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R. Hartenstein

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Everything posted by R. Hartenstein

  1. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Whenever the server-admins wipe it or the devs implement sth. new which requires a wipe.
  2. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Must be a bug because any feature-based status also gives you a status message^^.
  3. R. Hartenstein

    Stable Branch - 0.58 Discussion

    My mate has shaking hands too. Built a Fireplace for him and he got "rapidly warming up" for over 10minutes and is still shaking. It's deffinitley the hypothermia-thing cause he has no "cold" message. Had both to log off then - let's see how much time more it will take, to get him on a normal body temperature again. When "job ticket" means "bug report" - there is already one but the bi-manager said, that they can't reproduce the bug and think the whole thing is caused by desync, which will (hopefully) get fixed with 0.59. https://feedback.dayz.com/view.php?id=27070
  4. R. Hartenstein

    Stable Branch - 0.58 Discussion

    It happend to me as well on a private server with no time acceleration. 30min to warm up seems to be just the normal time it takes. Some data: "I am rapidly warming up" --> + 0.001°C/s [Heat-comfort of 28 or above] "I am warming up" --> + 0.0001°C/s [Heat-comfort 18-28] normal body temperature: 35.8°C - 37.1°C hypothermic body temperature: 34.5°C and below So if you are almost hypothermic you have to compensate (35.8°C - 34.5°C = 1.3°C). If you warm up with the highest rate you need (1.3°C / 0.001°C/s = 1300s or 21.66 minutes). If you warm up with the second highest rate you need (1.3°C / 0,0001°C/s = 13000s or 216.66 minutes). Sorry about the calculating but that seems to be the best way, to make people understand the results. The time you experienced seems to be realistic compared to these numbers. Maybe it's just a buggy message^^ Edit: We could take a closer look if you describe the circumstances (cold server/warm server, rain, fire inside/outside...) Nevertheless, it would be great to get some additional informations from the devs^^
  5. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Zombie-hunter? What's about some "special-zombies" which (can) drop stuff, if you kill them? military zombies --> mags and ammo / nightvision-items doctor zombies --> medical items mechanic zombie --> tools etc. That would make zombie hunting real interesting for almost all groups of players, especially if the item's the zed drops can drop from zeds only
  6. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Ok the camp I plundered was more to the west. You have to blame someone else :D
  7. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Can you give us some more information like: - average number of players per day - spread of players across the map (do players prefer fast pvp or traveling across the map) - spread of the areas you've looted across the map As far as I know the respawn timer for a M4 is ~ 12hrs, so you maybe just missed the right moment and got into the next respawn cycle. Basic knowledge about CLE: https://www.youtube.com/watch?v=vSC8RQNaocE
  8. R. Hartenstein

    Stable Branch - 0.58 Discussion

    West of Sinistok? Did you build a camp there which "disappeared" yesterday? :D (On Wobo)
  9. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Never said, that you loose no health ;) and what I said seems to be the "last chance", if you already have hypothermia and would die anyway. The best thing you can actually do, is to check your hands whenever you think that your char could be cooling off (soaked, rain,....). If you see the problem as early as possible, there is less temperature/heat to compensate. About the shaking and warming up: If you wear a down jacket or a raincoat you should be really safe. Standing still with the down jacket (soaked) is still dangerous but with enough movement it's really easy to stay "slowly warming up". However I had problems to "warm up rapidly" with a m65 jacket, hunting pants and athletic shoes. No problem with wellies, hunting pants and a down jacket so far. EDIT: First equipment: M65 jacket, skate helmet, balaklava, working gloves, hunting pants, athletic shoes --> Insulation: 18.46 New equipment: Ushanka, face mask, quilted jacket, hunting pants, working gloves, wellies --> Insulation: 26.86 (increase of ~45%) When I see this values I realise why I didn't get the "I'm warming up quickly" message. There is still some potential for a better insulation level left^^ https://youtu.be/APMEjPsQMVM Wobo-Tut about Hyper-/Hypothermia
  10. R. Hartenstein

    Stable Branch - 0.58 Discussion

    While I was watching a stream yesterday, someone said, thaht you can survive "easily" by staying in the fire. Wait until you get ~ 10 "My face is melting" messages. (Hypothermia should be done now). As far as I experienced, fire does not damage your clothes atm (or only really slow) - don't know how it effects your health atm but I would recommend to do this, as long as you are fully hydrated and energized and close to the healthy status. I will test it when I get the bug next time. What do you think about a gas-heating? I start hating the situation, when you can choose between dying to hypothermia or lit a fire at a building (because of rain) and start waiting for someone entering and killing you, because he saw your fire. A gas-heating which isn't as effective as a campfire would be a balanced and sneaky alternative (imo).
  11. R. Hartenstein

    Stable Branch - 0.58 Discussion

    nvm - thought it would be different - it isn't :D
  12. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Fog...why not :D And a "realistic" weather would also force the players to spend more time on their equipment. For a start I would be pleased with a more alternating weather-rotation and a more reliable heat-status. The last time I died of hypothermia, my char went from "normal" directly to "hypothermic". Basicly the only reliable information about your heat status is, if you're shaking or not. For some reason I'm also not able to wring out my clothes. About the raincoat: I keep on trying to find a black or green one in good condition. I wish there would be something like a "kit", that you can wear above other, non wather-proofed clothes.
  13. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Hotfix looks great, had a nice evening playing DayZ again^^ Thanks @ Devs Will the wheather stay the way it is atm for a longer period of time? Seems like the server decides on restart if it's a rainy or sunny day. In my case it kept raining for 5 hours...after the first 2 I died by Hypothermia - all heatpacks and fireplaces weren't able to rescue me . Finally we stopped playing for today - 5 hours of rain is enough :D What do you think would be a good weather-rotaion? Maybe a random decision between sun/rain every 1 or 2 hours? Did you also had crashes with a crash-mesage about memory reffering to ...?
  14. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Im playing with a GTX 980 and Windows 7 - no problems at all. Win10 might be really the reason for the crashes - my mates, who have already upgraded to Win10, also have problems with frozen screens.
  15. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Seems to be a buggy effect of the game. Fire and the evening-sun blind you but in the case of the fire, the complete screen turns dark. Just look in another direction and wait some seconds, then you get the normal "nightvision" again. Is there already a report at the bug tracker?
  16. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Did you check Head Bob? The "camera ride" should stop, if you disable Head Bob. (Configure --> Gameplay).
  17. R. Hartenstein

    Stable Branch - 0.58 Discussion

    I would think so too but the first backpack despawned after ~30mins. I was growing some tomatos 100m away from the spot, where the backpack was - no other player nearby. There are also reports in the tracker about whole camps despawning (tents, backpacks, barrels). I can imagine several reasons for this but maybe the hotfix is already concerning this problem. I will try it again after the fix gets to stable.
  18. R. Hartenstein

    Stable Branch - 0.58 Discussion

    They were untouched for arround 4 hours. Had the same thing with another packpack earlier this week. This one was empty so I thought it might be dissapeared cause of the normal cleanup. Is there maybe a limit to protect the server of to much traffic? If you use normal backpacks, they won't respawn as long as they are in use but theroetically you could craft an endless number of improvised backpacks. When did you set up your camp? I'm playing on a high-pop server. If there is a limit, it might have been reached by the players, which have already set up their camps in the early days of 0.58.
  19. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Can you tell me, whether improvised backpacks are peristent or not? Due to the lack of other backpacks on my server I used them to build up a little camp, containing two improvised backpacks. First I thought, that the camp was simply raided by other players but the backpacks are completely gone and I don't think thaht players would take the backpacks with them. (Camp at the far north, didn't see any newbies arround there since 0.58). The Server does not look like there was a peristence wipe today. Can you say sth. about it or maybe test it on your own? Don't want to write sth. at the bug-tracker as long as I am not sure about it.
  20. R. Hartenstein

    Stable Branch - 0.58 Discussion

    Is there still a bug with eating/drinking? - Sometimes when my char eats, he throws himself on the ground for no reason. Did you see sth. like that as well?
  21. R. Hartenstein

    Stable Branch - 0.58 Discussion

    I think you misunderstood me. Let's take a look at one of the latest twitter posts: What does "not despawning items" mean in this case. Through the last days we were talking about: - low tier backpacks at back country, which do not despawn (cause of peristence rules) so that there are no backpacks at the spawn areas any more - ruined/empty items which do not despawn - normally spawend items, which do not get despawned, after they haven't ´been picked up for a while - guns at playercamps, which seem to avoid the cle from spawning guns at the normal positions You see, we were talking about different kinds of items. I don't think, that they have to tell us any technical details but they should at least tell us, which parts of the game are concerned. As I interpret this post, they are working on the lag-issues and general cleanup but I'm not sure if there will be a change for gun-respawn with the next fix. EDIT: To say which objects, mechanics etc. are concerned and in which ways, is imo no technical detail. Imo dev's are just humans too, so they make mistakes. Why should I blame them for a wrong guess, if they keep on wokring on the issue. I just want them to tell us as much as it is possible and reasonable (no things we can't understand without knowing the code)..... and they can really tell us more ;)
  22. R. Hartenstein

    Stable Branch - 0.58 Discussion

    That's one point of view. What I ask myself atm, is why they are doing all the early access stuff, if they don't involve the players? - We see things going wrong and start discussing about it, while the devs allways say: "There is an issue, we will fix it". - What is this issue? Is it so hard to follow a general form of answer like: There is an issue with [object-1, object-2,...] on [stable/experimental] [public-/private-servers]. Followed by a short discription. Ecample: There is an issue with guns on stable private servers. Guns, which are dropped down at player camps, prevent the cle from spawning new guns at the normal spawn-points. or There is an issue with peristence on all stable servers. Storage items like medkits, stored in other storage items like barrels, cause desync. - - - - - - - - - Instead they just say, that they are working on "something" but we never know if it is really the thing, we are discussing about. If they would answer in the way I, mentioned before, we could do further testing. We could tell them, if we think that they found the problem or if there is maybe more going wrong. So imo the frustrating thing is not the game, it's the fact that we are speculating the whole day and never get a real answer if we are right/wrong. The steam description says sth like: "Only purchase the game if you are interested in giving feedback on game-development. Game can be completley unplayble during some periods of development." ... :huh:
  23. R. Hartenstein

    Stable Branch - 0.58 Discussion

    In which part of the map did you build your camps? As long as there is no hotfix, camp hunting seems to be one of the, if not the only interesting thing that keeps you playing the game (on private hives). I don't want you to expose your camps, just tell me sth. like "North-West" or "around the middle of the map". Thanks for any info ;)
  24. R. Hartenstein

    Stable Branch - 0.58 Discussion

    You think about the worst-case scenario. Imo it's no real problem, to take out guys with full automatic guns, if you know to use your rifle (Sporter, Winchester, CR 257, Mosin...). A good ambush would work most of the time.
  25. R. Hartenstein

    Stable Branch - 0.58 Discussion

    4 days? - 5 for me. Now I try to find the camps of other players, where they hopefully have stored one in a V3s or sth.^^
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