R. Hartenstein
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Everything posted by R. Hartenstein
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Another question to the "missing guns": I read in the bugtracker, that there shall be a maximum for items. This maximum refers to the items at their normal spawn locations and the items on the ground somewhere else. As I know it from the private-server I'm playing on, this concerns items that stay on the ground because of peristence (normally for 3 days. e.g. guns). The problem seems to be, that the players, which played directly after implementation of 0.58, took all the guns and stuff and brought them to their camps, where they dropped them on the ground. The CLE is still restricted by the maximum but instead of respawning items the CLE can't spawn anything as long als the items at the camps don't despawn. Imo the despawn timer of all items on the ground (any storage like backpacks, ammo-boxes, medkits at player-camps... excluded) should be really short. If players want to store such items, they should have to put them into barrels for example. I like the idea of plundering the camps of other players - especially cause it brings a new aspect to the bandit-playstyle but on the other side, I see the current situation on the server, which is horrible for fresh spawned players in some way. This opinion concerns civillian items. On the other hand I think the cle-maximum could also contain the items in storage-boxes (backpacks, barrels...on the ground), if we talk about high end military gear. Forward-looking to basebuilding this would mean, that there is an alternative, more sneaky way to get this kind of gear instead of mass-pvp at airfilelds and chopper crashsites like atm. What do you think?
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Are there any villages arround your camp? If yes - did you experience any lag there?
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That comment isn't really helpfull. Where would you look for loot, if spawnpoints have changed (seems like) and there is no way to watch the average-movment of the server population? There is nothing else to do than try area after area and check everything that looks humanmade in any way.
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The problem is that you simply can't hide when they stay 10 meters away from you. Sometimes it simply happens, that you meet some players while going around a corner or when you reach the top of a hill. The only thing that protects you in this moment, is fast reaction - that means killing them before they kill you or turn around and run while trying to block LOS with trees, bushes, houses... as good as you can, so that they can't take a shot at you. Most of the time they will follow you just a few minutes but as some loot gets really rare now this seems to be changing. You can avoid shots of single-fire guns really well but if your opponents have semi- or full-automatic guns they will just spray you down. It's one thing to point at the game, saying that devs are doing everything wrong and another thing to say that there is something, that obviously seems to be wrong while keep on testing ingame. While I wrote about the gun-issue on private servers, I was still trying to find a gun by checking all potential loot spawns, by alternating my routes across the map... I agree with you that the players which see a "bug" and get pissed instantly, shouldn't play the game that much until it's finished. The other ones who see things and write about it here, while they keep on doing researches ingame, are simply tired of getting called "crying".
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Yep but you could also make use of guns in a "team-way". That must not mean killing other players. Think about a group of players fighting zed hordes in a town, where you maybe get a rare tool, needed for producing electricity. Another thing is, that there will never be a complety friendly world in DayZ. I guess the "best" scenario are several groups of 1-10 players doing stuff together (gathering stuff, build a base, fight other groups which get to close or have a chopper :D) This idea about individual skills sounds great but I guess there are only a few players, which would spend their time for producing meds/food/tools/ammo/... so that the others can walk through chernarus and have fun^^ EDIT: @ Tonyeh: It's hard to fight others with a derringer/trumpet but don't underestimate a sporter with mag (and maybe hunting scope). It's skill-dependent which kind of gun you need to defend yourself effectively. As your skills evolve you will learn to play good with those "shitty" guns as well :D
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Haha, don't get angry that fast ;) I would like to do other stuff if it would make any sense but like you said, it does not atm. I also think that weapons are the scapegoat for all bad player-behaviour atm. That I want a gun does not mean that I want to do 10 kills/hr or whatever you expect - imo a gun belongs to self-defense. A gun is like "plan B" if you can't interact with other players in another way or if they force you to fight them. What kills player interaction atm is simply the fact, that there is no challenge which forces you to work together with other players, so players simply fight each other atm cause it's the fastest way to have some fun. About the last point: If you are the one who hunts the other players - sure u can make use of the bow or melee weapons that way. My argument belongs to the situation when you suddenly stay in front of some armed guys and there is nothing else to do than running off and hoping that there is someone else those (kos)bandits may focus on.
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I think you missunderstood me. First: I'm playing on a 50/50 private server, where some of the loot is simply to rare. Yes, DayZ should be a hardcore survival game in some way but on the other hand every game needs players to play it. You have to find the balance between attractiveness for "normal" players and challenge for the other players. It took me now arround 20 hrs to finally find a Mosin (5h each session). Imo that's just to much time for a crucial part of you equipment. In this time I never stopped walking, checked citties, villages and even single buildings somewhere in the woods for guns... nothing. (It's just luck to find a gun. It gives you no advantage if you know the theoretical spawnpoints or not) Again - I don't want M4's, AK's, SVD's / hunting scopes for everyone, just a working gun + ammo/magazine that gives you the chance to do sth. if a gunfight starts. If you talk about skill: Try to use your selfmade bow again a military guy - I gues the military guy wins most of the time, even if u manage to hit him somehow. I don't think that many of the "bandits" will stop shooting at you because you have no gun. It would be an uneven fight between some lucky guys who found a good gun at a airfield and some scarce-equipped survivors who are fighting the daily challenges of finding anything.
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This clip was staying there for more than 12 hrs - that's to long. I also see a lot of loot, which seems to stay untouched by anyone and does not despawn after a while. Think of a normal player - how much time can he/she spend on the game? I agree with u that food isn't the problem but weapons (the "normal" one that you can find at civillian areas) for example, should be accessible for all players in a appropriate amount of time. If a normal player can spend 1-2hrs on the game per session, he/she should have any usefull gun after the 2nd or at least after the 3rd session. I don't want to say that everyone should get his favourite gun and equipment "for free" but pvp is and also will be a big part of the game. I agree, that there should be more player interaction and less KOS in the future but I also think that alternation between base building, hunting etc. and fighting keeps the game alive. And forward-looking to the next patches: Why would you build a base, if there never would be other players which try to crack it? ;)
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Little update for the loot on private server: I found a Mosin in a holiday-camp - strange spawn point for a rifle but maybe, if we gather all those points, we can improve looting-routes. Nevertheless I assume that 10 - 20 hrs to find a proper gun is far to much time. Ammo isn't a problem any more. Found mor stacks of ammo than ammo in boxes - just check a row of houses with opened inventory to learn the places where those stacks can spawn. Gathered arround 200 rounds of winchester ammo since yesterday. Tents and barrels are still not findable so a improvised backpack is maybe the most common way to set up a storage-camp atm. It also looks like some items (in my case a ammoclip) aren't cleaned up properly. Another funny thing: Pick-Up trucks seem to spawn canned tuna only :D And last but not least a question about loot respawn: Often when I loot some houses at the back country I loot one room, then the 2nd and when I return to the first some food respawned. Never saw that happen when I looted cities which where closer to any spawn areas. Did you experience sth. similar? Is the amount of spawning loot getting higher as you get more distance between you and the spawn areas?
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Where did u find all those barrels/tents? Spent some hours on a private server again to do some "research" on the weapon-issuses...didn't see any tents or barrels on my way across the map, just one V3S at Dubrovka. About the guns: Finally (365 cans of soda later :D ) I found a Ishz18 rifle in a not so often visited barn. Thought that there is maybe more in other barns like that but did'nt find any guns. The same thing in all other houses, police stations,... Let's hope that there is a hotfix on monday, otherwise I see no real goal to achieve atm :( .
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Is it low populated all the time? If yes then there are not enough players to drop weapons in the middle of nowhere => low weapon-respawn / clean-up works as intended (for guns) Could imagine that the respawn-amount is low on public servers to avoid to much weapons brought on the server by hoppers.... As I know the private servers are using the same Version (right?), so they simply suffer from the average-behaviour on public servers :|
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Funny thing: My mate and me ran the same distances through the rain with almost the same clothing (Hunting-...) and while I got the "cold" status only when I was staying still, he had no chance to loose it. He also said that his char was buggy before. While we where spotting some other players on a sunny day, he was always shaking. His clothes were dry, he had no "cold" status and even after we started a campfire the shaking was still there. Morphine/splint had no effect too, so it was no issue of broken arms. Could be a bug or is a single occasion able to force your char out of temperature-balance, so that you don't have a chance to fight it?
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Imo the question is not if there is a problem on private servers - spent arround 20hrs on 0.58 together with a friend and we didn't find any "good" guns in that time. Tried several different routes across the map to find a Winchester or any other hunting-rifle that fits the hunting-scope and some ammo for it - no chance, even if you check places in the middle of nowhere. Had no problems with food and civillian/hunting clothes at all. Looks like Clean-Up is "broken" atm. Saw tons of school-backpacks at Severograd and Novaya Petrovka which didn't dissapear for hours/days. While the newbies miss them e.g. in Berenzino. Seems like this bug concers any kind of player-dropped item. Hypothermia seems to be a bit buggy as well. Weren't able to save the life of my mate - even with several heatpacks and a fireplace he died within a few minutes.