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iroker

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Everything posted by iroker

  1. iroker

    Zombies not spawning regular

    So, i am playing no for some hours on my private server and i have noticed this behaviour: walking to a city doesn't trigger zombies to spawn. once i relog the zombies are spawned same in any city, who knows what's the problem?
  2. iroker

    Zombies not spawning regular

    The issue is solved, with the newest update. I have now enough zombies in every city or zombie spawn zone.
  3. iroker

    Zombies not spawning regular

    why is this discussion turned to server performance, i did not started this thread because of performance issues.I only wrote that some months ago without the server files i have tried to increase the zombies amount in offline mode and got stuck, but this has nothing to do with the server application. My problem is that the dynamic trigger for zombies works only once, after that you must relog to get another dynamic spawn in the next city. I don't care about the static spawns because once depleted they will respawn only after server restart. So for me is essential to learn how the trigger for dynamic spawns works. if someone can contribute to this please post something relevant.
  4. iroker

    Sever future updates

    yes, use your own mission folder, or rename this one to something else.
  5. iroker

    Zombies not spawning regular

    this is not how it works. We have spawn coordinates for the zombies all around the map. This information is stored in a file called "zombie_territories.xml" stored in the worlds_chernarusplus_ai.pbo (DayZServer\addons\worlds_chernarusplus_ai\DZ\worlds\chernarusplus\ai) the file looks like this: <territory color="1124502272"> <zone name="InfectedArmy" smin="3" smax="5" dmin="3" dmax="5" x="7992.86" z="14634.2" r="90" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="7827.86" z="14750.3" r="100" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="5" dmax="10" x="1652.01" z="14247.3" r="160" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="4" dmax="8" x="685.333" z="13578.7" r="75" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="4214.18" z="11041.8" r="100" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="4543.19" z="10744.1" r="90" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="4781.85" z="10222" r="100" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="4644.29" z="9648.57" r="80" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="4519.75" z="8303.5" r="100" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="7" dmax="14" x="1158.25" z="7236.92" r="80" d="2"/> <zone name="InfectedArmy" smin="3" smax="7" dmin="2" dmax="8" x="2184.23" z="3371.54" r="90" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="4771.5" z="2573.33" r="100" d="2"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="2547.75" z="5084.62" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="2703" z="6757.38" r="80" d="2"/> <zone name="InfectedArmy" smin="8" smax="12" dmin="4" dmax="8" x="1526" z="13624" r="140" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="2" dmax="8" x="6333" z="7806" r="60" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="3705" z="5982" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="4014" z="11658" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="770" z="1876" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="338" z="9368" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="1696" z="13966" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="1414" z="13840" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="1442" z="14448" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="13622" z="13756" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="5794" z="3072" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="2084" z="3518" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="1932" z="3422" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="10440" z="5980.91" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="10450" z="9150" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="7105.71" z="12715.7" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="9555" z="11808.8" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="10224" z="4029" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="3357.5" z="15185" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="3385" z="11217.5" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="4792.5" z="10747.5" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="5350" z="8862.5" r="80" d="2"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="3" dmax="7" x="3090" z="9990" r="80" d="2"/> </territory> As you see there are 4 variables per zone: smin.smax,dmin and dmax, now my interpretation of this is smin and smax are for static spawns, dmin and dmax are for dynamic spawns. so now your 500000 value has no effect in how many static zombies will spawn if you don't have a smin value that's greater 0. After setting the value of 10000 and 5000 initial spawn in the events.xml file and wandering for about one hour in NWA i have encountered 12 zombies.
  6. iroker

    Zombies not spawning regular

    i am clueless like you are. Your annotation makes sense, but i am not so sure. What i have already find out is that <position>player</position> is different to <position>fixed</position> which is used for the animals. Now i suspect that this portion involves the dynamic spawn of the AI, is this a thing? do we have dynamic spawning zombies additional to the fixed ones?
  7. iroker

    Zombies not spawning regular

    yes, but in this way youre spawning static zombies, which is not very good for the servers performance. i had used that on my offline mode and i got 5 FPS because of the zombies. Now i will try this method with the server and see how this impacts the performance.
  8. iroker

    Zombies not spawning regular

    That's true, i was confused when i saw the missions filename "dayzOffline.chernarusplus" which is the same as you mentioned with the offline mode name. I had played with the offline mode and i also had achieved to spawn more zombies and in every city, but those were static spawns which you can setup in a file outside the missions folder (forgot which pbo was). I have the suspicion that the trigger for dynamic spawns is not in the mission files.
  9. iroker

    Zombies not spawning regular

    has nothing todo with this fact. we want to know how the stuff works, so please spare us your senseless comment
  10. iroker

    Zombies not spawning regular

    I don't know how you solved this, but in my case i have restarted the server many times. Every time i go in to a new city no zombies are spawned,
  11. iroker

    ADVICE AND GUIDANCE - POST TIPS HERE!

    in the init.c file you will find this: class CustomMission: MissionServer { void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(40,100); itemEnt.SetHealth("","",rndHlt); } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) //HERE STARTS { EntityAI itemEnt; ItemBase itemBs; itemEnt = player.GetInventory().CreateInInventory("Rag"); <------------- itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(4); SetRandomHealth(itemEnt); itemEnt = player.GetInventory().CreateInInventory("RoadFlare"); <----------- itemBs = ItemBase.Cast(itemEnt); } };
  12. iroker

    ADVICE AND GUIDANCE - POST TIPS HERE!

    i would wait until we gat some edit tools for this, because i suspect much of the stuff is in the areaflags.map file. nevertheless some code from events.xml, which is loaded on the server start (see output) <event name="InfectedArmy"> <waves>0</waves> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>player</position> <-------------------------- i assume this is the trigger for spawning the event, on the animal event this line is:<position>fixed</position> <limit>custom</limit> <-------------------------- somewhere is this information stored <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbM_PatrolNormal_Autumn"/> <------ who knows what is lootmax,lootmin, max, min or what is affected <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/> <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/> <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/> </children> </event> from cfgrandompresets.xml <cargo chance="0.35" name="foodVillage"> <---------------- this is 35% chance to get the lootpile <item name="SodaCan_Cola" chance="0.11" /> <---------------- this is 11% chance to get the particular item <item name="SodaCan_Pipsi" chance="0.11" /> <item name="SodaCan_Spite" chance="0.11" /> <item name="TunaCan" chance="0.11" /> <item name="SardinesCan" chance="0.11" /> <item name="PeachesCan" chance="0.11" /> <item name="SpaghettiCan" chance="0.11" /> <item name="BakedBeansCan" chance="0.11" /> </cargo>
  13. iroker

    Server and client on same PC

    yes that's possible, once server is running start your dayz game and connect, you will find your server in the LAN tab
  14. iroker

    Exp Update: 0.56.127TheBeast.

    I am also happy to see more than 3 zombies together. As a mod player i have missed the massive attacks and the zombie trains. I had one of 9 behind me, at the end was only one remaining and he is followed me from kamyshovo to krutoy cap (~3km) i think that was a bug.
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