Hi All, I’ve worked out a concept for a “new” intuitive and updated inventory & hud system. Please take a good look at this concept artwork and give feedback. Some big changes have been made, that would change the way of item storage and gameplay. • Where the current system uses slots to fill a backpack or other container, this system uses percentage. Why use percentage instead of slots. With the slot system you can only have a specific amount of items, depending on the slots. Percentage could drastically upgrade the amount of items. - For example: A pen would take one slot in a backpack which is just as much as a can of Tactical Bacon, in real life you can probably fit 40 pens inside a can. Almost nobody is carrying a pen because its a waste of space. if a pen would be 0.5% space in a backpack. much more people wil carry a pen and have the ability to leave notes. this is one out of 10.000 examples why it should not be slots. • An open design which maintains focus on the environment, bandits & Zeds. When in real-life you stick your hand in your pocket, you don't stick your face in it. Also when you take something out of a backpack you can stil look around. • Don't show the player as a miniature it just takes up space. If you want to see yourself you can use alt to view yourself. in first person only you should find a mirror. In real life you cant see yourself either. • A scroll action menu which is much more clear. Obvious reasons. • The hud is minimalistic and does not distract. You should see this as the voice in your head. If your hungry you’ll know it, the state of which your in is given a color, Red means its bad, etc. Stamina is also something you feel in real-life therefor it should be mentioned, so you don’t run yourself to death. I would appreciate feedback on how you think this should or should not work. Stiello.