Simple stuff. Corpses in random locations that bare loot as events similar to heli-crashes or cop cars. I want the corpses to be focused as events, not so much for atmosphere. They are meant to be harbingers of common loot that you could find on most people in any apocalyptic situation. I.E. - A pistol that's already loaded with a clip and ammunition (maybe not full clip because the person tried to defend themselves from zombies?). Maybe the body has a few zombies around it? Maybe there should be another new zombie animation where the zombie is eating the body? Hey new idea - have zombies actually eat humans instead of just slapping them! x) Well let me illustrate the scenario as best I can for you visual people out there: You walk into a room and you carefully open the door... There's a dead man on the floor with a zombie feasting on his flesh with its back turned to you, so it's not going to aggro you till you're very close, because it's clearly busy with dinner. You kill the zombie and you examine the man's body; He has a hat on with head tilted down (for he has no life to hold it up), he sits against a wall with a shallow pool of dried blood surrounding him, he wears simple clothing and holds a pistol in his left hand. When you search him, the things you see are the things you can get. (Maybe that's another idea already suggested? Military zombies are wearing military gear. Maybe we can loot them and their conditions would always be badly-damaged/ruined?) In the pistol the man was holding is a single clip, only half full. It seems as if he attempted to shoot the zombie before he was murdered? This gives an in-depth sense of realism - and quite frankly, I don't think anyone playing the alpha will complain if there's no actual blood, just a dead body (entity, not player) and a crawler zombie with its face in the body (to give the illusion of being eaten). The type of experience you get from the game as of this moment and time is dominated by player-interaction. No contest. To be perfectly honest, this game was meant to be about surviving the apocalypse, but with the way zombies behaved (and behave now, I think they're a bit unbalanced but I'm certain they aren't finished yet - that's a given), and the atmosphere not being interactive in any other way except opening doors and drinking from wells, the game is only about "who's watching me" and "should I shoot".