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1 NeutralAbout Mostabdel
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Helicopter Hunter
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https://www.facebook.com/Mosta.Gaming/
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Mostabdel
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https://steamcommunity.com/profiles/76561198067240060/
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we dont find a Fal or FAL dont spawn its normal ?
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Mostabdel started following Scripters Question & Answer Thread, Fal Dont Found, Stable Update 1.0150627 and and 2 others
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Hi All after this update of the 1.02 and the add of new weapon like winchester & Fal in Our Server Dont Found or find a Fal its normal . i add it in type.xml help pls ..!!!
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many lags and beug realy
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what with vilayer must reinstal the server or what ? i make update with steamcmd but stil dont work and tell me bad version
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what hapen with vilayer we cant make this update and server autorestart all time ? what can i do now ?
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void Set(ChatMessageEventParams params) // Param 1 --> Channel, Param 2 --> sender name, Param 3 --> message, Param 4 ?? { int channel; m_NameWidget.SetText(""); m_TextWidget.SetText(""); SetColour(DEFAULT_COLOUR); m_RootWidget.Show(true); channel = params.param1; // 0 = Survior 1 = Game/System 2 = Admin Print(channel); /* if (params.param2 != "") { m_NameWidget.SetText( params.param2 + " : "); } if( channel & CCSystem ) { if(params.param2 != "") { m_NameWidget.SetText(GAME_PREFIX + ": " ); } SetColour(GAME_TEXT_COLOUR); } else if( channel & CCAdmin ) { m_NameWidget.SetText(ADMIN_PREFIX + ": "); SetColour(ADMIN_TEXT_COLOUR); } else if( channel & CCTransmitter ) { m_NameWidget.SetText(RADIO_PREFIX + params.param2 + " : "); } */ if ( channel & CCSystem ) { // Game if(params.param2 != "") { m_NameWidget.SetText(GAME_PREFIX + ": " ); } SetColour(GAME_TEXT_COLOUR); } else if ( channel & CCAdmin ) { // Admin m_NameWidget.SetText(ADMIN_PREFIX + ": "); SetColour(ADMIN_TEXT_COLOUR); } else if ( channel & CCTransmitter ) { // Radio - Trasnmitter m_NameWidget.SetText(RADIO_PREFIX + params.param2 + " : "); } else if ( channel == 0 || channel & CCDirect ) { // Player if(params.param2 != "") { m_NameWidget.SetText(params.param2 + " : "); } } m_TextWidget.SetText(params.param3); m_FadeTimer.FadeIn(m_RootWidget, FADE_IN_DURATION); m_TimeoutTimer.Run(FADE_TIMEOUT, m_FadeTimer, "FadeOut", new Param2<Widget, float>(m_RootWidget, FADE_OUT_DURATION)); } private void SetColour(int colour) { m_NameWidget.SetColor(colour); m_TextWidget.SetColor(colour); } void Clear() { m_RootWidget.Show( false ); m_TimeoutTimer.Stop(); m_FadeTimer.Stop(); }
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Who can tell me what is mean this ? Fill( CarFluid.FUEL, 50 ); Fill( CarFluid.COOLANT, 6.0 ); Fill( CarFluid.OIL, 4.0 );
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hi all who can help me with script to have cars spawn with full fuild ? !! thx for all
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Mostabdel started following Log Crash Server
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What it mean this messages in file log Crash : NULL pointer to instance. Variable 'PlayerObject' Class: 'PermissionsFramework' Function: 'ReloadPlayerList' Stack trace: JM/PermissionsFramework/Scripts/5_Mission/permissionsframework.c:138 scripts/3_Game/dayzgame.c:1669 and : [cheat] HandleInputData man=SurvivorBase<53e48160> is cheating with cmd=HAND_EVENT event=HandEventTake<f9937690> Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:384 scripts/4_World/systems\inventory\dayzplayerinventory.c:292
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Mostabdel changed their profile photo
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Mostabdel started following kaspar rave
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Mostabdel started following Experimental Update 1.0.150192
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how i can change this for have cars spawn full FUEL, OIL, BRAKE & COOLANT ? override void OnFluidChanged( CarFluid fluid, float newValue, float oldValue ) { switch ( fluid ) { case CarFluid.FUEL: m_FuelAmmount = newValue; break; case CarFluid.OIL: m_OilAmmount = newValue; break; case CarFluid.BRAKE: m_BrakeAmmount = newValue; break; case CarFluid.COOLANT: m_CoolantAmmount = newValue; break; } } help pls !!!
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how can i add rags to new players spawn in the mod ?