bunker randomly scattered around, could even stumble across a rare doomsday ppreppers bunker with mountains off food and an svd or so. That underground bunker that used to be in to be opened up and made into a huge underground complex. Some more islands with something interesting on them. Hidden caves. Radiation zone maybe. That half sunken ship near that island, maybe you could swim round the side and find a way in. Opening up the regular buildings was a huge step in the right direction but we need some original attractions to give certain towns identities. 4. A way to stop server hopping, or maybe not to stop it but to give a bigger incentive to hit different locations in the same server, if only certain things maybe spawned at different locations instead of all at nwaf, and scatter them to some interesting places like above. These points could change around every server restart or so, I dunno, just a reason to hit up different locations and explore. 5. Spawn points and spawning in. It just feels weird that poof, you just appear on the beach and go spam an apple tree then go to nwaf. What if you spawned absolutely anywhere, in any clothes. Arrived in a boat in fishing gear and really thirsty/ woke up in a wrecked Cessna and need some morphine/ parachuted in as a convict with handcuffs on and left for dead/ woke in hospital/ opened up the door of a bunker because your out off supplies. Something different. I get they don't want everone geared super quick but if there was a way to spread out out the different types of endgame loot that in my opinion would be way better. You would meet people on the road more often instead of 70% of the server camping every possible angle of berezino. And the rest being relatively empty. 6. Polish up all the survival aspects. Also some ways of cooking are just not that viable. Having a tripod and cooking pot and setting all that up to cook fish and it takes absolutely ages to cook food. Then you can just use a stick and save yourself lugging around the extra tripod and cook meat in a matter of seconds. It's pointless. Netting fish traps break super fast for such a rare material. Some actions for things look the same or a bit derpy like spamming water fountains. 7. Body de spawning, maybe it's just me on this one but I really feel it could be extended quite a bit. I've taken out someone and by the time I realised his friend logged the body had despawned. I'm not a fantastic pvp'er but I've had it happen a few times now and it's miserable. 8. The ghille suit to work, maybe with the new renderer coming in there might be changes but even if they made it 100x harder to get the materials but made it actually good. The devs made a really cool looking one just a shame it's not useful. 9.Dynamic spawns. Would love to see the choppers crash and flying around the map. Also a bit more spread out into the east. 10. More junk loot in the mix. 11. Better craftable supressors. Could use oil filters for cars/motorbikes as rifle/pistol supressors. Also the ability to spray paint them. Maybe they could last somewhere in between the bottle and real supressors. Make them hard to find/ could also be used as parts in vehicles. 12. Spray paint tent. Or camo tents. I have high hopes for dayz, and to be honest I'd probably just settle for lots of zeds but I really hope they consider a few of these things. Btw I'd love to know if anyone feels the same about spawning randomly and spreading the loot around or if it's just me on that one. Cheers
  7. I would much rather have zombies be the biggest survival element over food. I want to run into massive roaming hordes with some of the zombies running faster than I can. When I see other survivors, I want to think great, maybe we can band together to just last a few more minutes more as a group. I really want a good use to have an m4, maybe just the weapon to help you survive that horde that's surrounding the house you got trapped in. I moved to from console to PC just to play some form of dayz, I have every form of it from arma 2, arma 3 to breaking point and I'm so let down that pretty much none of them have zombies as even a mild threat, I'm a noob still trying to get the coordination down with a keyboard and haven't had a zombie death yet. Maybe it's just me but I hope that's the focus in this game, not just the odd zombie in this empty house robbing simulator.
  8. Salty seadog

    netting?

    I agree that the ghille suit should take a lot of effort to make if it was good, but it's not. I think the model of it looks really cool in this game, but after having made quite a few, and tested them out, I've come to the conclusion that it's useless. With the way stuff renders in in this game there is absolutely no benefit over having a green/brown top or military clothing. At all. Which just leaves it's only advantage as camouflage within grass rendering distance. After having tried repeatedly to go out, find other survivors in a town, and lie down in a grass patch so as when they turned the corner on me I would be well within the grass render distance and motionless in a full ghille/gun wrap. I was shot every single time. I've also had a few fights and retreated into the forest to lie down and see would anyone pass me. Nope. I would love to see a really great ghille that worked at its role, even if they made it 100x as hard to gather the materials. But my experience with it has been pretty lousy. That on top of the major downsides, overheating and having to carry way more water bottles (run for 10 minutes, sit naked for 10 minutes hoping the server doesn't restart with all your gear on the floor) no backpack, much larger profile while running, everyone and their aunt will kill you for it, and they'll prob ditch the suit and keep the head piece and gun wrap after they've dried up like a prune from dehydration anyway! I love ghille suits and I think the devs made a really cool looking one but I hope it gets some big changes in the future.
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