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wykydtronik

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About wykydtronik

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  1. wykydtronik

    Status Report - 14 May 15

    With the uptick of Zombies spawning in Electro, I wanted to prove a point. I spent some time hording up as many zombies I could onto the main street of electro. My theory was that a massive amount of zombies would either A.) Bring the server down or B.) cause server wide performance issues. I am not 100% sure one what happened but once I horded up past 15 zombies, I noticed huge desync/lag issues with players around me. 15+ zombies were running one direction, maybe moving 1-2 inches per second. I recall back in the DayZ mod days, zombie count effected the servers performance globally. With the debug menu, you could see the zombie count. One patch they increased the count dramatically and it caused huge desync issues. In the mod, I remember they decreased that number to gain back better performance. I don't know the technicality behind this, but I would assume server side performance takes a hit with to many AI running around, assuming that server to client - client to server transactions effect the desync/latency. I assume taking Zombies out temporarily (in stable) means they're finally addressing server side performance issues with AI. I'll be happy to jump on experimental when it's time to benchmark.
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